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ModCast Episode 31: "Wouter's Back"

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  • ModCast Episode 31: "Wouter's Back"

    Does exactly what it says on the tin. The thirty-first episode of ModCast, an official podcast of Apolyton Civilization Site (ACS), is now available. Entitled "Wouter's Back", it finally features all four core panelists again: Wouter "Locutus" Snijders, Tony "GarretSidzaka" Kiehl, Kenneth "Impaler[WrG]" Ferland and John "bt_oz" Archer with first-time guest co-host Duane "Wyz_sub10" Wysynski.

    An official podcast of Apolyton Civilization Site, ModCast is an ongoing effort to give the Civ community an interactive voice on Civilization modding; sibling show PolyCast focuses on Civ strategy and RevCast focses on Civilization: Revolution. To date, ACS is the only community on the web to produce its own Civilization podcasts.

    Summary of Topics:

    - 05m21s | News
      Art conversion from one game to another -- not done?
    - 13m17s | Artist Sketchpad
      We Look at seZereth's Blood Mod.
    - 20m16s | Code Corner
      Discussing the new leader traits from the Tsentom1 Python Traits mod by tsentom1.
    - 28m02s | Spotlight
      We interview Duane `Wyz_sub10` Wysynski about the CIV Gold project which he leads up.
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

  • #2
    I enjoyed this ep (I enjoy the others also, BTW), viewing the links while listening.

    Eventually, I may even get around to swapping in some new artwork on my own (and be successful at it). As it is, I just do xml changes (to satisfy my realism ideals while not screwing the AI too much). Basing it on Hephmod Beyond (nudge, nudge) gives a great base to begin.

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    • #3
      Thanks wouter!
      ModCastNewest Episode!
      Beyond the Sword: Road to War Art Development

      Second Revolution 3.0 Creator

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      • #4
        Originally posted by GarretSidzaka View Post
        Thanks wouter!
        Ditto,
        Hi, I'm RAH and I'm a Benaholic.-rah

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        • #5
          Good episode. However, @ ImpalerWRG ... Dr Wriggles, wiggles, whatever's event manager is sooo old school. You guys should really talk to EmperorFool - he has written an XML initializer where you just create your own event manager, create an associated xml file and then include ...

          Code:
            < load mod="Unit Naming" / >
          ... in the init.xml file and it automatically loads it and handles any events it needs. Actually, I have no idea what I am talking about () because I don't understand what it is doing - I just cut and paste and it usually works for me .
          Quote: "All Happiness is the release of internal pressure"
          Visit my Civ IV web site for information on mods that I am involved with or use and other Civ IV tools
          woo hoo! My wife publishes her first book. Buy it now in paperback format at lulu and help me retire so I can write more BUG mod code.

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