Like I've said, I'm not particularly an expert, and I find terraforming particularly tedious.
But mostly because I don't really know what I'm doing.
So I was hoping for some insight on how I should go about terraforming- I almost always just automate 'em.
For example (s), what is an energy park? Why are forests so useful? Why are mines so...not useful? How often should I be raising/lowering terrain? How would I go about maximising Energy, Food or Minerals?
Likewise, I don't use many crawlers- if I do, I usually send 'em far off, undefendend, to harvest some bonus square until something eats them. But it seems like not having any workers at all and just using crawlers is advantageus...why? How does that work?
I've mostly got the "Kill Things" aspect of the game down, but there's a whole other economic dimension I've not explored.
But mostly because I don't really know what I'm doing.
So I was hoping for some insight on how I should go about terraforming- I almost always just automate 'em.
For example (s), what is an energy park? Why are forests so useful? Why are mines so...not useful? How often should I be raising/lowering terrain? How would I go about maximising Energy, Food or Minerals?
Likewise, I don't use many crawlers- if I do, I usually send 'em far off, undefendend, to harvest some bonus square until something eats them. But it seems like not having any workers at all and just using crawlers is advantageus...why? How does that work?
I've mostly got the "Kill Things" aspect of the game down, but there's a whole other economic dimension I've not explored.
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