We all know that the "XP patch" implements fixes for the "maintenance bug" and the golden age pop boom. The maintenance bug reduced facility upkeep costs at the Thinker and Transcend levels --these bonuses were meant for the AI but were given to human players by mistake. These two fixes were applied to SMACX with patch 2.0.
The question here is more subtle: how does this patch alter strategies honed over years of play? Does it strengthen some factions and weaken others?
Overall effects: It slows the game by increasing maintenance costs thus reducing rush build ability. It also strengthens the AI. It makes facilities slightly less valuable without affecting the value of military and nonmilitary units. Some facilty builds you might have done before --Tree Farm in a base with only 3 or 4 forest tiles --become unprofitable with the patch.
The question here is more subtle: how does this patch alter strategies honed over years of play? Does it strengthen some factions and weaken others?
Overall effects: It slows the game by increasing maintenance costs thus reducing rush build ability. It also strengthens the AI. It makes facilities slightly less valuable without affecting the value of military and nonmilitary units. Some facilty builds you might have done before --Tree Farm in a base with only 3 or 4 forest tiles --become unprofitable with the patch.
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