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  • Mind Reading Toys



    Next-generation toys read brain waves

    SAN JOSE, California (AP) -- A convincing twin of Darth Vader stalks the beige cubicles of a Silicon Valley office, complete with ominous black mask, cape and light saber.

    But this is no chintzy Halloween costume. It's a prototype, years in the making, of a toy that incorporates brain wave-reading technology.

    Behind the mask is a sensor that touches the user's forehead and reads the brain's electrical signals, then sends them to a wireless receiver inside the saber, which lights up when the user is concentrating.

    The player maintains focus by channeling thoughts on any fixed mental image, or thinking specifically about keeping the light sword on. When the mind wanders, the wand goes dark.



    Engineers at NeuroSky Inc. have big plans for brain wave-reading toys and video games. They say the simple Darth Vader game -- a relatively crude biofeedback device cloaked in gimmicky garb -- portends the coming of more sophisticated devices that could revolutionize the way people play.

    Technology from NeuroSky and other startups could make video games more mentally stimulating and realistic. It could even enable players to control video game characters or avatars in virtual worlds with nothing but their thoughts.

    Adding biofeedback to "Tiger Woods PGA Tour," for instance, could mean that only those players who muster Zen-like concentration could nail a put. In the popular first-person shooter "Grand Theft Auto," players who become nervous or frightened would have worse aim than those who remain relaxed and focused.

    NeuroSky's prototype measures a person's baseline brain-wave activity, including signals that relate to concentration, relaxation and anxiety. The technology ranks performance in each category on a scale of 1 to 100, and the numbers change as a person thinks about relaxing images, focuses intently, or gets kicked, interrupted or otherwise distracted.

    The technology is similar to more sensitive, expensive equipment that athletes use to achieve peak performance. Koo Hyoung Lee, a NeuroSky co-founder from South Korea, used biofeedback to improve concentration and relaxation techniques for members of his country's Olympic archery team.

    "Most physical games are really mental games," said Lee, also chief technology officer at San Jose-based NeuroSky, a 12-employee company founded in 1999. "You must maintain attention at very high levels to succeed. This technology makes toys and video games more lifelike."

    Boosters say toys with even the most basic brain wave-reading technology -- scheduled to debut later this year -- could boost mental focus and help kids with attention deficit hyperactivity disorder, autism and mood disorders.

    But scientific research is scant. Even if the devices work as promised, some question whether people who use biofeedback devices will be able to replicate their relaxed or focused states in real life, when they're not attached to equipment in front of their television or computer.

    Elkhonon Goldberg, clinical professor of neurology at New York University, said the toys might catch on in a society obsessed with optimizing performance -- but he was skeptical they'd reduce the severity of major behavioral disorders.

    "These techniques are used usually in clinical contexts. The gaming companies are trying to push the envelope," said Goldberg, author of "The Wisdom Paradox: How Your Mind Can Grow Stronger As Your Brain Grows Older." "You can use computers to improve the cognitive abilities, but it's an art."

    It's also unclear whether consumers, particularly American kids, want mentally taxing games.

    "It's hard to tell whether playing games with biofeedback is more fun -- the company executives say that, but I don't know if I believe them," said Ben Sawyer, director of the Games for Health Project, a division of the Serious Games Initiative. The think tank focuses in part on how to make computer games more educational, not merely pastimes for kids with dexterous thumbs.

    The basis of many brain wave-reading games is electroencephalography, or EEG, the measurement of the brain's electrical activity through electrodes placed on the scalp. EEG has been a mainstay of psychiatry for decades.

    An EEG headset in a research hospital may have 100 or more electrodes that attach to the scalp with a conductive gel. It could cost tens of thousands of dollars.

    But the price and size of EEG hardware is shrinking. NeuroSky's "dry-active" sensors don't require gel, are the size of a thumbnail, and could be put into a headset that retails for as little as $20, said NeuroSky CEO Stanley Yang.

    Yang is secretive about his company's product lineup because of a nondisclosure agreement with the manufacturer. But he said an international toy manufacturer plans to unveil an inexpensive gizmo with an embedded NeuroSky biosensor at the Japan Toy Association's trade show in late June. A U.S. version is scheduled to debut at the American International Fall Toy Show in October.

    "Whatever we sell, it will work on 100 percent or almost 100 percent of people out there, no matter what the condition, temperature, indoor or outdoors," Yang said. "We aim for wearable technology that everyone can put on and go without failure, as easy as the iPod."

    Researchers at NeuroSky and other startups are also building prototypes of toys that use electromyography (EMG), which records twitches and other muscular movements, and electrooculography (EOG), which measures changes in the retina.

    While NeuroSky's headset has one electrode, Emotiv Systems Inc. has developed a gel-free headset with 18 sensors. Besides monitoring basic changes in mood and focus, Emotiv's bulkier headset detects brain waves indicating smiles, blinks, laughter, even conscious thoughts and unconscious emotions. Players could kick or punch their video game opponent -- without a joystick or mouse.

    "It fulfills the fantasy of telekinesis," said Tan Le, co-founder and president of San Francisco-based Emotiv.

    The 30-person company hopes to begin selling a consumer headset next year, but executives would not speculate on price. A prototype hooks up to gaming consoles such as the Nintendo Wii, Sony PlayStation 3 and Microsoft Xbox 360.

    Le, a 29-year-old Australian woman, said the company decided in 2004 to target gamers because they would generate the most revenue -- but eventually Emotive will build equipment for clinical use. The technology could enable paralyzed people to "move" in virtual realty; people with obsessive-compulsive disorders could measure their anxiety levels, then adjust medication accordingly.

    The husband-and-wife team behind CyberLearning Technology LLC took the opposite approach. The San Marcos-based startup targets doctors, therapists and parents of adolescents with autism, impulse control problems and other pervasive developmental disorders.

    CyberLearning is already selling the SmartBrain Technologies system for the original PlayStation, PS2 and original Xbox, and it will soon work with the PlayStation 3 and Xbox 360. The EEG- and EMG-based biofeedback system costs about $600, not including the game console or video games.

    Kids who play the race car video game "Gran Turismo" with the SmartBrain system can only reach maximum speed when they're focused. If attention wanes or players become impulsive or anxious, cars slow to a chug.

    CyberLearning has sold more than 1,500 systems since early 2005. The company hopes to reach adolescents already being treated for behavior disorders. But co-founder Lindsay Greco said the budding niche is unpredictable.

    "Our biggest struggle is to find the target market," said Greco, who has run treatment programs for children with attention difficulties since the 1980s. "We're finding that parents are using this to improve their own recall and focus. We have executives who use it to improve their memory, even their golf."


    I am SO buying this when it comes out. Then I'll test it out with tin foil on my head to see if that whole thing is just a myth. I'm really psyched about the possibilities of this kind of technology. Discuss!
    Lysistrata: It comes down to this: Only we women can save Greece.
    Kalonike: Only we women? Poor Greece!

  • #2
    The world is going to be a very dark place 30 years from now.
    "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

    Comment


    • #3
      Brain tumor generator is what it should be called.

      Spec.
      -Never argue with an idiot; He will bring you down to his level and beat you with experience.

      Comment


      • #4
        Originally posted by Eli
        The world is going to be a very dark place 30 years from now.
        No it won't silly! Global warming will erode our atmosphere and the sun will be brighter than ever!
        Lysistrata: It comes down to this: Only we women can save Greece.
        Kalonike: Only we women? Poor Greece!

        Comment


        • #5
          Originally posted by Eli
          The world is going to be a very dark place 30 years from now.
          QFT
          Captain of Team Apolyton - ISDG 2012

          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

          Comment


          • #6
            Originally posted by Eli
            The world is going to be a very dark place 30 years from now.

            "NeuroSky's "dry-active" sensors don't require gel, are the size of a thumbnail, and could be put into a headset that retails for as little as $20, said NeuroSky CEO Stanley Yang."


            "what you consider a dark place, is only determined by the illusion of individuality, that is holding back the progress of man. In an age that challenges all other conventions, why should the convention of the self alone stand unchallenged?"

            The Wisdome of CEO Yang
            "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

            Comment


            • #7
              This is doubleplus good!

              Once everyone is fitted with devices to measure and characterize brain activity, then the government should be able to keep us all safe!

              Originally posted by Eli
              The world is going to be a very dark place 30 years from now.


              QFT
              "I am sick and tired of people who say that if you debate and you disagree with this administration somehow you're not patriotic. We should stand up and say we are Americans and we have a right to debate and disagree with any administration." - Hillary Clinton, 2003

              Comment


              • #8
                There aren't too many words printed on toys, and when there are, they aren't particularly entertaining, so my mind prefers to read books.
                THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

                Comment


                • #9
                  Originally posted by Eli
                  The world is going to be a very dark place 30 years from now.
                  THOUGHT CRIME DETECTED!
                  Lysistrata: It comes down to this: Only we women can save Greece.
                  Kalonike: Only we women? Poor Greece!

                  Comment


                  • #10
                    kinda creepy... but definitely cool. i want one

                    Comment


                    • #11
                      Wasn't this a level 5 technology in SMAC? Our society is progressing well up the tech tree
                      Speaking of Erith:

                      "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

                      Comment


                      • #12
                        Originally posted by PLATO
                        This is doubleplus good!

                        Once everyone is fitted with devices to measure and characterize brain activity, then the government should be able to keep us all safe!

                        Originally posted by Eli
                        The world is going to be a very dark place 30 years from now.


                        QFT
                        I wouldn't worry, most people will be immune from the technology designed to prevent subversive behaviour on the grounds that they don't actually think before they act.
                        One day Canada will rule the world, and then we'll all be sorry.

                        Comment


                        • #13
                          Ways to counteract Thought Intervention devices

                          #1 Have protective head gear on, practice safe science



                          Oh and for #1, not too tight, makes the head swell up and go poof


                          #4-Dont let Kitty get hurt while doing science stuff, so please dont experiment with thinking too hard about things



                          Remember, dont hurt the Kitty while playing, she may only have 9 lives for you
                          Last edited by Grandpa Troll; May 11, 2007, 22:07.
                          Hi, I'm RAH and I'm a Benaholic.-rah

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