It's apparent now that the game allows me to restrict people from logging on based on the number of times they've been blown up, not necessarily how many times they've been *killed*.
Since some of you didn't equate getting podded to being blown up, and therefore were (ahem) somewhat cavalier with how often you allowed yourselves to be podded, I've set the times blown up restriction to 10. That is, if you are BLOWN UP ten times, you're gone.
I have not altered anyone's number of times blown up, and will only do that on a case-by-case basis if you can show that the game erred in attributing an extra blowup to you when you were in fact only blown up once (a la Urban Ranger).
This means that if you are podded and then your pod is destroyed, that counts for TWO "blow ups" against your total.
Also, for those of you wondering how you could pod five times in a game and still be allowed to play, it's just that the game only checks on login, so you can get podded 25 times in a game and stay in as long as you have turns and time left. Once you quit, you won't be allowed back in.
Dan
a.k.a. Maximus Ire
Since some of you didn't equate getting podded to being blown up, and therefore were (ahem) somewhat cavalier with how often you allowed yourselves to be podded, I've set the times blown up restriction to 10. That is, if you are BLOWN UP ten times, you're gone.
I have not altered anyone's number of times blown up, and will only do that on a case-by-case basis if you can show that the game erred in attributing an extra blowup to you when you were in fact only blown up once (a la Urban Ranger).
This means that if you are podded and then your pod is destroyed, that counts for TWO "blow ups" against your total.
Also, for those of you wondering how you could pod five times in a game and still be allowed to play, it's just that the game only checks on login, so you can get podded 25 times in a game and stay in as long as you have turns and time left. Once you quit, you won't be allowed back in.
Dan
a.k.a. Maximus Ire

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