Reading Velociryx's thread on striking out a new path for SMAC gameplay has inspired me! I too feel sometimes that all of this micromanagement and optimization may be undermining the creative aspect of playing the game. Therefore, I present a new challenge...(drumroll)...The Automation Challenge!
Here are the rules:
1. From the first turn of the game, until the last turn of the game, you must let the governor decide what to build in all of your cities, except in your HQ, where you are allowed full control. (Oh, the horror!
) - this will not only be challenging, but also more realistic. There's no way one person would be able to direct every single aspect of production across an entire empire. Even the Soviet Union had to have committees and such - and hence you have your governors. You can still set the priorities to explore, disc, etc.
2. Blind research is on, although you may set priorities.
3. You may control all formers whose home base is the HQ. All other formers must be automated in some way (such as automated roads, sensors, etc. You may rehome as many formers as you want to your HQ.
4. Difficulty must be set at transcend, with all map conditions randomly generated with all standard or average conditions.
5. All victory conditions are enabled, with coop victory on.
6. No unity survey is on (world map is not visible).
7. All other things are normal.
I think this will do several things. It will make the game faster (less micromanaging), more creatively driven, more diplomacy driven (hopefully the AI will give you a run for your money this way, maybe), and overall, I think this could be a fun alternative for when you are tired of all of the micromanaging and optimization and such.
I know you will all have a blast pulling your hair out as you stare hopelessly at your governors' incredibly idiotic decisions, probably uttering some sort of primordial "ARRRRRRRGH!" in the process.
Here are the rules:
1. From the first turn of the game, until the last turn of the game, you must let the governor decide what to build in all of your cities, except in your HQ, where you are allowed full control. (Oh, the horror!

2. Blind research is on, although you may set priorities.
3. You may control all formers whose home base is the HQ. All other formers must be automated in some way (such as automated roads, sensors, etc. You may rehome as many formers as you want to your HQ.
4. Difficulty must be set at transcend, with all map conditions randomly generated with all standard or average conditions.
5. All victory conditions are enabled, with coop victory on.
6. No unity survey is on (world map is not visible).
7. All other things are normal.
I think this will do several things. It will make the game faster (less micromanaging), more creatively driven, more diplomacy driven (hopefully the AI will give you a run for your money this way, maybe), and overall, I think this could be a fun alternative for when you are tired of all of the micromanaging and optimization and such.
I know you will all have a blast pulling your hair out as you stare hopelessly at your governors' incredibly idiotic decisions, probably uttering some sort of primordial "ARRRRRRRGH!" in the process.

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