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Beeline to Hab Dome: Strategy or Superstition?

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  • #16
    Take an approach with both. Give some bases Energy Banks, Tree Farms, Hybrid Forests and Engineers only. Give other bases Nodes, Research Hospitals, Nanohospitals etc.

    -Jam
    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
    Taht 'ventisular link be woo to clyck.

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    • #17
      Personally, I'm much more fond of engineers. Tech is nice, but it's not too hard to stay in the driver's seat, techwise, once your empire's functioning smoothly. Cash is much more flexible, imo.

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      • #18
        Nice stuff guys, I will mess around with Hab Domes in my next game

        Oh and by the way.... CEO Aaron have you goten any of the PM's I sent you conserning the next ACDG for SMACX and the Morgan Faction?
        Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche

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        • #19
          Whoops. I'm bad about checking my PMs.



          There, I've signed up.
          Last edited by CEO Aaron; May 23, 2004, 17:31.

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          • #20
            Originally posted by Jamski
            Longevity Vaccine allows turbo ICS with the PTS, VW and HGP in Planned/Demo. Just plonk down bases and rush a node then a creche.

            Its insane.

            -Jam
            That's a good idea, Jamski, but PTS wouldn't be essential, would it? At size one, rush the creche, then the node. You'd only be one turn behind.
            "Give to Caesar what is Caesar's? Pay no attention to Caesar. He doesn't have a clue what's really going on." -Cat's Cradle

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            • #21
              I think that you need to get the population up to 2 or 3 the old fashioned way before the boom effect kicks in.

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              • #22
                Golden age booms require size 3, since golden age needs size 3 or more to happen. Normal booming can happen at size 1.

                However I think the real reason Jamski mentions the PTS is because when the base is planted you get far more production than a size 1 base. That assists in building the creche and node faster. With the 10 mineral additional rush buy expense even if you're rolling in money you probably want to wait until you have 10 minerals before rushing.

                If you're struggling to expand in the midgame, you probably won't have excess money to spend on rushing everything. So having the extra 2 workers bringing in production helps building inital formers/facilities/military.

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                • #23
                  Beeline to Vats, or first to Env. Econ.?

                  Eco Eng and Env Econ are 2 techs off the path of both Vats and Domes.

                  And yet ... surely the added time & tech cost of those 2 techs pay for themselves many times over before you'd ever have made it to Biomachinery without 'em?

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                  • #24
                    For SURE. You'd have to lift those restrictions - or face a very slow beeline.

                    -Jam
                    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                    Taht 'ventisular link be woo to clyck.

                    Comment


                    • #25
                      You need Tree Farms, not for the tree farms themselves, but the lifting of mineral and energy income restrictions. Besides, pop booming is SO much easier with tree farms.

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                      • #26
                        I sat down and constructed "the perfect tech tree". Here are the tech milestones. Number of prerequisites are in ().

                        Cent Eco --> Formers
                        IA (4) --> Supply
                        Env Eco (5) --> Full Production
                        Bioeng (3) --> Clean Reactors
                        Retroviral Eng (6) --> Factories
                        D:AP (2) --> Air
                        Biomach (1) --> Vats
                        PlaEco (1) --> AV
                        Fusion (3) --> Fusion Reactors
                        Mono Magnet (4) --> Monorails
                        Ind Nano (2) --> The Nano Factory
                        Tensile (8) --> Domes

                        There is a 2-tech detour for lifting restrictions plus a 1-tech detour on that same path that allows both Ascetic Virtues & Hybrid Forests.

                        I guess that means "Beeline to Habdome" in the strictest sense is folly. Getting it all down on paper it's nice to see the AV is very close to the Vats.

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                        • #27
                          I have a rule about techs. You can't go two levels above the lowest tech you don't have. For example, I won't research a level three tech until I have all the level ones, and I won't research a level 15 tech until I have all the level 13s, and I also make sure that I get the weapons techs in order, so I don't have to research nonlinear mathematics while I'm using fusion lasers. This makes for a balanced tech game, and works pretty well. THis way you won't be forced to trade level 5 techs for level two techs.

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