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  • OnLive... streaming games w/o hardware

    OnLive unveils their new console and aims to overthrow the existing gaming status quo.


    By: Sarju Shah, GameSpot - Posted on March 24, 2009

    Check out our coverage of the GDC 2009 OnLive Press Conference for more information about this new technology!

    Flash Player 9 is required to watch this video.

    Imagine playing a computer game without any hassles. Drivers, troubleshooting, installations, compatibility, performance--all thrown out the window. Upgrading? A thing of the past. All you have to do is click on the game, and seconds later, you're playing. That's what OnLive will deliver. Should it work half as well as advertised, expect to see the gaming world thrown into upheaval by a box no bigger than a deck of playing cards. The story gets even more unbelievable when you factor in price. According to company reps, OnLive intends to significantly undercut every existing console on the market.

    At its core, OnLive is a subscription service similar to cable TV or Netflix. In other respects, OnLive is what you get when you pump something like YouTube full of steroids. Instead of just watching a pile of videos, you're streaming gameplay at HDTV resolutions and controlling your character in real time. You get Crysis on your HDTV at the highest-quality settings--run by a computer that's hundreds of miles from your doorstep. It's really no wonder Rearden Labs spent the better part of a decade perfecting and designing OnLive.
    It's tiny Really tiny Front ports Another angle OnLive labeled
    Hardware

    Whenever a console comes out, we tend to dig in to all the gritty details--pixels pushed, mips mopped, and so forth. Sony has volumes written about its Cell processor, just like Microsoft and its tri-core CPU, not to mention their associated GPUs. By contrast, the humble little OnLive MicroConsole comes with practically nothing--just two USB connectors, a network jack, some AV outs, and some random bits and bobs stuffed in there. To make things even stranger, OnLive will run on just about any PC or Mac through a Web browser plug-in without the MicroConsole. Install the OnLive program and you're done. Even the lowly netbooks will run the newest games with high-quality details and excellent frame rates.
    onLive

    Here's how it all works.

    All the magic happens elsewhere, and the hardware sitting in those rooms is considerably more powerful than anything the current consoles offer. Gaming PCs in far-off server rooms sit filled to the brim with SLI setups, quad-core CPUs, gobs of RAM, and ridiculous RAID arrays to make load times a thing of the past. In its racks, OnLive has a slew of machines ranging from the mundane for simpler games to SLI rigs to power the most demanding games. Every six months, OnLive will upgrade the computers to take advantage of new CPUs, GPUs, and more to give you access to the most powerful hardware available.

    Surprisingly, OnLive already has competition on the horizon. A startup by the name of OTOY aims to provide high speed gaming, HD movie playback and more, by using a web browser plugin. The driving force behind OTOY is AMD’s Fusion Render Cloud, a supercomputer class machine capable of petaflop processing power with over 1,000 GPUs. In a conversation with Jules Urbach, OTOY’s CEO, he mentioned that OTOY will be entering beta in the summer and should be up and running in the year


    simply playing games ala remote desktop. i wonder if this will succeed.
    :-p

  • #2
    No, it won't. I posted details post explaining why earlier, but they were deleted. So **** it.

    Just, no.
    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
    Ben Kenobi: "That means I'm doing something right. "

    Comment


    • #3
      If it won't work, why are they doing it?
      be free

      Comment


      • #4
        Can consoles even support remote desktop?

        If it can, can I play a PS3 game on my PC? Is it technically possible?
        be free

        Comment


        • #5
          Originally posted by FrostyBoy View Post
          If it won't work, why are they doing it?
          Same reason people made Gizmondo and the Phantom console. You take investor money with a slick salespitch without thinking through how well it'll work in the real world.
          "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
          Ben Kenobi: "That means I'm doing something right. "

          Comment


          • #6
            Originally posted by FrostyBoy View Post
            Can consoles even support remote desktop?

            If it can, can I play a PS3 game on my PC? Is it technically possible?
            No.............
            "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
            Ben Kenobi: "That means I'm doing something right. "

            Comment


            • #7
              Do you have any articles to back up your claims? I'm seriously interested to know if this is feasible because I have had this idea ever since I learned of remote desktop. The serious problem lies in speed. If they can overcome that, it should be possible.
              be free

              Comment


              • #8
                Originally posted by FrostyBoy View Post
                Do you have any articles to back up your claims? I'm seriously interested to know if this is feasible because I have had this idea ever since I learned of remote desktop. The serious problem lies in speed. If they can overcome that, it should be possible.
                What the **** do you want articles for?

                I'll give a quick list of what should be common sense:

                1. Latency. This system means this is the loop controller input actions must take: Input -> internet transfer [which has significant latency] -> Server-PC running game -> capture and encode Video -> internet [which has significant latency] -> decode Video -> Output.
                There's no way around this, this will introduce significantly more latency than the typical model: Input -> console -> output.

                2. Bandwidth. 5Mbps for HD gaming, this is about 2.2GB of total bandwidth per hour of use. Not to mention any network activity if it's multiplayer game. Bandwidth caps are cropping up everywhere, the highest for Rogers (the largest ISP in Canada) is 95GB per month, but most people have 50GB caps here. That is ridiculously expensive.

                3. Quality. 5Mbps is ridiculously low bitrate for reasonable HD quality, especially considering this will be real-time encoded which means it'll be single-pass with lots of the quality-improving heuristics disabled as they're too expensive. By comparison, Bluray encodes (with the same codecs) are around 30Mbps. You'll get extensive compression artifacts in the game, from blurring to macroblocking.

                4. Cost. To run modern PC games, you need beefy hardware. This is precisely the problem they're trying to avoid, but they can't. They're just transferring the cost from you to them for the upfront capital, so they can charge you monthly fees to be able to access it over the internet with a laggy, blurry result. It'll cost a fortune to build any kind of large system capable of many simultaneous games of, say, Crysis or Halo. Ridiculously expensive, not to mention ridiculously power-hungry and HOT (and hard and expensive to cool.)

                5. Scalability. When games are released, they have usage spikes. Think Halo 3 or GTA4 when they're released. It's impossible for them to have enough "servers" available for these kinds of high-demand, spikey-usage games for everyone to use at once. Which means you'll be paying a monthly subscription and dealing with lots of "sorry, server too busy" or extensive queues to use the product you're paying for. I know for a fact they're not going to want to increase their capacity 10 fold just to cover the peaks and valleys of usage time, but they'd have to to not piss off their customers.

                That's it in a nutshell. But as I said, this really should be kind of intuitive.
                "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
                Ben Kenobi: "That means I'm doing something right. "

                Comment


                • #9
                  What the **** do you want articles for?
                  Credibility. I want articles on OnLive.

                  1. Latency. This system means this is the loop controller input actions must take: Input -> internet transfer [which has significant latency] -> Server-PC running game -> capture and encode Video -> internet [which has significant latency] -> decode Video -> Output.
                  There's no way around this, this will introduce significantly more latency than the typical model: Input -> console -> output.


                  2. Bandwidth. 5Mbps for HD gaming, this is about 2.2GB of total bandwidth per hour of use. Not to mention any network activity if it's multiplayer game. Bandwidth caps are cropping up everywhere, the highest for Rogers (the largest ISP in Canada) is 95GB per month, but most people have 50GB caps here. That is ridiculously expensive.

                  3. Quality. 5Mbps is ridiculously low bitrate for reasonable HD quality, especially considering this will be real-time encoded which means it'll be single-pass with lots of the quality-improving heuristics disabled as they're too expensive. By comparison, Bluray encodes (with the same codecs) are around 30Mbps. You'll get extensive compression artifacts in the game, from blurring to macroblocking.
                  Agreed, but maybe they found a way to beat this problem?

                  4. Cost. To run modern PC games, you need beefy hardware. This is precisely the problem they're trying to avoid, but they can't. They're just transferring the cost from you to them for the upfront capital, so they can charge you monthly fees to be able to access it over the internet with a laggy, blurry result. It'll cost a fortune to build any kind of large system capable of many simultaneous games of, say, Crysis or Halo. Ridiculously expensive, not to mention ridiculously power-hungry and HOT (and hard and expensive to cool.)
                  Build server farms in the north pole?

                  5. Scalability. When games are released, they have usage spikes. Think Halo 3 or GTA4 when they're released. It's impossible for them to have enough "servers" available for these kinds of high-demand, spikey-usage games for everyone to use at once. Which means you'll be paying a monthly subscription and dealing with lots of "sorry, server too busy" or extensive queues to use the product you're paying for. I know for a fact they're not going to want to increase their capacity 10 fold just to cover the peaks and valleys of usage time, but they'd have to to not piss off their customers.
                  There are ways to control this if it were to become a problem.

                  All of the problems I am aware of, but perhaps there is a way to make it work. That's the problem with you Asher, you take it as it is, you don't dream.
                  be free

                  Comment


                  • #10
                    Originally posted by FrostyBoy View Post
                    Credibility. I want articles on OnLive.
                    The thing was ****ing announced just hours ago, what the ****?

                    Gamespot has the streaming video of the Q&A after with the OnLive guys and they didn't say ANYTHING substantial. Lots of dodging, squirming, and vague niceties.

                    Agreed, but maybe they found a way to beat this problem?
                    Yes. Not only have they found a way to reinvent the entire internet infrastructure overnight, they've found a way to eliminate internet latency! Not only THAT, but their 5 Mbps won't count towards anyone's bandwidth caps because it is MAGIC. Not only THAT, but they've invented a new codec that's better than everything thousands of PhDs and specialized companies have done in the past decade such that its 5Mbps HD stream is completely indistinguishable from an uncompressed local image stream!

                    Build server farms in the north pole?
                    Yes! Because that would help with their latency problem!

                    There are ways to control this if it were to become a problem.
                    No, there's not. Which is precisely why you didn't say what they are! The only way to "control" this is for them to buy enough servers to hit peak usage, which is an insane proposition. MS had to spend billions of dollars just to set up the Xbox Live infrastructure, which only does the network operations which is nowhere near to being the same magnitude as controlling the whole show like they are proposing. And even then, with the billions of dollars and a mature infrastructure, Xbox Live still has issues during peak times (eg, holidays).

                    I don't think you can comprehend all of the issues here. They're not minor things they can "work around", if you understood how the internet works and if you understood how video codecs work and if you understood how cloud computing works, you'd realize how ridiculous this concept is.

                    All of the problems I am aware of, but perhaps there is a way to make it work. That's the problem with you Asher, you take it as it is, you don't dream.
                    I dream just fine, I've got lots of lofty goals. I just know technology, and I know this is an investor scam and/or a bunch of people who don't understand what they're getting into. I worked with cloud computing and distributed compute clusters back at IBM as well. Latency is an issue on 10 Gigabit local networks for christ sakes for compute clusters, let alone the INTERNET.
                    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
                    Ben Kenobi: "That means I'm doing something right. "

                    Comment


                    • #11
                      Hmmm... I'm not sure I agree with the extremity of Asher's point of view, but in general, I doubt this is practical at the moment as well. And I doubt it will supplant consoles anytime soon.

                      It probably has life with games like Civ [which need much lower resolution, and have much less changing per second to refresh] and perhaps things like the Sims, or even MMOs (which already have a server doing a lot of the work, and thus might have a bit more capability to manage the server infrastructure/etc., though they of course aren't managing the graphics).

                      I think the idea is cool, but it's got to be at least 10 years out (if not much more) before it's practical. I think the real roadblock, though, is that PCs are getting better and better at handling video - I'm not sure how much better quality gaming graphics is going to get, compared to the vast improvements of every generation in PCs. That means that the target audience for this (people with PCs that can't handle games, and/or too stupid to figure out how to install games) is getting smaller and smaller. If anything kills consoles, it will be the PC, not a server, I'd think. At least not until/unless a few major things change, anyhow.
                      <Reverend> IRC is just multiplayer notepad.
                      I like your SNOOPY POSTER! - While you Wait quote.

                      Comment


                      • #12
                        I thought 'cool, my netbook could play Civ'.

                        But for any of the halo/etc it is just really stupid.

                        edit: And I think I can already do it just be messing with my desktop at home.

                        JM
                        Last edited by Jon Miller; March 25, 2009, 01:43.
                        Jon Miller-
                        I AM.CANADIAN
                        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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                        • #13
                          It is great to have a poster who knows what he is talking about. This whole situation reminds me of when I tried to build a computer made out of paper when I was in the first grade. I want to reiterate that I believed in Santa Clause until I had sex with a girl dressed like an elf. That sort of killed it

                          Comment


                          • #14
                            well ps3 lets you play PSP and PS1 games remotely using your PSP. I've tried it and it's not too bad. If current gen console has remote playing enabled (which they do not) I suppose it's possible and a possibility for the future.

                            I too think this isn't feasible. If we assume this succeeds, how are they gonna run the millions of games that gamers will play? Asher might have "extreme P.O.V" and while the idea sounds nice, I do question the practicality of it.

                            Plus the controller looks like crap. :-p

                            still, i'd like to see someone argue in favor of why it will be possible. it would be interesting to hear.
                            :-p

                            Comment


                            • #15
                              Wiglaf, just so you know that all aren't ignoring you, I find your trolling intriguing many times. How does a human brain come up with some of the things you rant is beyond me. My hat is off in wonder.
                              Life is not measured by the number of breaths you take, but by the moments that take your breath away.
                              "Hating America is something best left to Mobius. He is an expert Yank hater.
                              He also hates Texans and Australians, he does diversify." ~ Braindead

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