What drinking games do you like to play? Here's a list of mine, with the rules. I guess they're fairly well known but would be curious to know your house variations.
1. Buffalo
Lasts until you die and begins when you are baptized by another buffalo. The ritual is to pledge allegiance to the rules of buffalo and then drown a pint with a quarter thrown in it. You then swallow the quarter, and spit it back in your baptist's hand. It is said the only way to opt out of being a buffalo is to find the quarter, which incidentally the baptist will often choose to throw in the sewers as a precaution.
EDIT: the rule of buffalo being, of course, that you if you get caught drinking alcohol from your non-proficient hand by a buffalo, you must finish your glass one-shot.
2. Caps
Each player puts a bottle of beer in front of him, and places the cap face down on top of it. Everyone starts with a few caps in their hand and throws them at the other players' bottle. If their cap falls off, they drink, and put the cap back. We play with the "bulldozer" house rule. A player that has finished his bottle can roll it towards an opponent's bottle. If the cap falls off, the victim of the bulldozer must drown his beer. Since his bottle his empty, he gets a chance to bulldoze someone else. This can obviously result in some serious drinking.
3. Pyramid
Split a deck of cards in two. Lay the first half face down on the table, in the shape of a pyramid (one on top, two in the second row, an so forth). Distribute the other half to the players. Each round, starting from the base of the pyramid, a card is turned face up. If you've got a card of the same value in your hand, you can have someone drink a mouthful of beer (in the second row, it's two mouthfuls, the third is three, etc). You can also try to BS an opponent. If you get caught BSing you have to drink the mouthfuls you gave with a double penalty. Similarly, if you're accused of BSing and it turns out you told the truth, the accusator drinks at douple penalty.
4. Bizkit
My favorite one. It's played with two dices.
Any double: you give someone the quantity of mouthfuls shown on the dices.
3: you are the bizkit. Expect some punishment. If you're already the bizkit, you're double bizkit, which means you drink at double penalty. This rules stacks up indefinitely.
7: nothing happens, pass the dices to the next player
8: you can create a new rule, or suppress a current one. Rules must target the group or the bizkit. You can't make up an arbitrary rule that targets an individual. Popular choices include having the bizkit drink everytime someone else drinks, having the bizkit drink everytime he makes someone drinks, etc. Rules do stack, so it can get pretty ugly for the bizkit. You could also go softer and for instance make mouthfuls "divisible" i.e they don't have to be given to the same player all at once.
9: player on your right drinks
10: player on your left drinks
11: tournée générale
12: you get to distribute a whole ****ing lot of mouthfuls (see first rule).
You throw the dices for as long as someone drinks as a consequence of your action. Non-doubles below seven count as a seven.
5. Links
Shuffle and distribute the deck. Players must keep their hand face down on the table. First one draws first card in his hand and puts it on the table. A link is created when the card you played is the same number or color as the player immediately to your left or right. Links can extend to the whole table. Everyone part of the link drinks as many mouthfuls as there are participants in the link.
1. Buffalo
Lasts until you die and begins when you are baptized by another buffalo. The ritual is to pledge allegiance to the rules of buffalo and then drown a pint with a quarter thrown in it. You then swallow the quarter, and spit it back in your baptist's hand. It is said the only way to opt out of being a buffalo is to find the quarter, which incidentally the baptist will often choose to throw in the sewers as a precaution.
EDIT: the rule of buffalo being, of course, that you if you get caught drinking alcohol from your non-proficient hand by a buffalo, you must finish your glass one-shot.
2. Caps
Each player puts a bottle of beer in front of him, and places the cap face down on top of it. Everyone starts with a few caps in their hand and throws them at the other players' bottle. If their cap falls off, they drink, and put the cap back. We play with the "bulldozer" house rule. A player that has finished his bottle can roll it towards an opponent's bottle. If the cap falls off, the victim of the bulldozer must drown his beer. Since his bottle his empty, he gets a chance to bulldoze someone else. This can obviously result in some serious drinking.
3. Pyramid
Split a deck of cards in two. Lay the first half face down on the table, in the shape of a pyramid (one on top, two in the second row, an so forth). Distribute the other half to the players. Each round, starting from the base of the pyramid, a card is turned face up. If you've got a card of the same value in your hand, you can have someone drink a mouthful of beer (in the second row, it's two mouthfuls, the third is three, etc). You can also try to BS an opponent. If you get caught BSing you have to drink the mouthfuls you gave with a double penalty. Similarly, if you're accused of BSing and it turns out you told the truth, the accusator drinks at douple penalty.
4. Bizkit
My favorite one. It's played with two dices.
Any double: you give someone the quantity of mouthfuls shown on the dices.
3: you are the bizkit. Expect some punishment. If you're already the bizkit, you're double bizkit, which means you drink at double penalty. This rules stacks up indefinitely.
7: nothing happens, pass the dices to the next player
8: you can create a new rule, or suppress a current one. Rules must target the group or the bizkit. You can't make up an arbitrary rule that targets an individual. Popular choices include having the bizkit drink everytime someone else drinks, having the bizkit drink everytime he makes someone drinks, etc. Rules do stack, so it can get pretty ugly for the bizkit. You could also go softer and for instance make mouthfuls "divisible" i.e they don't have to be given to the same player all at once.
9: player on your right drinks
10: player on your left drinks
11: tournée générale
12: you get to distribute a whole ****ing lot of mouthfuls (see first rule).
You throw the dices for as long as someone drinks as a consequence of your action. Non-doubles below seven count as a seven.
5. Links
Shuffle and distribute the deck. Players must keep their hand face down on the table. First one draws first card in his hand and puts it on the table. A link is created when the card you played is the same number or color as the player immediately to your left or right. Links can extend to the whole table. Everyone part of the link drinks as many mouthfuls as there are participants in the link.
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