The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
PolyCast is a bi-weekly audio production of ACS is an ongoing effort to give the Civ community an interactive voice on game strategy; its sibling show ModCast focuses on Civ modding. To date, ACS is the only known community on the Web to produce its own Civ podcasts.
- 05m33s | News
New informationonCivilization IV: Colonization, Electronic Arts drops takeover bid for Take-Two Interactive but looking at a new approach, and the reincarnation of MicroProse.
- 19m54s | Senate
Building certain improvements beyond the fat cross of Civilization IV cities, views on the infamous 'Warrior Rush' and founding a city on a resource.
- 28m55s | Forum Talk
Having more Great Person buildings, Civ4Col: jump right in or study, and having your cities produce nothing.
- Intro/Outro | Miscellaneous
Just your average "Gaming God", Sid Meier.
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
Actually you guys are not right on several points in the "cities produce nothing".
If you don't produce anything your cities can still grow and your workers can improve the terrain both can improve your economy to the point of being able to produce something.
Also city maintenance is not effected by the cities population.
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
Originally posted by kniteowl
September 6th??? is it me or are you 3 days late? lol
2 days late actually (episode was published to the website very shortly before midnight EDT). September 6th is when it was intended to have been released and that's what I already had setup in template -- missed changing that. Release date changed on-site accordingly.
Originally posted by Heraclitus
If you don't produce anything your cities can still grow and your workers can improve the terrain both can improve your economy to the point of being able to produce something.
And more reason not to not produce anything in cities.
Also city maintenance is not effected by the cities population.
I went back and listened to this segment yet again, but I didn't pick up where one of us said that city maintenance is affected by a citiy's population. What minute/second mark is that at?
Originally posted by Lancer
They turn the LHC on tomorrow. I'll listen to this the day after.
But wasn't city maintenance put there to kill ICS? Isn't it supposed to only go up with the number of cities you have and their distance from your capital?
This makes no sense, why would the game encourage underdeveloped cities?
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
The effect isn't that big. Getting an extra citizen does give you more benefit than they cost. Still, it does indeed seem silly they put in such an effect.
Comment