Originally posted by pchang
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I started a new game yesterday. Had a nice group of friendly states on one side in an alliance together (without me) and one hostile bunch of bastards above me. The declared war on the hostile one and took a new planets wen he unexpectedly surrendered, at which point he joined the others alliance and declared war on me shortly afterwards and they curb-stomped me.
Guess that's what I get for raising the aggression setting up one notch.
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Should have tried joining the alliance that was friendly.“It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”
― C.S. Lewis, The Abolition of Man
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Perhaps it's just me, but Stellaris seems to encourage/require having a large navy at all times (2/3 your capacity) in order to do well.“It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”
― C.S. Lewis, The Abolition of Man
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Originally posted by kentonio View PostIronically I was trying to avoid getting pulled into any unwanted wars..
Only changed when we transformed the alliance to a federation.
Now I just have to wait when it is my (5 years) turn to be president of the federation and can declare war (in the name of tghe federation) without hgaving to ask the other members (and always end the war (by accomplishing all war goals) within the same 5 years.
And actually I am the only one who ever declares war during his presidency ... haven't had anyone else doing thisTamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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Maybe you are the only one strong enough to declare war. In my Federation (Sol League), whenever we were in a war, my fleet stacks were 3x-10x the strength of my allies. When I reloaded a save game, I discovered I was no longer in the Sol League, but instead was a member of a Federation with all the other members in the opposite side of the Galaxy. I quit that, but then the Sol League would not let me back in.“It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”
― C.S. Lewis, The Abolition of Man
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Originally posted by pchang View PostPerhaps it's just me, but Stellaris seems to encourage/require having a large navy at all times (2/3 your capacity) in order to do well.
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Originally posted by kentonio View PostUntil this last game, I've almost never gone anywhere near that high. I tend to avoid wars wherever possible though, and try and become such an economic powerhouse that I could raise fleets very quickly if needed.
But I was always one of the 4-5 biggest empires in the gelaxy ... and among those with the highest tech level.
(and jep, also the strongest empire in my whole alliance)
Therefore I would say that each fleet point of my fleets is more worth/stronger than most other empires fleet pointsTamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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Sector governors suck so I only turn over planets that are pretty much fully developed. Irenic Democracy lets me to from 5 core worlds to 9, but by then, I'm usually hemmed in.“It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”
― C.S. Lewis, The Abolition of Man
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I think picking a pacifist xenophile was a mistake. I can't really do anything except peacefully expand as much as I can. Besides the Fallen Empires (there are only 2 this time), the only empire about equal to me is on the opposite side of the galaxy. No one will declare war because I'm too big, but I can't really declare war because my people will be too unhappy. No Prethoryn or anything so far.“It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”
― C.S. Lewis, The Abolition of Man
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Is the AI Rebellion bugged in 1.2 beta? I had one and I found a planet that was a colony of the empire that had the rebellion. It had 1 droid pop and nothing else. But, it was still under the control of the original empire. No Machine Consciousness empire anywhere.“It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”
― C.S. Lewis, The Abolition of Man
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So ****ed off with the 1.2 patch. Open borders by default, embassies removed and replaced with a 'Trust' system which makes diplomacy basically a waste of time (seriously, if you have a civ with a different gov/culture type next to you now, you basically have no way to improve relations other than constant bribery), oh and they've made happiness harder to maintain so you'll probably spend half your time fighting off faction rebellions.
Given that the game isn't in Early Access, I take real issue with these casual sweeping changes. I think I'm going to wind back to 1.1 and stay there, which is annoying as there are some useful fixes in the 1.2 patch too.
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