okay, this is gonna be some ramble, so fasten your seat-belts...
So, most of us probably know this: You have a nice idea for a game, but you totally lack the skills and/or ressources to make it real. So it just remains some kind of vision. Well, let´s exchange our visions (of games).
First, as i have just mentioned in another thread, it would be nice to prep up the 2004 version of Pirates! with an add-on called ´the dark side´ or something. It would expand gameplay so that by decisions you make, and your general behaviour, you could actually become something that resembles the title of the game - a pirate. Not some guybrush threepwood knock-off, but rather a leChuck. New mini-games and activities, esp. in the pirate hide-outs, would be nice... you get the idea...
Secondly, and this idea really excites me somewhat, i would like to see ´Paradroid´ ressurrected. In this Andrew Braybrook (sp?) classic of 1985 (?) you were sent as a robot to a spaceship, where all the other robots got evil. You task is to rid the ship of them. Sounds simple. But: You arrive as a ´001´ unit, being totally overpowered by stronger bots. Your chances of just gunning your way through are very very slim. But you got an ace up your sleeve: you can take over the other bots, via a minigame (think hacking in BioShock, but better actually, the original i mean), and thus upgrade. There are maintance bots, fighting bots, and finally the ´999´-unit, the boss-bot of the ship. The game has been redone once, as Paradroid 90, on 16-bit systems (amiga & atari ST), but has apperently been overlooked ever since real HQ-3D took hold of modern PC-gaming.
Now what i´d like to see, goes beyond just porting it to a 3D world. Instead, there should be variuos MP-modes. One would be, that two teams arrive on a ship with deactiviated bots, both having the goal to take control of the ship, say, by pressing a button on the locked bridge, the key being hid somewhere, the info where, being hit somewhere else and so on (you get the idea: a quest kinda). So the players start by activating the bots on the deck they arrive on, to secure it, then try to get info on the mission, and eventually each team has to venture onto decks previously visited by the other team - *boomboom*, shrill alarms and everything.
Another mode would be MP-coop: like in the original the ship is full of ´evil´ bots and the players try to kill´em all. But in order to get there, they need to find infos and keys and such, and might consider splitting up (´you go get the key for the bridge on deck 11, while i go to the securitry central and try to deactivate the cameras on bridge-deck´).
I´d call that game ´P3-DM´ - first as a parody to Star Wars names, second as ´Paradroid 3´, third ´3D´, and M is for multiplayer. Of course it should also feature things like a bot-library, a tactical ship-display (what decks are cleared ?), lifts, regenaration-facitlites and some 20 types of different bots, featuring an AI that can handle player´s orders (´protect this door !´, ´storm deck 3 !´, ´repair this terminal !´...), and maybe a standard campaign spanning various ships for an extended SP-mode and variety in MP-games, as well as (semi-)random generated ships /key/info-locations.
Okay, enough rambling for now...
So, most of us probably know this: You have a nice idea for a game, but you totally lack the skills and/or ressources to make it real. So it just remains some kind of vision. Well, let´s exchange our visions (of games).
First, as i have just mentioned in another thread, it would be nice to prep up the 2004 version of Pirates! with an add-on called ´the dark side´ or something. It would expand gameplay so that by decisions you make, and your general behaviour, you could actually become something that resembles the title of the game - a pirate. Not some guybrush threepwood knock-off, but rather a leChuck. New mini-games and activities, esp. in the pirate hide-outs, would be nice... you get the idea...
Secondly, and this idea really excites me somewhat, i would like to see ´Paradroid´ ressurrected. In this Andrew Braybrook (sp?) classic of 1985 (?) you were sent as a robot to a spaceship, where all the other robots got evil. You task is to rid the ship of them. Sounds simple. But: You arrive as a ´001´ unit, being totally overpowered by stronger bots. Your chances of just gunning your way through are very very slim. But you got an ace up your sleeve: you can take over the other bots, via a minigame (think hacking in BioShock, but better actually, the original i mean), and thus upgrade. There are maintance bots, fighting bots, and finally the ´999´-unit, the boss-bot of the ship. The game has been redone once, as Paradroid 90, on 16-bit systems (amiga & atari ST), but has apperently been overlooked ever since real HQ-3D took hold of modern PC-gaming.
Now what i´d like to see, goes beyond just porting it to a 3D world. Instead, there should be variuos MP-modes. One would be, that two teams arrive on a ship with deactiviated bots, both having the goal to take control of the ship, say, by pressing a button on the locked bridge, the key being hid somewhere, the info where, being hit somewhere else and so on (you get the idea: a quest kinda). So the players start by activating the bots on the deck they arrive on, to secure it, then try to get info on the mission, and eventually each team has to venture onto decks previously visited by the other team - *boomboom*, shrill alarms and everything.
Another mode would be MP-coop: like in the original the ship is full of ´evil´ bots and the players try to kill´em all. But in order to get there, they need to find infos and keys and such, and might consider splitting up (´you go get the key for the bridge on deck 11, while i go to the securitry central and try to deactivate the cameras on bridge-deck´).
I´d call that game ´P3-DM´ - first as a parody to Star Wars names, second as ´Paradroid 3´, third ´3D´, and M is for multiplayer. Of course it should also feature things like a bot-library, a tactical ship-display (what decks are cleared ?), lifts, regenaration-facitlites and some 20 types of different bots, featuring an AI that can handle player´s orders (´protect this door !´, ´storm deck 3 !´, ´repair this terminal !´...), and maybe a standard campaign spanning various ships for an extended SP-mode and variety in MP-games, as well as (semi-)random generated ships /key/info-locations.
Okay, enough rambling for now...
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