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  • I need a new game.

    Civ 4 is boring me, Victoria has been beaten so many times it is no longer fun, I've moved paste EU2, Never Winter Nights was great but is old, and Pirates didn't keep my attention for long so I'm now looking for a new game to play. I tend to buy 1-2 games per year and then just keep playing them for a long time plus I like to avoid any games which require fees to play. Any suggestions?
    Try http://wordforge.net/index.php for discussion and debate.

  • #2
    football manager 2006
    "The Christian way has not been tried and found wanting, it has been found to be hard and left untried" - GK Chesterton.

    "The most obvious predicition about the future is that it will be mostly like the past" - Alain de Botton

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    • #3
      Too bad we don't have an Other Games forum ...

      Oblivion will be coming out shortly ...
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

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      • #4
        That forum is for discusing the merits of individual games which is not what I'm trying to do. Instead I want suggestions of what games people are currently playing and which ones they think I'd likely enjoy. Very different.
        Try http://wordforge.net/index.php for discussion and debate.

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        • #5
          Oblivion!! Must-get if you have the comp to run it.

          Ships to stores tomorrow, and it's definitely a game that you can keep playing for a loooong time.
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #6
            The graphics on Oblivion look pretty sweet.
            Try http://wordforge.net/index.php for discussion and debate.

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            • #7
              Pfft, forget graphics. It's all about gameplay . And that sounds awesome, Oblivion's main features are actually the ones that were very weak in Morrowind - NPCs and quests. I think it will be a very strong GOTY 2006 candidate.
              Solver, WePlayCiv Co-Administrator
              Contact: solver-at-weplayciv-dot-com
              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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              • #8
                Originally posted by Solver
                Pfft, forget graphics. It's all about gameplay . And that sounds awesome, Oblivion's main features are actually the ones that were very weak in Morrowind - NPCs and quests. I think it will be a very strong GOTY 2006 candidate.
                Funny- I thought those were Morrowind's strong points, and the weak point was combat...

                But there we go.

                TES: IV: Oblivion is the game to watch at the moment.

                Hopefully my preordered Special Edition from Play will arrive on or before Friday.

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                • #9
                  Originally posted by Oerdin
                  That forum is for discusing the merits of individual games which is not what I'm trying to do. Instead I want suggestions of what games people are currently playing and which ones they think I'd likely enjoy. Very different.
                  It's actually intended for both purposes.
                  <Reverend> IRC is just multiplayer notepad.
                  I like your SNOOPY POSTER! - While you Wait quote.

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                  • #10
                    Oblivion

                    Will pick it up on the first day .
                    “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                    - John 13:34-35 (NRSV)

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                    • #11
                      Funny- I thought those were Morrowind's strong points, and the weak point was combat...


                      How exactly could NPCs be a strong point of Morrowind? Most of them had generic dialogue, some had extra quest-related topics, but only a handful of NPCs were actually with unique dialogue and all that. Plus, the NPCs never did anything, 95% of them would just stand where they were, with the other 4% requiring escort and only 1% doing more interesting things. How is that a strong point?

                      Then again, if you liked that stuff in Morrowind, you should be overexicted about Oblivion .
                      Solver, WePlayCiv Co-Administrator
                      Contact: solver-at-weplayciv-dot-com
                      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                      • #12
                        Originally posted by Solver
                        Oblivion!! Must-get if you have the comp to run it.

                        Ships to stores tomorrow, and it's definitely a game that you can keep playing for a loooong time.
                        Obviously, this is a very well informed recomendation.
                        Rethink Refuse Reduce Reuse

                        Do It Ourselves

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                        • #13
                          If you played Morrowind it is .
                          “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                          - John 13:34-35 (NRSV)

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                          • #14
                            Absolutely so .
                            Solver, WePlayCiv Co-Administrator
                            Contact: solver-at-weplayciv-dot-com
                            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                            • #15
                              Originally posted by Solver
                              Funny- I thought those were Morrowind's strong points, and the weak point was combat...


                              How exactly could NPCs be a strong point of Morrowind? Most of them had generic dialogue, some had extra quest-related topics, but only a handful of NPCs were actually with unique dialogue and all that. Plus, the NPCs never did anything, 95% of them would just stand where they were, with the other 4% requiring escort and only 1% doing more interesting things. How is that a strong point?

                              Then again, if you liked that stuff in Morrowind, you should be overexicted about Oblivion .
                              It's all relative.

                              NPCs were more interesting than combat, as were the quests.

                              The strongest part of the game by far was the editor however.

                              In any case, the sheer volume of NPCs and the sheer number of dialogue trees were pretty good at the time, might I remind you.

                              You make it sound like every RPG that is worth talking about has moving NPCs with miles of dialogue, and that is simply not the case. Infact I'd be hard pushed to name another game (apart from Oblivion) which has NPCs who have an actual daily routine and eat, sleep, work.

                              At best they move around a litte bit, but in the overwhelming majority, they just stand there.

                              It's easy to say that the NPCs in Morrowind were rubbish compared to the ones in Oblivion, but that is in retrospect, at the time, the NPCs in Morrowind were a strongpoint.

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