Hello everybody. I've always loved big strategy games, but never heard of this one till a few days ago, when i was perusing the Apolyton boards. Looks fun, especially when the powers that be start beating each other up.
Anyway, a number of questions. I haven't seen these addressed in any of the threads, so either there aren't any answers, or everyone knows the answers.
(1) Mapping. Is the map set up in such a way that no warp lines cross? Is there any "scale" to it? (i.e. if correctly laid out, is a sector some approximate distance?) Can it be represented on a flat surface without warp lines crossing, or perhaps on the surface of a sphere? Or is it in fact a three-dimensional manifold? I have yet to see a sector with more than six warps. Does this indicate a hex grid, or a cubical grid? How big is the map, i.e. assuming one takes the most direct route, what is the farthest one can travel between two sectors? I'm just trying to neaten my maps up, but perhaps that is pointless. Should I go buy some tinker toys, or just rob the chem department of their carbon molecule model kits?
(2) What's a DL? What does IIRC mean? Do the helper scripts do anything that I cannot (besides being much faster?)
(3) Are there any set algorithms for best prices at ports? Obviously, there is some kind of supply/demand curve at work at them.
(4) Where can I learn about the basics of attack and defense? I'm not quite sure what I need right now, since I don't know how these work (and I'm not really in a position to experiment). E.g. how good are shields and fighters compared to each other? How do you capture a ship instead of destroying it? If I've got 100 figs and 100 shields on a Scout Marauder, what can it stand up against? I'm absolutely clueless here.
(5) Assuming I do not belong to a corporation, can I operate more than one ship at a time? Can I run them simultaneously, or do "I" need to be at the controls of them to make them go?
(6) Why can't we just all get along and love one another?
thanks
-rad
Anyway, a number of questions. I haven't seen these addressed in any of the threads, so either there aren't any answers, or everyone knows the answers.
(1) Mapping. Is the map set up in such a way that no warp lines cross? Is there any "scale" to it? (i.e. if correctly laid out, is a sector some approximate distance?) Can it be represented on a flat surface without warp lines crossing, or perhaps on the surface of a sphere? Or is it in fact a three-dimensional manifold? I have yet to see a sector with more than six warps. Does this indicate a hex grid, or a cubical grid? How big is the map, i.e. assuming one takes the most direct route, what is the farthest one can travel between two sectors? I'm just trying to neaten my maps up, but perhaps that is pointless. Should I go buy some tinker toys, or just rob the chem department of their carbon molecule model kits?
(2) What's a DL? What does IIRC mean? Do the helper scripts do anything that I cannot (besides being much faster?)
(3) Are there any set algorithms for best prices at ports? Obviously, there is some kind of supply/demand curve at work at them.
(4) Where can I learn about the basics of attack and defense? I'm not quite sure what I need right now, since I don't know how these work (and I'm not really in a position to experiment). E.g. how good are shields and fighters compared to each other? How do you capture a ship instead of destroying it? If I've got 100 figs and 100 shields on a Scout Marauder, what can it stand up against? I'm absolutely clueless here.
(5) Assuming I do not belong to a corporation, can I operate more than one ship at a time? Can I run them simultaneously, or do "I" need to be at the controls of them to make them go?
(6) Why can't we just all get along and love one another?
thanks
-rad
)
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