Unlucky thirteen. Plagued by missing hosts and lots and lots of technical difficulties, Episode 13 of ModCast, "Civs Getting Brutalized" (42m17s), is released with significant delay and a good chunk of Wouter's dialogue missing. Our apologies for this, but better late than never. Featuring core panelists Tony "GarretSidzaka" Kiehl, Wouter "Locutus" Snijders, Kenneth "Impaler[WrG]" Ferland and first-time guest host Blake "Blake" Walsh as emergency replacement for Ploeperpengel who had to drop out at the last minute (but we hope to have on in a future show).
ModCast is a bi-weekly ~45-minute audio production of Apolyton Civilization Site and is an ongoing effort to give the Civ community an interactive voice on Civilization modding; its sibling show PolyCast focuses on Civ strategy. To date, ACS is the only community on the web to produce its own Civilization podcasts.
Summary of topics:
- 02m22s | News
We talk about Soren Johnson discussing ModCast and mod mods in his blog, which quickly evolves into a discussion about Spore and its recently-released Creature Creator (Sporepedia, 1.7 million creatures and counting).
- 08m16s | Vault
A segment with Dale that was cut from episode 12 for legal concerns about the upcoming Civilization IV: Colonization which both Dale and Kenneth have/are working on.
- 17m52s | Upcoming Modders
We discuss davidlallen's post-apocalyptic Mad Max Fury Road mod (which includes the Unit Fuel Mod by Grey Fox discussed in Episode 7).
- 20m25s | Artist Sketchpad
Artwork for the Mad Max mod: Mad Max by GarretSidzaka, Motorcycles by Refar and Fire-Fighter by seZereth (including Chuggi's Punks and asioasioasio's Truck).
- 27m29s | Code Corner
Looking at classicthunder's Civilization Specific Tech Trees and the Gross Happiness Mod by cephalo (in between the discussion spirals widely off-topic towards difficulty levels and the Civ4 Vanilla Democracy Game).
- 38m10s | Outro
At the end of the episode we briefly discuss Blake's involvement in Civ4: Colonization and his future plans (which don't involve Civ).
ModCast is a bi-weekly ~45-minute audio production of Apolyton Civilization Site and is an ongoing effort to give the Civ community an interactive voice on Civilization modding; its sibling show PolyCast focuses on Civ strategy. To date, ACS is the only community on the web to produce its own Civilization podcasts.
Summary of topics:
- 02m22s | News
We talk about Soren Johnson discussing ModCast and mod mods in his blog, which quickly evolves into a discussion about Spore and its recently-released Creature Creator (Sporepedia, 1.7 million creatures and counting).
- 08m16s | Vault
A segment with Dale that was cut from episode 12 for legal concerns about the upcoming Civilization IV: Colonization which both Dale and Kenneth have/are working on.
- 17m52s | Upcoming Modders
We discuss davidlallen's post-apocalyptic Mad Max Fury Road mod (which includes the Unit Fuel Mod by Grey Fox discussed in Episode 7).
- 20m25s | Artist Sketchpad
Artwork for the Mad Max mod: Mad Max by GarretSidzaka, Motorcycles by Refar and Fire-Fighter by seZereth (including Chuggi's Punks and asioasioasio's Truck).
- 27m29s | Code Corner
Looking at classicthunder's Civilization Specific Tech Trees and the Gross Happiness Mod by cephalo (in between the discussion spirals widely off-topic towards difficulty levels and the Civ4 Vanilla Democracy Game).
- 38m10s | Outro
At the end of the episode we briefly discuss Blake's involvement in Civ4: Colonization and his future plans (which don't involve Civ).
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