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  • #16
    Well, I wouldn't say it's *worthless* cos at least this way, you've got it when you want it, however, yes...that was my point with the initial quote that started this thread....I can GET it uber-early, but why? I don't need it at least until I build my first two new colony groups, and clearly, I can get it before I do that, so additional improvement in that arena seems....needless.

    -=Vel=-
    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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    • #17
      The only time IndAuto comes too early is when you don't have the 40ec's to switch to wealth IMHO. It'll then help you get those colony pods out cheaper than sans IndAuto.
      Play hangman.

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      • #18
        Why so?
        IA gives some other goodies too-> increased economy&industry!

        Theyre almost as good as crawlers especially if all you want is turn advantage!
        Do you know any early SE that gives you so much & takes so little?

        Morale is not a big deal if you got monolith in vicinity to improve every military unit!

        Comparisons:

        FM (the 2nd best early SE for all xcept Hive)
        +2 comm -> GOOD
        -3planet-> cant efficently move in fungus, MWs rush towards you, cant easily kill them
        -5police->every citizen after 1st is drone (Wealth doesnt give you that)

        Planned (Good only if you cant take FM or are ready for Popboom)
        +2Gro ->where the **** I will put those new citizens?? I dont need more drones!
        +1Ind -> good
        -2eff -> not a big deal initially as your bases are tightly packed & you have not much of them, but if you expand a bit you get first B-drones..

        Demo: Completely useless before Crawlers who help fight low support
        +2Gro ->where the **** I will put those new citizens?? I dont need more drones!
        +2Eff -> dont really need it early.. (only if want a superfast b-line and thus allocate more to research)
        -2Supp -> AArgh! The worst penalty in-game! (unless you have positive support initially)

        Police state: (You wont have it very early as its not on any early b-line, except the one for PlaEco, but thats already mid-game as PlaEco changes gameplay A LOT, xce[t youre Yang or friendly to him)
        +2Pol -> Good if not having FM
        +2Sup-> best of this SE! One of the best SE bonuses
        -2eff -> not a big deal initially as your bases are tightly packed & you have not much of them, but if you expand a bit you get first B-drones..

        Green & Fundy are only chosen under heavy circumstances as they offer too less & take too much (war or abundant angry MWs)

        SO -> IA is NOT worthless if crawlers are not used as Wealth will make you beginning producing them sooner anyway!
        +commerce which it gives (just meet a friendly neighbour early!)
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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        • #19
          The only time IndAuto comes too early is when you don't have the 40ec's to switch to wealth IMHO. It'll then help you get those colony pods out cheaper than sans IndAuto.


          Unless the 40ecs are better used for getting pods and formers out 3-4 turns faster with rush-to-completion tactics, changing to Wealth after you have 4 or 5 bases up?

          -Jam
          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
          Taht 'ventisular link be woo to clyck.

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          • #20
            Yes, thats true, but then wealth will help you to get more ec's faster, so there may be a slight lull for some pods & formers etc. but then the future ones will be there faster with the +1 industry (Also lower rushing cost).
            Play hangman.

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            • #21
              If you're playing all seven factions in a game, you can get IA in 2101, and switch all your factions to Wealth by 2102.
              "Cutlery confused Stalin"
              -BBC news

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              • #22
                If you're playing all seven factions in a game, you can get IA in 2101, and switch all your factions to Wealth by 2102.
                How?
                -- What history has taught us is that people do not learn from history.
                -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                Comment


                • #23
                  1 Morgan, 1 Angels, 1 Uni, 1 AA.

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                  • #24
                    what is the percentage of possibilty that you've got pods right next to uni base, then the percentage of possibilty that you pop AA & then the percentage of possibilty that you get IA when attach it to your Node..

                    1st: ~10%
                    2nd: ~5%
                    3rd: ~10%

                    (all average numbers)

                    0.1*0.05*0.1 = 0.0005 or 0.05% or 1:2000
                    -- What history has taught us is that people do not learn from history.
                    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                    Comment


                    • #25
                      Well, what I would use is
                      2 Morganites
                      5 University

                      In this order:
                      Morgan
                      Univ
                      Univ
                      Morgan
                      Univ
                      Univ
                      Univ

                      1st Morgan gifts IB to all Univ
                      1st Univ picks IndEco and sends to all (switching to FM)
                      2nd Univ picks PlaNets and sends to all (switching to FM)
                      2nd Morgan switches to FM
                      3rd Univ picks IA and sends to all (switching to FM or wealth)
                      4th Univ picks Ecology and sends to all (switching to FM or wealth)
                      5th Univ picks something useful, and may or may not send to all (switching to FM or wealth)
                      1st Morgan switches to FM or wealth
                      1st Univ switches to wealth if enough ECs
                      2nd Univ switches to wealth if enough ECs
                      2nd Morgan switches to wealth if enough ECs
                      3rd Univ completes switch to FM/wealth if enough ECs
                      4th Univ completes switch to FM/wealth if enough ECs
                      5th Univ completes switch to FM/wealth if enough ECs

                      At the end of every turn, remember to gift all your ECs to the next player. Of course, also establish pacts all around on turn 1. This requires trading before in-game contact, of course.
                      "Cutlery confused Stalin"
                      -BBC news

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                      • #26

                        Nice!
                        Wonder if that game will happen in MP anywhen..
                        -- What history has taught us is that people do not learn from history.
                        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                        Comment


                        • #27
                          Originally posted by Chaos Theory
                          Well, what I would use is
                          2 Morganites
                          5 University

                          In this order:
                          Morgan
                          Univ
                          Univ
                          Morgan
                          Univ
                          Univ
                          Univ

                          1st Morgan gifts IB to all Univ
                          1st Univ picks IndEco and sends to all (switching to FM)
                          2nd Univ picks PlaNets and sends to all (switching to FM)
                          2nd Morgan switches to FM
                          3rd Univ picks IA and sends to all (switching to FM or wealth)
                          4th Univ picks Ecology and sends to all (switching to FM or wealth)
                          5th Univ picks something useful, and may or may not send to all (switching to FM or wealth)
                          1st Morgan switches to FM or wealth
                          1st Univ switches to wealth if enough ECs
                          2nd Univ switches to wealth if enough ECs
                          2nd Morgan switches to wealth if enough ECs
                          3rd Univ completes switch to FM/wealth if enough ECs
                          4th Univ completes switch to FM/wealth if enough ECs
                          5th Univ completes switch to FM/wealth if enough ECs

                          At the end of every turn, remember to gift all your ECs to the next player. Of course, also establish pacts all around on turn 1. This requires trading before in-game contact, of course.
                          If you want to start the game with IA, why not simply use the scenario editor to give everyone the tech?

                          Edit for my terrible typos
                          You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                          • #28
                            Because you could do this without the scenario editor? You could play a "legitimate" game this way, controlling all of the players.
                            "Cutlery confused Stalin"
                            -BBC news

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                            • #29
                              And the point of this exercise would be... what?

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                              • #30
                                Originally posted by CEO Aaron
                                And the point of this exercise would be... what?
                                My thought as well.

                                Unless someone wants to try to set some new 7 faction transcend record
                                You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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