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  • game ideas

    okay, this is gonna be some ramble, so fasten your seat-belts...

    So, most of us probably know this: You have a nice idea for a game, but you totally lack the skills and/or ressources to make it real. So it just remains some kind of vision. Well, let´s exchange our visions (of games).

    First, as i have just mentioned in another thread, it would be nice to prep up the 2004 version of Pirates! with an add-on called ´the dark side´ or something. It would expand gameplay so that by decisions you make, and your general behaviour, you could actually become something that resembles the title of the game - a pirate. Not some guybrush threepwood knock-off, but rather a leChuck. New mini-games and activities, esp. in the pirate hide-outs, would be nice... you get the idea...

    Secondly, and this idea really excites me somewhat, i would like to see ´Paradroid´ ressurrected. In this Andrew Braybrook (sp?) classic of 1985 (?) you were sent as a robot to a spaceship, where all the other robots got evil. You task is to rid the ship of them. Sounds simple. But: You arrive as a ´001´ unit, being totally overpowered by stronger bots. Your chances of just gunning your way through are very very slim. But you got an ace up your sleeve: you can take over the other bots, via a minigame (think hacking in BioShock, but better actually, the original i mean), and thus upgrade. There are maintance bots, fighting bots, and finally the ´999´-unit, the boss-bot of the ship. The game has been redone once, as Paradroid 90, on 16-bit systems (amiga & atari ST), but has apperently been overlooked ever since real HQ-3D took hold of modern PC-gaming.

    Now what i´d like to see, goes beyond just porting it to a 3D world. Instead, there should be variuos MP-modes. One would be, that two teams arrive on a ship with deactiviated bots, both having the goal to take control of the ship, say, by pressing a button on the locked bridge, the key being hid somewhere, the info where, being hit somewhere else and so on (you get the idea: a quest kinda). So the players start by activating the bots on the deck they arrive on, to secure it, then try to get info on the mission, and eventually each team has to venture onto decks previously visited by the other team - *boomboom*, shrill alarms and everything.

    Another mode would be MP-coop: like in the original the ship is full of ´evil´ bots and the players try to kill´em all. But in order to get there, they need to find infos and keys and such, and might consider splitting up (´you go get the key for the bridge on deck 11, while i go to the securitry central and try to deactivate the cameras on bridge-deck´).

    I´d call that game ´P3-DM´ - first as a parody to Star Wars names, second as ´Paradroid 3´, third ´3D´, and M is for multiplayer. Of course it should also feature things like a bot-library, a tactical ship-display (what decks are cleared ?), lifts, regenaration-facitlites and some 20 types of different bots, featuring an AI that can handle player´s orders (´protect this door !´, ´storm deck 3 !´, ´repair this terminal !´...), and maybe a standard campaign spanning various ships for an extended SP-mode and variety in MP-games, as well as (semi-)random generated ships /key/info-locations.

    Okay, enough rambling for now...

  • #2
    If you don't have the skills to do at least a sample of the required code and related time estimations for complete conversion, most regular developers and supporting companies will tend to ignore you. If the game is "in play" because of potential additional sales then your ideas could be considered along with everyone elses'. However, if no market is forecast, then zero interest. Can you blame them? They do this stuff for a living. It is not idle speculation to them.
    No matter where you go, there you are. - Buckaroo Banzai
    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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    • #3
      I would like to see Battlecruiser developed into a playable game. It was the first game released for Windows 75, but it was a buggy mess. Later, two revised versions were released, both of them so buggy that they couldn't be played.

      The concept of the game was this: The player could step into the shoes of any of three characters: The commander of a battlecruiser, directing its beam and missile weapons against enemy starships, bases, etc. The commander of a squadron of starfighters launched from the battlecruiser. Or the captain of a company of commandoes stationed on the battlecrusier.

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      • #4
        well, zkrib, you put your finger on another one high on my wishlist: Some worthy, modern follow-up to Elite - with a realistic physical model... Tested BC once - never was afraid of steep learning curves, but that one... i dunno... so, yeah, it being playable would be nice...

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        • #5
          Originally posted by Blaupanzer
          If you don't have the skills to do at least a sample of the required code and related time estimations for complete conversion, most regular developers and supporting companies will tend to ignore you. If the game is "in play" because of potential additional sales then your ideas could be considered along with everyone elses'. However, if no market is forecast, then zero interest. Can you blame them? They do this stuff for a living. It is not idle speculation to them.
          You missed the point of the thread, didn't you?
          Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
          I praise you because I am fearfully and wonderfully made - Psalms 139.14a
          Also active on WePlayCiv.

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          • #6
            Re: game ideas

            Originally posted by Unimatrix11
            You have a nice idea for a game, but you totally lack the skills and/or ressources to make it real. So it just remains some kind of vision. Well, let´s exchange our visions (of games).
            Star Legions was an early sci-fi RTS that put you in command of a Planetary Assault Force in the evil Krellan Empire, and your job was to direct planetary assaults against planets held by (or allied to) the United Galactic Alliance. As you pushed deeper into the UGA, the opposition continually got tougher, and you had to develop some pretty good tactics to deal with the ever-increasing resistance youe encountered. If you ran into troubles, you had an advisor which would give you hints in various situations as to what to do next. You could also receive awards for various exploits, to include bravery, and because your race was essentially evil, you could also get awards for atrocities as well: these awards you could then review after missions.
            I completely lack the skills to generate a game like this, but I think it was one of the best, most engaging games I've ever played, and would love to see a remake or a new game along similar lines.

            D

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            • #7
              Nikolai - i think he did, but then again one might reasonably argue the point of rambling about game ideas that will probably never happen... which i dont (arguing it, i mean).

              Darsnan - thx for this one - looks very interesting. I think, i would like such a game a lot as well... Of course, these days, in which just about everyone plays videogames, a game rewarding atrocities may not be made anymore, but i guess that wasnt the main quality of the game anyways (the review is interesting without even mentioning it).

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              • #8
                Re: Re: game ideas

                Originally posted by Darsnan
                Star Legions... the opposition continually got tougher...
                A most excellent game. The added to the fun, especially when one of your best squads got chewed up and spit out after bringing them successfully through several assaults.
                I am on a mission to see how much coffee it takes to actually achieve time travel.

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                • #9
                  Originally posted by Nikolai
                  You missed the point of the thread, didn't you?
                  Yep. Sorry 'bout that.
                  No matter where you go, there you are. - Buckaroo Banzai
                  "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                  • #10
                    In the proper spirit, I was recxently reminded over on the "other games" thread of a great old MicroProse RPG called "Darklands." It was based on medieval Europe from the point of view of the residents of that time -- personifying what they feared and believed. The game had a German tragi-ending to the main quest. For that reason lots of folks who played it for many, many hours, said they didn't like the game. In fact it was innovative, and I would love to see it return where the described detail could be shown and the side adventures fleshed out even more.
                    No matter where you go, there you are. - Buckaroo Banzai
                    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

                    Comment

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