On the Horns of a Dilemma
The UNS Unity has broken up, and the colonists have landed. But very early on you realize that Planet is endangered.
Two power blocs have emerged:
- the Exploiters, led by CEO Morgan and including his cronies Chairman Yang and Foreman Domai. Their agenda is to create industrial might and wealth at the expense, if necessary, of a seemingly defenceless Planet,
and
- the Researchers, led by Acadamician Zakharov, and including his acolytes Roze and Aki-Zeta 5. Their agenda is to ruthlessly pursue the advance of knowledge through research, and Planet be damned.
Disgusted, you (Lady Deirdre Skye), with a handful of followers escape these two horrific visions of the future and find a distant landmass to settle on, and there found your own faction, styled The Stepdaughters of Gaia
You assembled enough followers and materiel to form 3 colony convoys, and have commissioned 3 scout patrol units. The sole terraformer (that was included in the Unity's cargo) and its crew has also defected with you. Unfortunately, the transport that moved you here was lost during one of Chiron's punishing storms as you were disembarking.
Unfortunately, in escaping, you killed a couple of other factions' followers, so you know that the Drones and the Angels will be out to get you when they find you. But you do have some potential allies still in the other camps.
You summon your chief advisors, and esconsed in your Colony Pod, examine the situation and decide how to make your moves here
Transcend level, large map about 60% water, all victory conditions activated, directed research, no spoils of war (that's the CyCon's unique ability), random events allowed, Ironman on (to make it more of a hassle to just reload when you pop that sixpack of mindworms)
Enjoy
Googlie
The UNS Unity has broken up, and the colonists have landed. But very early on you realize that Planet is endangered.
Two power blocs have emerged:
- the Exploiters, led by CEO Morgan and including his cronies Chairman Yang and Foreman Domai. Their agenda is to create industrial might and wealth at the expense, if necessary, of a seemingly defenceless Planet,
and
- the Researchers, led by Acadamician Zakharov, and including his acolytes Roze and Aki-Zeta 5. Their agenda is to ruthlessly pursue the advance of knowledge through research, and Planet be damned.
Disgusted, you (Lady Deirdre Skye), with a handful of followers escape these two horrific visions of the future and find a distant landmass to settle on, and there found your own faction, styled The Stepdaughters of Gaia
You assembled enough followers and materiel to form 3 colony convoys, and have commissioned 3 scout patrol units. The sole terraformer (that was included in the Unity's cargo) and its crew has also defected with you. Unfortunately, the transport that moved you here was lost during one of Chiron's punishing storms as you were disembarking.
Unfortunately, in escaping, you killed a couple of other factions' followers, so you know that the Drones and the Angels will be out to get you when they find you. But you do have some potential allies still in the other camps.
You summon your chief advisors, and esconsed in your Colony Pod, examine the situation and decide how to make your moves here
Transcend level, large map about 60% water, all victory conditions activated, directed research, no spoils of war (that's the CyCon's unique ability), random events allowed, Ironman on (to make it more of a hassle to just reload when you pop that sixpack of mindworms)
Enjoy
Googlie
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