March 27, 2007
A shorter history of the next 25 years
I've been asked by our hosts to take a stab at identifying how online games will affect our culture over the next couple of decades. That's an interesting target because it covers a bunch of time scales. So I'm going to look at where we stand today, and where we might go at various stages along that 25 year time-line.
That's a tall order; technology doesn't stand still, and it's no good trying to guess where the gaming field is going without knowing where the tech base is taking us. So we need to look at where we are and where we've come from in order to plot a course ahead. [See below, The dirty tech truth]
A shorter history of the next 25 years
I've been asked by our hosts to take a stab at identifying how online games will affect our culture over the next couple of decades. That's an interesting target because it covers a bunch of time scales. So I'm going to look at where we stand today, and where we might go at various stages along that 25 year time-line.
That's a tall order; technology doesn't stand still, and it's no good trying to guess where the gaming field is going without knowing where the tech base is taking us. So we need to look at where we are and where we've come from in order to plot a course ahead. [See below, The dirty tech truth]
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