I was working on a new scenario as Morgan with blind research on (lately all I use is blind research. I feel it adds some much-needed challenge to the game), and I came to the conclusion that Morgan's early game is kind of inflexible. I noticed that those fast, IA by 2130 early games as Morgan really depend on the IA beeline using directed research. In my playtests with that scenario, I wasn't doing nearly as well with Morgan as I usually do. The problem was that I couldn't get Ind Econ or IA until much later due to the random blind research techs I'd get instead. With the more flexible factions, you can sort of cope with a junk tech, and sometimes even put it to good use. But with Morgan, until you get FM and wealth, the -1 support is much more harmful than the +1 econ is helpful. Morgan's strength isn't necessarily his +1 econ. His strength is being able to get to +3 or even +4 econ after he gets FM and wealth. +1 energy/base is pretty much diddly squat. It isn't until you obtain Ind Econ and IA that you can capitalize on the +1 econ. And with blind research, it might be a while before you can do that,
And my point is that the only really viable early game strategy Morgan has is the IA beeline, and if he gets thrown a curveball with blind research, what else does he have as a viable early game strategy. A pre-IA impact rover rush? The -1 support makes that much more difficult. An extensive terraforming/popbooming strategy? Morgan simply can't support the formers necessary for an early popboom until he gets crawlers, which is after IA. Morgan the explorer/pod-popper? Again, his support really hinders him here.
Also, in the mid game, Morgan is heavily reliant on commerce income. Let's say, as Morgan, you are in a vendetta with everyone else. Morgan is much more commerce dependant than the other factions, and a Morgan in this situation faces not only the military problem of having to fend off attack from the other factions, his income is also drastically reduced. Without commerce, Morgan would probably have nowhere the research rate of Zakharov, depending on infrastructure and such.
But basically, my point is that Morgan is heavily dependent on the IA beeline and commerce income. If you take those things away from him (as can happen with blind research and other factions not liking you) than Morgan arguably becomes a weak faction.
What do you guys think?
And my point is that the only really viable early game strategy Morgan has is the IA beeline, and if he gets thrown a curveball with blind research, what else does he have as a viable early game strategy. A pre-IA impact rover rush? The -1 support makes that much more difficult. An extensive terraforming/popbooming strategy? Morgan simply can't support the formers necessary for an early popboom until he gets crawlers, which is after IA. Morgan the explorer/pod-popper? Again, his support really hinders him here.
Also, in the mid game, Morgan is heavily reliant on commerce income. Let's say, as Morgan, you are in a vendetta with everyone else. Morgan is much more commerce dependant than the other factions, and a Morgan in this situation faces not only the military problem of having to fend off attack from the other factions, his income is also drastically reduced. Without commerce, Morgan would probably have nowhere the research rate of Zakharov, depending on infrastructure and such.
But basically, my point is that Morgan is heavily dependent on the IA beeline and commerce income. If you take those things away from him (as can happen with blind research and other factions not liking you) than Morgan arguably becomes a weak faction.
What do you guys think?
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