Announcement

Collapse
No announcement yet.

A Civ 4 Question

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • A Civ 4 Question

    Because there are no other forums on this site, and if there are I bet nobody visits them:

    Is there some way to tell the AI to stop assigning new citizens to crappy jobs, specifically spy specialists? I'm sure it's my fault for saving money and building a courthouse to enable them, but I don't want any damn spies. Do I have no choice but to check on every city, every turn, to make sure they aren't wasting people and polluting my GP pool with Great Spies?
    1011 1100
    Pyrebound--a free online serial fantasy novel

  • #2
    No. There is a way to assign one in a way that it won't change, but new ones, no.
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

    Comment


    • #3
      It's been a long, long time ... and I never played much after release ... but I thought you could direct your governor towards research, gold or culture and then any new specialists would automatically be the corresponding type to that direction? (Locking the ones you wanted which didn't correspond.)

      Of course I'm not an expert on governors, since my entire reason for playing was to check every city every turn and make sure they aren't wasting people or polluting my GP pool

      Comment


      • #4
        Civ micromanagement.
        When all else fails, blame brown people. | Hire a teen, while they still know it all. | Trump-Palin 2016. "You're fired." "I quit."

        Comment


        • #5
          The most annoying thing is workers when they auto-improve. Oh, you have a farm there? You know, I think that really ought to be a fort. You did just get construction. Oops, your city is starving? My bad! At least they have a fort!
          If there is no sound in space, how come you can hear the lasers?
          ){ :|:& };:

          Comment


          • #6
            Auto-improve has always been the devil's tool. Any part of any of the Civ series that relies on AI choices has always sucked.
            When all else fails, blame brown people. | Hire a teen, while they still know it all. | Trump-Palin 2016. "You're fired." "I quit."

            Comment


            • #7
              There's an option to prevent them from removing existing improvements.
              John Brown did nothing wrong.

              Comment


              • #8
                Originally posted by rah View Post
                No. There is a way to assign one in a way that it won't change, but new ones, no.
                Well, I'll settle for fixed assignment for now. I think I've managed to do it by accident; does it make one of the specialists appear with a yellow outline? These spies are getting annoying; I'm trying a game as Pericles and it's given me three great spies, counting the one I got for Communism, and they're pretty much useless. Even the great artists can bulb a tech, or culture-bomb a border city if I feel like being a douche. I've got two of them sleeping in my cities, waiting for a third crappy GP to come along so I can spark a GA.
                1011 1100
                Pyrebound--a free online serial fantasy novel

                Comment


                • #9
                  Originally posted by Elok View Post
                  Because there are no other forums on this site, and if there are I bet nobody visits them:

                  Is there some way to tell the AI to stop assigning new citizens to crappy jobs, specifically spy specialists? I'm sure it's my fault for saving money and building a courthouse to enable them, but I don't want any damn spies. Do I have no choice but to check on every city, every turn, to make sure they aren't wasting people and polluting my GP pool with Great Spies?
                  It will automatically assign specialists when there are no more tiles for pops to work UNLESS you personally go into the city menu and assign them yourself. Just look over the city menu once per turn and balance things out before hitting the next turn button. After you do it once then you won't need to do it again until the city goes up in population or if you want to change which specialists you want (to focus on culture or science or what not).
                  Try http://wordforge.net/index.php for discussion and debate.

                  Comment


                  • #10
                    Click on emphasise food to assign any new pop point to a land tile that generates food above a specialist, and emphasize hammers to ensure engineers (and prophets) get worked before anything else. Also, turn off citizen automation. And then check cities every single turn: You can do this in F1 by clicking on the cities that are making GPP and checking the spec assignments.
                    You just wasted six ... no, seven ... seconds of your life reading this sentence.

                    Comment


                    • #11
                      Oh, and the obligatory: If you guys want to play any PBEM or pitboss games, you're welcome to join us over at www.realmsbeyond.net/forums, there are games starting up every month or so.
                      You just wasted six ... no, seven ... seconds of your life reading this sentence.

                      Comment

                      Working...
                      X