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  • #16
    Duh, that was an AI opponent who did the chop-drop, hence the interest to this thread.
    Just realizes I wasn't clear.
    Black Sunrise

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    • #17
      This scenario sounds a lot like "AI's Revenge" which is popular on ACOL. I set up Zak, Yang and Miriam on the Ultimate Builder Map in unbreakable pacts with pre-forested baes with prebuilt facilities. They never made choppers or probe foils, but they did probe effectively and shared tech with 100% efficiency. The only loophole I left was they were still willing to sell tech --Miriam sold Air Power for 100 credits. Even with that loophole, the only way for the 4 humans to win was to combine forces and coordinate attacks. The AI factions were able to maintain a stalemate in 1-on-1. AI's Revenge 2, 3, and 4 are currently running on ACOL with the loophole eliminated --all AI factions are in vendetta with the humans. Some very interesting stragizing among the pitiful human factions.

      I also created a single-player scenario based on the same principles and neither I nor Mongoose could beat.

      ------------------
      Creator of the Ultimate Builder Map, based on the Huge Map of Planet
      Creator of the Ultimate Builder Map, based on the Huge Map of Planet, available at The Chironian Guild:
      http://guild.ask-klan.net.pl/eng/index.html

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      • #18
        ^^

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        • #19
          Wow...3 and 2/3 year bump.
          Hi, I'm a sig virus. Pass me on by putting me in your sig!

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          • #20
            It is a good thread, and one I've come back to a few times over the years. Getting the AI to perform is like being a blind and deaf schoolteacher with a bunch of spastic kids. Yet, sometimes it is possible to get performance.

            -Smack
            Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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            • #21
              Weirdest game ever!

              So I was editing a game a few months ago, and saved it off. When I went back to work on it some more later why, well, you'll see.....

              The premise for this game: aliens have invaded your planet! Eliminate them by whatever means necessary!

              Have fun!


              D
              Attached Files

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              • #22
                Things the AI does rarely, or never...

                Build clean reactor units--although an obvious to humans, apparently not to the AI

                Build rover formers--seen this one a couple of times, but for only one reason, to build a road to a pactmate, then the unit apparently dissapears, probably disbanded...

                Build satellites--excluding OPDs, only seen this once, on transcend against Zakhorav, who had the entire map except my OCC city...

                Terraform bunkers--Never seen the AI do this

                Win an economic victory--I have even given away enough energy to the AI to do this, but they never do...

                Use crawlers--Only in pictures on this site, but not in my experience...

                If any of you have seen this weird stuff, I'd like to see it too...

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                • #23
                  Originally posted by Commy
                  Things the AI does rarely, or never...

                  Build satellites--excluding OPDs, only seen this once, on transcend against Zakhorav, who had the entire map except my OCC city...

                  If any of you have seen this weird stuff, I'd like to see it too...
                  Just wait! The PBEM landscape is changing in this respect as we speak! Sign up for some advanced PBEM's now and I guarrantee the AI's will be launching satelites of all kinds!


                  D

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                  • #24
                    Originally posted by Commy
                    Things the AI does rarely, or never...

                    Build satellites--excluding OPDs, only seen this once, on transcend against Zakhorav, who had the entire map except my OCC city...

                    Win an economic victory--I have even given away enough energy to the AI to do this, but they never do...

                    If any of you have seen this weird stuff, I'd like to see it too...
                    commy - try Zeiter's scenario here

                    and if you survive long enough you'll see the AI (Yang) do these that I've quoted from your post.

                    I survived (as Sparta) only 'cos I got beaten in 2198 and my colony pods escaped to Borneo, and with 2 bases I got to 2345 before realizing that I couldn't stop Yang from winning an economic victory (I was about 5 years into the 20 year warning)

                    And he had 30 of each of the 3 resource sats launched (plus 11 ODP's although he was the only spacefaring faction) - that's 101 satellites in total !!

                    Awesome display of how the AI can play if it senses it has the overall lead - it actually becomes a pretty good builder (but only 6 crawlers, though)

                    G. (version 1 of Zeiter's game - he toned down the AI in later iterations)

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                    • #25
                      You've never seen AI bunkers? That's very common in my experience. Commy, just what game are you playing? The AI does all those things in the right circumstances. You've entered the ethereal realm of the Level beyond Transcend. Welcome to the club.

                      -Smack
                      Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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                      • #26
                        Note the key words "right circumstances". I really don't care about the AI doing it, I want to see the reason, the conditions, that have caused the AI to do it. This way I can learn more about how the AI works.

                        Oh, and I have seen Zeiters game already with the dominant Hive, but didn't realize that it was going for an economic victory...

                        As for the satellites, I did say I have seen them once...
                        Last edited by Commy; June 27, 2004, 23:19.

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                        • #27
                          I'm posting this here to. I know it is a duplicate. But it fits this thread more.

                          I finally tried another time warp game. As the spartans- I need to practice with them more since I'm on a spartan team.

                          I had 3 bases. 2 of the bases had no facilities. Although I was quite please Sparta command had many facilities built. And 1 wonder.

                          Spartans (me): weather paradigm

                          Believers: Human Genome project. I quickly took this project over and many believer cities after I had finished my expansion in my limited space. And then forced them to surrender. I probably should have finished booting them off my continent. It's not like they can contribute research.

                          University: command Nexus. Interesting SP for them to get.

                          U.N. Peacekeepers- Merchant Exchange

                          Planet Cult- Citizens Defense Force

                          Pirates- Virtual World

                          Hive- Planet Transitory System

                          Anyways after forcing the believers to submit, I built some transports and am now currently stomping on the Hive. Who was #2 in this game after I finished stomping the believers. I didn't want them to get too powerful. It hasn't been easy with impact weapons though. They got defense of 3 on their units (I can never remember the names of the armour ). And their inherant base perimenter defense. It hasn't been easy. But I have been using infantry for that addition 25%. I've had to sacrifice some, but I'm getting the job done. I'm not sure if they will surrender. If not, I may just annhilate them.


                          the University was on too small a continent/island. they aren't doing much. the Pirates have some amazing research. They are #1 in research.

                          As for my start. I started next to last on the bar graph. The Believers were last.

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                          • #28
                            I'm not sure if its might. I was playing as Svensgaard, unsurpassed, but I think its when the AI feels secure to "invest" in new, radical, things. Ie. Domai built THIRTY FOUR sky farms in a game, but only when it had a treaty with me, and was considerably advanced, even though it was just "potent" (oh fine I conceded unsurpassed a few moments :P).

                            When I declared vendetta, he stopped building them. Funny thing, the AI started to overdo it too, because not even I had reached supertensile solids yet for habitation domes, (he had Ascetic Virtues, nevertheless) and it wasn't doing a lot of good for new satellites after a while. But he kept building them. Oh, yeah, we were jockeying peacefully for top position.

                            Only when Domai decided it was time for the double cross, did his downfall start, and stopped building pods. Then I came out with orbital defense pods (once I had taken his HQ - which he managed to evacuate (!!) , but his bloody Cloudbase Academy was preventing MY air drops) to finally kill his last dissenting bases who wouldn't die because of all the food they were releasing, but would take forever to fight the garrison..

                            Too much might perception seems to be bad in this case. Overestimation of himself and his arrogance of his position led to his downfall

                            Same with Roze. She was in fact, in a "sufficient" position, but she had a treaty with five other people. She build her own countless orbital defense pods. She was also with a treaty with me, and I dominated the sea, perhaps it elevated her perception of security? Her last vendetta was against an eliminated faction.

                            The unbreakable pact has something to do with it. Perhaps might too...its a question of, does the AI feel secure enough to take a gamble?

                            Does intense rivalry have something to do with it? Perhaps it affects the AI's perception of what is a gamble, and what is not? After all, aggressive doesn't mean smart.
                            Last edited by Natalinasmpf; July 13, 2004, 09:14.
                            Arise ye starvelings from your slumbers; arise ye prisoners of want
                            The reason for revolt now thunders; and at last ends the age of "can't"
                            Away with all your superstitions -servile masses, arise, arise!
                            We'll change forthwith the old conditions And spurn the dust to win the prize

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