As has been stated before, optimally rushing units is not as simple as counting. For a perfect hurry cost, you must divide two numbers and calculate at least a few decimal places, then multiply that by another number. You can estimate the cost to within a few ECs fairly quickly, but the exact cost requires a little thinking.
Example: you have a former in construction that has 9 mineral accumulated towards a total cost of 20 minerals. This base is producing 3 minerals per turn. The minimal hurry cost would be:
28 ec to rush all the way
/ 11 minerals remaining
* 8 minerals desired
= (28 / 11) * 8, round up
= 2.545... * 8, round up
= 20.36..., round up
= 21
Example: you have a former in construction that has 9 mineral accumulated towards a total cost of 20 minerals. This base is producing 3 minerals per turn. The minimal hurry cost would be:
28 ec to rush all the way
/ 11 minerals remaining
* 8 minerals desired
= (28 / 11) * 8, round up
= 2.545... * 8, round up
= 20.36..., round up
= 21
Comment