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Effective limits on psych?

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  • Effective limits on psych?

    I wonder if it has been addressed over the years:

    I was playing a game as Morgan (SMAX), and wanted to do a pop boom. I'm not very good at timing a pop boom anyway, and so I usually do some half-good thing. But this time I had a serious problem:
    With Morgan in SMAX, the only way to pop boom is to run Dem/not Green and to go into Golden Age with Creches in every base. So I built a lot of Creches, some Psych facilities, and put Psych allocations to 50%. Then I looked at the bases because only a few went to Golden Age. The problem is that even if there is enough Psych created in the base, there were Drones and not enough talents. Example My SSC to come had more than 60 psych which would suffice to turn 10 double drones to talents. I got only four or five, and quite some single drones left.
    I played a bit with EFFICIENCY settings, and a higher efficiency seemed to increase the number of talents, but still not enough (especially given the fact, that running Green kills off the pop boom).

    Is there somebody who knows details about this?

    Btw. I don't build Rec Commons and use specialists instead.
    Why doing it the easy way if it is possible to do it complicated?

  • #2
    You need Rec Commons to reduce drones. You also need Holo Theaters or Research Hospitals plus Tree Farms, because these boost Psych by 50% apiece, as does the Hybrid Forest. Build more of these and you should have no porblem whatsoever!
    Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
    http://guild.ask-klan.net.pl/eng/index.html

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    • #3
      The problem can be explained very short:
      The maximum amount of effective psych equals twice your base size.
      To give an example, a size 8 base can use 16 psych. If you produce 18 psych, those 2 extra psych above the limit are ignored. This annoying rule has as a consequence you can't create golden ages if you have many bureaucracy-drones. Suggestions to counter this is to limit your expansion before you popboom, or build the humane genome project.

      You see an increase in talents under higher efficiency ratings because high efficiency increases your bureaucracy limit and thus reduces your b-drones.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • #4
        I would build those Rec Commons. I really would. And get the HGP + VW.

        Then GA booms become worth the huge cost in ECs.

        -Jam
        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
        Taht 'ventisular link be woo to clyck.

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        • #5
          Like Jam says, HGP and VW, and it's all good. With those and PTS, you can expand horizontally to your heart's content, then explode to pre-dome limits once you get Tree Farms.

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          • #6
            Maniac has answered my question. In fact, I had HGP+VW (and Network Nodes). The problem is, for GA, it doesn't suffice to have no drones, I need talents. And early in the game, I get them from HGP and Psych allocations only (later on two more with Paradise Gardens). And Psych allocations are calculated early, and at first they convert drones to workers.

            With rec commons I can only create more workers from drones. So, when I don't have drones, rec commons are pointless.
            Why doing it the easy way if it is possible to do it complicated?

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            • #7
              What level are you playing then? On Transcend from the second population on all are drones.
              He who knows others is wise.
              He who knows himself is enlightened.
              -- Lao Tsu

              SMAC(X) Marsscenario

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