The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
RolandtheMad -- whenever you use realspace to move from place to place (not reccomended until you have good engines), a fuel scoop picks up energy at a slow but constant pace. When you get your engines to a level where you can move anyplace in one turn (around level 10?), you should def. get one and start realspacing places; before that, you only need one if you plan to realspacing around a lot (which depends on where you're going, how often you're going there, and how long it takes you to complete a realspace move).
-- adaMada
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
Ok I`ve read the FAQ and the Newbie guide, but they really don`t detail the game that much. what are all the different technology upgrades for? I know hull gives you cargo space - but what is power for? Cloak?
I guess I could be wrong -- but I think that those are some of the functions cloak performs. I also think if you're in a sector with someone with a much higher cloak than you have scanners, you often can't see their ship at all, though I don't know the formula for figuring it out...
-- adaMada
Civ 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
Comment