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Originally posted by Hauldren Collider View PostWait, what? Do you know what you are talking about? I think there's about a dozen reasons that doesn't make any sense...
I was just trying to illustrate that digital devices are dependent on their granularity (probably the wrong term) for accuracy. Example: 24-bit, 192 kHz digital audio sounds great, while 8-bit, 44.1 kHz falls apart in the upper frequencies. It's audibly inferior because it lacks the acuity needed for the job. (In the 90s, this was a huge issue, both on the production side and for audiophiles. Today, most people listen to .mp3 files through crappy earbuds, so the issue has virtually disappeared.)
A properly designed analog system, on the other hand, captures the nuances that are lost in the quantization process inherent in a digital approach. Similar examples exist in fields like video.
Today's digital systems have the speed and processing power to overcome a lot of the problem, but it's important IMHO to realize that digital media is at best an approximation of the original source material. A really good approximation.
Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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Originally posted by -Jrabbit View PostI have never claimed to be a computer guy, HC. It was an example, based on the media storm surrounding the original Pentium chip when it was revealed to be less than 100% accurate. Let me try again, and sorry if I offended your geek sensibilities.
I was just trying to illustrate that digital devices are dependent on their granularity (probably the wrong term) for accuracy. Example: 24-bit, 192 kHz digital audio sounds great, while 8-bit, 44.1 kHz falls apart in the upper frequencies. It's audibly inferior because it lacks the acuity needed for the job. (In the 90s, this was a huge issue, both on the production side and for audiophiles. Today, most people listen to .mp3 files through crappy earbuds, so the issue has virtually disappeared.)
A properly designed analog system, on the other hand, captures the nuances that are lost in the quantization process inherent in a digital approach. Similar examples exist in fields like video.
Today's digital systems have the speed and processing power to overcome a lot of the problem, but it's important IMHO to realize that digital media is at best an approximation of the original source material. A really good approximation.
"Flutie was better than Kelly, Elway, Esiason and Cunningham." - Ben Kenobi
"I have nothing against Wilson, but he's nowhere near the same calibre of QB as Flutie. Flutie threw for 5k+ yards in the CFL." -Ben Kenobi
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Although why do the digitally remastered versions of analog recordings sound so much better? Is it just because it seems like that because of loudness?"Flutie was better than Kelly, Elway, Esiason and Cunningham." - Ben Kenobi
"I have nothing against Wilson, but he's nowhere near the same calibre of QB as Flutie. Flutie threw for 5k+ yards in the CFL." -Ben Kenobi
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This is now a threadjack, but hey, it's your thread.
The improvement is not in the A-to-D conversion. It's much more due to all the other manipulations that occur as part of the remastering process. The most notable improvement is (usually) the drop in the noise floor, accomplished with precise filtering of unwanted bits like background HVAC noise and other artifacts.
"Loudness" is a meaningless term in this context.Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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Well yeah with music... but calculating numbers is different, I think.
A fraction like 1/3 is precise. One in every three. Exactly.
Digital results express this differently. Enter it into a calculator; it comes up as 0.3(repeating), the accuracy of which gets closer to, but never equals, the precision of the original number, as you include more significant digits:
0.3
0.33
0.333
0.3333
0.33333
0.333333
0.3333333
etc.
Each is a successively closer approximation of 1/3, but none actually equals it exactly.Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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Originally posted by -Jrabbit View PostThis is now a threadjack, but hey, it's your thread.
The improvement is not in the A-to-D conversion. It's much more due to all the other manipulations that occur as part of the remastering process. The most notable improvement is (usually) the drop in the noise floor, accomplished with precise filtering of unwanted bits like background HVAC noise and other artifacts.
"Loudness" is a meaningless term in this context.Last edited by SpencerH; March 30, 2011, 11:18.We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
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