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Strategy: Finding the Enemy

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  • Strategy: Finding the Enemy

    One of the most challenging components of gameplay in TW is finding your enemies' base before they find yours. Unless they go and overload the sectors leading into their bubble with planets, it is pretty hard to figure out where they are hiding. I have tried several methodologies in the past: e-probing bubbles, dropping fighter clouds, and placing limpet mines, all with a limited degree of success but no real consistency.

    Just today I thought of a new strategy, one that is time/labour intensive, but has produced a very potent search and destroy procedure.

    1: right from the second or third day of the game, eprobe bubbles, about 10-15 a day. Start with the big ones and work your way down to the small ones. Use a helper with a database so you know which bubbles you have already probed, and don't probe them again.

    2: when you want to find a base, go through your database of bubble probings (in swath, get sector descriptions for all bubble sectors) and get port reports on all the ports in every bubble.

    3: if there is even a single fighter in the sector, you will be unable to get any information on the port.

    4: fire an eprobe there and t-warp to a nearby sector, then warp next to the closest occupied sector and scan.

    5: it may just be a single fighter, but if it is the enemy base, you will want to warp in very carefully and holo-scan to keep an eye out for defenses.

    Ever Ingenious,
    Aeturneus
    Last edited by aeturneus; November 25, 2001, 18:24.
    "There are but two powers in the world, the sword and the mind. In the long run the sword is always beaten by the mind."
    - Napoleon Bonaparte

    Visit the Tradewars 2002 Forum

  • #2
    And if you wanna do ANY good in the game, don't tell other people strategies.
    MacBurbels! the hottest restaraunt in the galaxy. Jolly meals come with three different stuffed animals: Snake, Puppy, and Rhinocerous!

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