The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
"Hating America is something best left to Mobius. He is an expert Yank hater.
He also hates Texans and Australians, he does diversify." ~ Braindead
this league is supposed to be an IDP league with return yards. If room needs to be made we can drop the .1 per rush att. I think last year we used 15 yd rush per point, we've been experimenting with the rush and rec yds per point trying to find balance - 12 or 15 and 20 seems pretty close
as I recall, if we do a 2 week play off that means the 4 at the bottom dont make any playoffs and the top 8 go into 2 brackets. If we do a 3 week play off the top seeds get a bye and all 12 go into 2 brackets.
See, this is why I didn't wanna commish But since you volunteered I wont be a pain in the neck. Its just we've been doin this for almost a decade so changing a bunch of stats/settings is...provocative
Just set it up, maybe taking Berz' input. It's the same for everyone. Hell.
See? I can't say that. I'm not setting it up.
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
"Hating America is something best left to Mobius. He is an expert Yank hater.
He also hates Texans and Australians, he does diversify." ~ Braindead
Originally posted by snoopy369
Can you please adjust the playoffs to be wk 15-16 or 14-15-16? w17 is not a good week for the championship.
Oops. That was my intent, I just hit the wrong option. It's now 14-15-16, with 6 team playoffs.
Originally posted by Berzerker
this league is supposed to be an IDP league with return yards. If room needs to be made we can drop the .1 per rush att. I think last year we used 15 yd rush per point, we've been experimenting with the rush and rec yds per point trying to find balance - 12 or 15 and 20 seems pretty close
I don't mind IDP if people want to do it, it's just the conversation earlier in the thread seemed, ah...non-definitive. It's up to you guys.
The .1/att and 10yd/pt for running backs was an attempt to counter the increasing number of RBBC offenses...with 12 teams, 2RB slots, plus flex, viable backs get kind of scarce. Which is fine in one sense, but there should at least be a few players worth picking up after the draft. Plus the other league is kinda pass-happy. I actually had it at .2/att and 15yd/pt originally (still think that might accomplish what I was going for better) but wasn't sure if you conservative set-in-your-ways types would go for that.
Doing the right thing for the "wrong" reason is still right.
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
"Hating America is something best left to Mobius. He is an expert Yank hater.
He also hates Texans and Australians, he does diversify." ~ Braindead
I prefer:
4xIDP players (2DB, 2DL) -- last year we used 3, any position
KR/PR yards (20 yd/point)
I agree that 10 yd/pt rushing is a bit extreme. Last year, after much discussion, we used Snoop's preferred settings for yds/pt. I'm going to dig up the '07 league info at Yahoo.
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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