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  • Download the 2131 save and see if you get more than one choice. Maybe its a Mac problem.
    Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

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    • One of the difficult things is that Unity Mission had no techs in the beginning, now the excel file has no such option. We tried various things.
      I checked excel in windows.
      If the settings are:
      1 starting tech
      7 slot
      Yes for trading techs
      then the option is given to research only Centauri Empathy.

      Maybe here is the difference, somehow method gives now correct answers when starting techs are now set to 1?
      Mart
      Map creation contest
      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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      • I explained that once tech has been traded, starting tech value is irrelevant.

        Are you saying the excel file did NOT give Polymorphic Software and Doctrine: Loyalty as well as Centauri Empathy with

        1 starting tech
        7 slot
        the techs listed in this post
        Yes for trading techs?
        Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

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        • Yes, I got only Cent. Empathy.

          there seem to be problems with thumbnail size:
          [img=http://img142.imageshack.us/img142/7346/acdg5techs2132co6.th.jpg]
          Last edited by Mart; September 13, 2008, 17:32.
          Mart
          Map creation contest
          WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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          • Thanks. I added up 16 + 22 + 7 and got 35 instead of the correct value of 45 for t+n+s for Polymorphic Software and I used n=44 instead of the correct n=43 for Doctrine: Loyalty (the correct value of t+n+s is 66, not 67).

            After I corrected my errors, both Polymorphic Software and Doctrine: Loyalty are eliminated, so the only tech available was the joker tech, which would not have been available except for its joker status.

            Obviously, there are advantages to having the computer do the calculations.

            Thanks, Mart.
            Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

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            • Originally posted by Kody
              After you've traded techs the starting techs is no-longer part of the formula. I've tested it with the Hive and University, after toggling a tech it switched to a different formula. That formula didn't subtract the starting tech from the mod.
              I discovered a slight subtlety in ACDG6 (a SMAniaC mod).

              If a faction demands a tech and you suggest an exchange, it does not count as trading techs (you still need to subtract the starting tech).
              Unofficial SMAC/X Patches Version 1.0 @ Civilization Gaming Network

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