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Real life and Civilization games - how close?

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  • #16
    Originally posted by Whaleboy
    Are we only dancing with this months DL's now?
    I read that as "Are we only dancing with this month's cow?"

    I was going to have to cry, if there were monthly replacements
    "I predict your ignore will rival Ben's" - Ecofarm
    ^ The Poly equivalent of:
    "I hope you can see this 'cause I'm [flipping you off] as hard as I can" - Ignignokt the Mooninite

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    • #17
      I cannot read the article. Anyway the subject is interesting.

      Strategy games (Civ., chess, go) teach us to anticipate which is the most usefull thought in all circumstances of the real life. You learn better and quicker if the AI or the opponent is good, but even when it/he is bad your anticipating will make things better except the fun which disappears soon when the AI/opponent is too bad.
      Statistical anomaly.
      The only thing necessary for the triumph of evil is for good men to do nothing.

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      • #18
        It doesn't get any closer than ApolyCon 06!

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        • #19
          In order to truly simulate a propaganda war you'd need to program the computer to truly repond like a community of humans. The computer would have to think like humans. In order to write such such a program the programer would have to have a truly comprehensive knowledge of human psychology. Since no one understands the machinations of the human mind, then such a program can't be written.
          "I say shoot'em all and let God sort it out in the end!

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