The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Also, in a TBS system, it makes movement more intuitive. I can eyeball the map and say, hey, it'll take my swordsman three turns to reach that city three tiles away. Removing the tiles wouldn't be fatal to that--you could have a mouseover tooltip (if that's the right word) to tell you how many turns it would take, but it doesn't sound like it would confer enough advantages to be worth the programming effort.
Quick question--I could just try and see, but I don't want to go through the hassle and be disappointed. Can I tinker with this crap by simply creating text files, changing their extensions to .html and .css respectively, and opening the files in Firefox?
Quick question--I could just try and see, but I don't want to go through the hassle and be disappointed. Can I tinker with this crap by simply creating text files, changing their extensions to .html and .css respectively, and opening the files in Firefox?
Also, in a TBS system, it makes movement more intuitive. I can eyeball the map and say, hey, it'll take my swordsman three turns to reach that city three tiles away. Removing the tiles wouldn't be fatal to that--you could have a mouseover tooltip (if that's the right word) to tell you how many turns it would take, but it doesn't sound like it would confer enough advantages to be worth the programming effort.
Quick question--I could just try and see, but I don't want to go through the hassle and be disappointed. Can I tinker with this crap by simply creating text files, changing their extensions to .html and .css respectively, and opening the files in Firefox?
If that's hassle to you, you're going to be disappointed by programming. Also, get a newer book on JS.
Graffiti in a public toilet
Do not require skill or wit
Among the **** we all are poets
Among the poets we are ****.
Also, in a TBS system, it makes movement more intuitive. I can eyeball the map and say, hey, it'll take my swordsman three turns to reach that city three tiles away. Removing the tiles wouldn't be fatal to that--you could have a mouseover tooltip (if that's the right word) to tell you how many turns it would take, but it doesn't sound like it would confer enough advantages to be worth the programming effort.
A map like that could be done. You'd just want to make those 12 tiles ones you can't move on since they would have funky movement different from the rest of the tiles.
Map the tiles flat. Use them as a texture on a 3D model.
It's how Total War works. I personally prefer the tile based maps to the more organic ones. It's easier for me to conceptualize how movement will work out without a lot of trial and error.
Well, yeah, which makes the map essentially non-tile based. Obviously anything like this is going to have discrete chunks so that the computer can realistically process it.
So, Elok, have you managed to draw a hardcoded map yet?
No, I thought I'd have to have a firm understanding of Java first. I know my reach vastly exceeds my grasp here, but I'll learn as fast as I can so I can at least assist. It's awkward since I have satellite internet with a strict bandwidth limit; I have to go to the library to use Codecademy, or I risk exceeding that limit and getting whacked with penalties and/or fees. One of the downsides of living in the boonies.
So, using JQuery (a library for JavaScript), I've built a "map" that is a row of tiles. Whenever you mouse over a tile, it gets highlighted. Whenever you click a tile, it gets selected (changes color), and whichever tile was selected previously becomes unselected. w00t.
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