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Sid Meier's Starships
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I can't help but have the following initial impression:
CivBE was overly simplified. It felt like half of a game. Starships seems like the other half of that game.
Of course, I'll be buying it at launch... if for no other reason than to complain about it afterwards.
But as long as I'm not forced to constantly deal with establishing trade routes, I suspect this could be fun. We'll see.To us, it is the BEAST.
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Here's what AriochIV had to say about it over at CFC:
It's essentially a cross between Pirates! and XCOM:EU... you're limited to a single fleet, and the gameplay is centered around hopping around from system to system performing missions. You appear to have little or no direct control over your planets, and infrastructure doesn't seem to account for much -- you can modify your ships or even purchase new ships at the start of each mission (at which point your fleet is usually not in friendly territory). There are only 9 different ship components; technologies appear to only increase the functionality of these components rather than providing new ones.
By Sid's own admission, Starships is not a AAA title; it was developed on a short schedule and a reduced budget. That's not to say that it won't be enjoyable, but if you're expecting Firaxis' answer to MOO2, I think you're going to be disappointed.Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
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Star Citizen looks better. It will be the next chapter in the Wing Commander series.Try http://wordforge.net/index.php for discussion and debate.
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