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  • Crawler usage

    Hey i'm new to smac, and come from playing the civ series. I'm bot really good but try to stand in the third highest dif. I had a question about crawlers and the morganites in the general.

    It seems that most peeps here think crawlers are the ultimate thing, but i have still some difficulties understanding them.

    If u space your cities 1 apart then what places u have to crawl? or is the idea to set on each spot three crawlers and then making only specialists in the city?

    I understand there is a trick with SP and crawlers to, is it like building a normal crawler, moving to the city of the SP then upgrade with heaviest armor and expensive abilities using cash and then trading it in for the SP?

    With the unit designing: for defending does the weapon matter? This is probably already asked 100000000 times sorry.

    That is it for now i think
    thanks for answering Cya
    SafaN
    http://www.danasoft.com/sig/scare2140.jpg

  • #2
    Ah, a country mate!!

    Some answers on your questions:
    • Yes, in 1 tile base spread crawlers are supposed to provide the food, minerals and energy for your citizens, which are transformed to specialists then.
    • A crawler can only crawl one thing only, and only one crawler can work on a tile. So when using this technique it is best to terraform your crawled tiles that they produce the most as possible from one commodity, and neglect the other two.
    • For SP rushing, the turn before you move a crawler back to the producing base upgrade it to the highest payable armour you have, and set it back to work. Next turn it moves intown and helps the SP production. Alternatively you can do the same with 'normal' crawlers off course when low in cash.
    Last edited by GeoModder; May 30, 2004, 12:33.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • #3
      Here is an example of an ICS city. I don't have the tech for sats yet, so I have to make do with what the city itself can produce.
      Attached Files
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

      Comment


      • #4
        While the cities themselves suck, you can fit so many more of them in and together they are better than large cities that you can't reach until very late-game.
        Attached Files
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

        Comment


        • #5
          Skanky - is there any reason your bases are building TREE FARMS, when they are crawling condensor/farms and working boreholes???

          The +50% Econ? You're paying 3ecs/turn to get back 3.5ecs/turn
          The +50% Psych? In size 4 bases?
          The ecodamage reduction? Your bases are only making 8-10 minerals...

          Just asking

          -Jam
          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
          Taht 'ventisular link be woo to clyck.

          Comment


          • #6
            Ecodamage I think. My capital is attempting to build every secret project it can, so it is crawling many minerals. These minerals in turn are making a mess of my expensive terraforming.
            That or I got annoyed with choosing production in 100 bases each and every turn. By building big projects, I get some peace for a while.
            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

            Comment


            • #7
              You people are insane. Although, I guess I can't talk since I suck compared to you guys.

              Comment


              • #8
                Re: Crawler usage

                A newbie is better than an ignoramus.
                Maybe you'd like to learn some tactics by watching a game in progress? I'm setting up an open-information PBEM.

                Originally posted by -SafaN-
                It seems that most peeps here think crawlers are the ultimate thing,
                The Ascent to Transcendence is the ultimate thing.
                Crawlers don't work without Bases and Formers.
                No one unit can win the game for you in SMAC, except perhaps planet busters.

                If u space your cities 1 apart then what places u have to crawl?
                Generally, you'll be crawling any farm/condensor/soil enricher combos and working any boreholes.
                You build both as much as possible.

                or is the idea to set on each spot three crawlers and then making only specialists in the city?
                One crawler per square is the maximum the game would allow.

                I understand there is a trick with SP and crawlers to, is it like building a normal crawler, moving to the city of the SP then upgrade with heaviest armor and expensive abilities using cash and then trading it in for the SP?
                Usually you trade multiple crawlers for the SP.
                Aside from that, this is the crawler upgrade trick and it works quite well.

                With the unit designing: for defending does the weapon matter?
                If you're using it as a meatshield, no - but you'd better have units to counter-attack with!

                Comment


                • #9
                  That or I got annoyed with choosing production in 100 bases each and every turn. By building big projects, I get some peace for a while.
                  This is why playing SMAC at the highest level is a test of stamina, not skill. Do you have the raw willpower to make yourself check every base, every turn?

                  -Jam
                  1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                  That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                  Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                  Taht 'ventisular link be woo to clyck.

                  Comment


                  • #10
                    Pshht, that's nothing.
                    Checking these Fora is where the willpower is involved.
                    Seeing whether the turn's in, or scavenging for new players/tactics is what takes it out of ya.
                    Gimme 6 hour turns any time.

                    Comment


                    • #11
                      Originally posted by Jamski
                      This is why playing SMAC at the highest level is a test of stamina, not skill. Do you have the raw willpower to make yourself check every base, every turn?

                      -Jam
                      To my credit, I was checking bases each turn before ending the turn. With production choosing at the beginning of each turn though I was checking most bases twice.

                      Now that I think about it, I could probably just hold down enter at the start of the turn, get rid of all those damned popups asking what they should build next and just jump straight into the turn. Then at the end of the turn I could go through and change the production as I checked each base.

                      Posting here is what I do for fun.
                      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                      Comment


                      • #12
                        I still can't see crawling squares your own city workers can work.

                        Aside from rocky mine squares of course. Or putting a borehole on flat arid land.

                        Comment


                        • #13
                          Good tiles to crawl:
                          Mines (presumably high-mineral-output mines)
                          Condensor-farms (with optional soil enricher)
                          Solar panels/echelon mirrors
                          Forests, if you have nothing better to crawl and cannot work them
                          Boreholes, before lifting energy restrictions (suppose you started near the borehole cluster, or got the WP)
                          Rocky or rolling unimproved tiles, if you really have nothing better to crawl and have the extra crawlers
                          Rainy tiles (or fungus, if you are Deirdre) if you don't have enough condensor-farms

                          Bad tiles to crawl:
                          Boreholes, after energy restrictions are lifted
                          Forests, later in the game
                          Anything that produces 1 food, for nutrients
                          "Cutlery confused Stalin"
                          -BBC news

                          Comment


                          • #14
                            Originally posted by Dissident
                            I still can't see crawling squares your own city workers can work.

                            Aside from rocky mine squares of course. Or putting a borehole on flat arid land.
                            Let's say you crawl a square that produces only one resource, such as a condensor/farm. By crawling the square, you can use the worker for another task. This task could be working another square such as a forest, which produces a more balanced mix of resources and is thus less suitable for crawling.

                            However, it's very common to use the freed worker as a specialist. Some advantages of specialists:
                            • They don't riot. By keeping most of your population in a city as specialists, you need very little in the way of drone control.
                            • They produce energy (duh!). A size 5 city can support librarians and technicians which produce 3 points of energy of one type. The specialists improve as the game goes on, and the best specialists, transcends, produce as much as six points of useful energy (and some psych to boot).
                            • The energy from the specialists is multiplied by the base facilities.
                            • The specialist energy is immune to inefficiency. This is a huge thing at some cases, and it's very useful for someone like Yang.
                            • Specialists are very flexible. You can change the allocation from labs to economy or psych by changing your specialists. You can do this in a base by base basis, and you don't suffer any penalties like you would if you tinkered with the slider with less than optimal efficiency.


                            One negative thing about using specialists is that their energy does not count for commerce. So if you get a lot of commerce income, you might want to try to get more energy the traditional way from workers.

                            Comment


                            • #15
                              Now that I think about it, I could probably just hold down enter at the start of the turn, get rid of all those damned popups asking what they should build next and just jump straight into the turn. Then at the end of the turn I could go through and change the production as I checked each base.


                              Or even turn off all those damn popups

                              I still can't see crawling squares your own city workers can work. Aside from rocky mine squares of course. Or putting a borehole on flat arid land.
                              Because you are increasing the total worked tiles of the base faster than through population growth. You can still have that worker on a tile, but you can have the crawler on another tiles as well. See?

                              -Jam
                              1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                              That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                              Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                              Taht 'ventisular link be woo to clyck.

                              Comment

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