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  • #16
    ^bump^

    due to recent enquiry
    [This message has been edited by Chowlett (edited October 09, 2000).]
    The church is the only organisation that exists for the benefit of its non-members
    Buy your very own 4-dimensional, non-orientable, 1-sided, zero-edged, zero-volume, genus 1 manifold immersed in 3-space!
    All women become like their mothers. That is their tragedy. No man does. That's his.
    "They offer us some, but we have no place to store a mullet." - Chegitz Guevara

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    • #17
      Here's the link to recent inquiry
      Research cost formula - how does it work?

      The ACOl thread Ogie mentioned should be this one:
      How does the game calculate research points?
      judging from the dates, but that was not the original one, which was instead
      A couple of technical questions about research

      Personally, I found MtG's and Darkstar's posts more useful and enlightening than the ones Ogie mentioned (although my good friend Aredhran can never be said wrong ).
      Thx TauCeti, I now got the answer to my Sept'99 doubts, I had yet to make my first discovery indeed when my tech cost rose underway.
      And I'm amazed to read in Apolyton a praise of ACOLers technical competence, wow, that's a gas!

      I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

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      • #18
        MariOne, many thanks. I found one of your links answered my specific query *exactly* - my comments in the other thread.
        Team 'Poly

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        • #19
          ^^

          (and here's the link

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          • #20
            Civilization is so much easier. It has a nice thing called a tech cost. It's fixed, it doesn't change. Each technology has it's own, fixed, individual tech cost. Of course, world size affects the total tech cost, but you can still easily calculate it. There is no variable of number of techs or time limit or who's in tech lead or blah blah blah. Why couldn't they do that in Centauri? I mean, how realistic is it to wait twenty turns to get bio-engineering and then 25 to get applied physics?

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            • #21
              Somewhat realistic I'd say. If you've got such a heavy specialisation in your labs that you've gotten to bioengineering without applied physics, then weapons technology is going to have to be started from scratch. Therefore, it'll take a while, probably longer than the small jump from neural grafting to bioengineering for example.

              Of course there are exceptions but I'd say the tech model is pretty good.
              Play hangman.

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              • #22
                I didn't say the tech model is bad, and you do have a good point, it's quite a change in specialization, but still, variables like who's in the tech lead and by how far shouldn't be factored, although I guess they are nice. Personally, I never care about technology, as long as I get my secret projects, all I have to do is hurry crappy units for defense and the AI can't do anything to hurt me. Doing a free market, it's not like I can attack them or anything.

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                • #23
                  Down in Testalossa-0, a PBEM I started with Trading on at 2101, I've noticed some quirky behaviour.

                  The tech rate for the other factions has -doubled- for some unknown reason. Even though I have 4 techs and the others have 3, I have a tech cost of 16 while their tech costs are 32 and 48.

                  While I'm sitting peachy with my elite tech rate, I expect that my tech-lagged partners are feeling the heat.

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                  • #24
                    So what about the base cost of a tech, before SE settings are taken into account?

                    I have read that it depends on how many techs you already have, but HOW does it depend on this?

                    None of those 2000 links work, only Googlie's.
                    Consul.

                    Back to the ROOTS of addiction. My first missed poll!

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                    • #25
                      Tech costs are approximately quadratic in the number of techs you have.
                      "Cutlery confused Stalin"
                      -BBC news

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                      • #26
                        I also believe that techs that have already been researched (by someone else) cost less to research, though this is merely a remembrance of something said a long time ago and not based upon observation or testing on my part.
                        He's got the Midas touch.
                        But he touched it too much!
                        Hey Goldmember, Hey Goldmember!

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                        • #27
                          I've noticed my teammates' research skyrocketing as I researched techs.
                          when you research a tech, everyone else on the map gets a tech cost increase, as well as you!

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                          • #28
                            Originally posted by Enigma_Nova
                            I've noticed my teammates' research skyrocketing as I researched techs.
                            when you research a tech, everyone else on the map gets a tech cost increase, as well as you!
                            Unusual but not impossible I guess... Usually though, people would get a tech decrease when the tech leader researches a tech, although no until their next tech if they've already researched a tech (to fix their costs).

                            CT is right though, the tech costs are aproxamatly quadratic, but only to a certain point (Around 20 techs I think). Then each tech gets a fixed cost that's simply added on.
                            Play hangman.

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                            • #29
                              Originally posted by Enigma_Nova
                              Down in Testalossa-0, a PBEM I started with Trading on at 2101, I've noticed some quirky behaviour.

                              The tech rate for the other factions has -doubled- for some unknown reason. Even though I have 4 techs and the others have 3, I have a tech cost of 16 while their tech costs are 32 and 48.

                              While I'm sitting peachy with my elite tech rate, I expect that my tech-lagged partners are feeling the heat.
                              hmm did you trade them techs in advance of their first discovery?? The tech cost of the first tech is NOT set and will increase if you acquire additional techs before that discovery.


                              Edit-- To follow up, how many techs you have NOW is irrelevant (after you have made your first researched discovery). Tech cost is set when you BEGIN research after a researched discovery. You could then get 10 techs through trades and theft and not see your tech cost ballon until after you research your next tech.
                              Last edited by Flubber; July 2, 2004, 13:18.
                              You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo

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                              • #30
                                Someone got a link to a thread explaining the tech cost that is NOT dead?

                                EDIT: Found it:
                                Last edited by bluetemplar; March 24, 2006, 21:11.

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