I have a theory that this game spurred. Games have always been male-oriented. In the past, games were always focused on protecting or saving a woman; the damsel in distress with romantic implications (Princess Peach and Zelda are the most obvious of dozens; sometimes the 'damsel' is actually more capable than the player and doesn't need rescuing, such as in the Monkey Island games). In the last few years, though, there's been Clementine and the Little Sisters. I wonder if as the average age of gamers has progressed that developers are tapping into the emerging paternal instincts.
It's something to consider.
It's something to consider.
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