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  • Time Warp

    I recently started a PBEM using Time Warp. I’d never really played with this much, but it was interesting since everyone is on a relatively even level (giving the AI a boost). It also means the early Projects were spread out, diluting the human turn advantage that more or less decide the game in the early game portion, which makes human players work a bit harder.

    It is also painful to see how the AI is crippled by terrible terraforming and the lack of aggressive base expansion. I’m sure my Cyborgs will spend a LONG time undoing this damage before I can meaningfully expand my poor, blighted faction.

    I also noticed that Projects (one of each goes to every faction) are completed even if that faction doesn’t have the requisite technology. For instance, my Cyborgs got the PTS even though I am a long way away from Industrial Automation. Please understand that I am tickled pink to get this Project since it will allow me to expand very quickly, but it does seem a bit illogical (to slip into the Prime Function’s vocabulary) to have completed such an aggressive later early game Project with wimpy bases and without the needed tech! Oh, well…

    Hydro

  • #2
    I'm suddenly feeling inspired to try a time warp game

    -=Vel=-
    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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    • #3
      wow, I didn't think it warped you that far ahead (PTS wonder). I think I tried one of these once.

      maybe I'll try again

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      • #4
        The starting year for our Time Warp PBEM is 2131. That is REALLY early to complete the PTS, or any other large Project. Maybe HGP or WP with early tech and 200 mins, but a 300 mineral Project that early (even if you accumulate minerals and switch) is quite a stretch.

        Based on my limited knowledge the seven Projects that are spread out among the factions are:

        HGP (Caretakers, AI)
        WP (Believers, AI)
        VW (Spartans, AI)
        ME (Morgan, human)
        PTS (Cyborgs, human - me!)
        CN (Hive, AI)
        CDF (Usurpers, AI)

        Some Projects seem to be tagged for a certain faction (ME for Morgan), but maybe I'll start a few games to see if there is a pre-disposition for factions for Projects, or what Projects are even in the starting seven.

        Some of these are quite a ways down the tech tree (PTS and CDF, for instance), and are quite expensive (300 mins).

        In this PBEM the AI is going to be MUCH more effective with the Time Warp and these Projects. Even if they don't do anything with them (eg - Spartans and VW, since Santiago seldom builds NNs until late) they will deny them to human players. And some will be nasty, such as Hive with CN and the aliens with CDF and HGP.

        I predict this PBEM will be something of a challenge!

        Hydro

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        • #5
          Time warp is a nice feature of Smac. After a couple games that are unsatisfying b/c you build nearly all the SPs and the AI has no chance in Chiron of hurting you, it's a fresh wake-up call to realize that, in a time warp, you are going to have to play 'Morgan the Conqueror' to get the projects you so dearly want to own.

          I think it's also a nice feature for new players (are there any?). By examining how the AI lays out it's bases and does terraforming, it gives some hint as to how to expand on the theme. Granted, it's a goofy AI theme (farm-solar, 5 garrisons, big base spacing, etc.), but it can be inspiring in it's way.

          The main reason I don't play these games often is the hassle of undoing all the terra-wronging. But after that's taken care of, it's refreshing to see Lal's missiles coming for a visit. Something I hardly ever see in regular games anymore.

          Has anyone else noticed that the starting year for a time warp game isn't always the same? It might be because of other game settings, but I've had games at 2160 and 2130. Anyone know?

          -Smack
          Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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          • #6
            I've had some time warp games start at 2180. I don't know what the pattern is.
            "Cutlery confused Stalin"
            -BBC news

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            • #7
              My very first game was a time-warp game, playing as the Spartans (that extra morale caught my eye, even though I was a newbie who knew nothing). I specifically remember having the Command Nexus, because I couldn't figure out why I couldn't build command centers. Well, duh, they were already there, but I was stupid, had no idea what I was doing, and of course it drove me mad...

              As for the year, I can't tell you much...

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              • #8
                I started 10 games in SMAX with the original factions to check the setup for time warp games. Here is the breakdown:

                Start years:
                2131 – 4
                2161 – 5
                2181 – 1

                Bases – in general, the number of bases 2131 and 2161 ranged from 3 to 4, and in 2181 it was 5.

                Projects – the same seven projects showed up each time (CDF, CN, HGP, ME, PTS, VW, and WP), and they did not seem to be distributed randomly (gut feel – I didn’t test this):

                Faction CDF CN HGP ME PTS VW WP
                Hive - 0 2 3 0 0 4 1
                PK 2 1 2 2 1 0 2
                Gaia 3 0 1 2 2 1 1
                Belvr 2 3 0 1 1 1 2
                Uni 0 2 0 4 2 0 1
                Morg 2 0 3 0 2 2 1
                Sparta 1 2 0 1 2 2 2

                As I found before, factions got project even without the requisite techs. So, maybe it is totally random. A bigger sample would be needed to see for sure.
                Last edited by Hydro; June 20, 2004, 21:25.

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                • #9
                  Those distributions may look nonrandom, but the small sample size precludes demonstrating that. I did a quick chi-square test (from descriptions on the internet, I don't remember much from my statistics course), which should overestimate the significance of deviations in a small sample, and it gave me a >.5 probability that those variations would arise by chance.
                  "Cutlery confused Stalin"
                  -BBC news

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                  • #10
                    CT - my stats books are at work so I didn't bother. 10 is typically the minimum statistically significant sample size, but small populations yield much larger error. If I get ambitious I may do more.

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                    • #11
                      Those distributions look wrong, the columns don't all add up to 10. 12 CDF's built, 9 PTS's... and so on.

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                      • #12
                        Blake - you are quite right. I slipped a couple of digits when keying them in. Now they are fixed (I hope).

                        Hydro

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                        • #13
                          Code:
                          T H I S   I S   H O W   Y O U   U S E   M U L T I P L E    S P A C E S
                          Remake that SS!

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                          • #14
                            I think the University built the HGP once, the Univ row adds up to 9 as does the HGP column.
                            Are you safe from the dangers of dihydrogen monoxide? Learn more at www.DHMO.org.

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                            • #15
                              Code:
                              Fac: CDF CN HGP ME PTS VW WP
                              Hive  0  2   3  0   0  4  1
                              Peac  2  1   2  2   1  0  2
                              Gaia  3  0   1  2   2  1  1
                              Bele  2  3   0  1   1  1  2
                              Univ  0  2   1  4   2  0  1
                              Morg  2  0   3  0   2  2  1
                              Spar  1  2   0  1   2  2  2

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