If you remember, I was also against the no backstab rule, but have since changed my position because Dans will be creating a tournament game.
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"There are but two powers in the world, the sword and the mind. In the long run the sword is always beaten by the mind."
- Napoleon Bonaparte
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Seeing this might be a tournament game, here's what I ask for:
1. 5000 sectors. It shouldn't be any bigger, because I hear that there may be around 20 players and that would be almost too big. I would have liked 3000 sectors, but 5000 is what most people want, and I'll go with it.
2. Higher Terra Colonist Regen. In the previous game, there were very few availible.
3. As for other universe settings, I say leave it to the defaults for a universe this size, or let the more knowledgable in such things handle it.
4. Triple Elimination. Sometimes accidents happen.
5. No backstabing takes effect late in the game. This would give people time to decide whether the corp they're in is any good. As the number of players in the game shrink to around 10 or so, then people should be well set, and shouldn't have to quit. The "No backstabing rule" should take effect then because this is the most important time for a corp (while the beginning is less important). At this point you should finish the game in the corp.
6. The winner should be the last corp or the last individual. The last corp can only win if there are no individuals left either.
7. Allow secret alliances. This is very important to a multiplayer game. It adds to the complexity of the game. Perhaps it might be seen as a cheap way to get control of the universe, but those who do make alliances have to do it with caution, remembering #4, and #5 in my list. Because of those two things, it may be good or bad to do it, its their decision.
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