I recently started a PBEM using Time Warp. I’d never really played with this much, but it was interesting since everyone is on a relatively even level (giving the AI a boost). It also means the early Projects were spread out, diluting the human turn advantage that more or less decide the game in the early game portion, which makes human players work a bit harder.
It is also painful to see how the AI is crippled by terrible terraforming and the lack of aggressive base expansion. I’m sure my Cyborgs will spend a LONG time undoing this damage before I can meaningfully expand my poor, blighted faction.
I also noticed that Projects (one of each goes to every faction) are completed even if that faction doesn’t have the requisite technology. For instance, my Cyborgs got the PTS even though I am a long way away from Industrial Automation. Please understand that I am tickled pink to get this Project since it will allow me to expand very quickly, but it does seem a bit illogical (to slip into the Prime Function’s vocabulary) to have completed such an aggressive later early game Project with wimpy bases and without the needed tech! Oh, well…
Hydro
It is also painful to see how the AI is crippled by terrible terraforming and the lack of aggressive base expansion. I’m sure my Cyborgs will spend a LONG time undoing this damage before I can meaningfully expand my poor, blighted faction.
I also noticed that Projects (one of each goes to every faction) are completed even if that faction doesn’t have the requisite technology. For instance, my Cyborgs got the PTS even though I am a long way away from Industrial Automation. Please understand that I am tickled pink to get this Project since it will allow me to expand very quickly, but it does seem a bit illogical (to slip into the Prime Function’s vocabulary) to have completed such an aggressive later early game Project with wimpy bases and without the needed tech! Oh, well…
Hydro
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