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  • #31
    Was that last comment in-character or actually your own (out-of-character)?

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    • #32
      Even though you can make ludicrious amounts of cash, once you guys get ISSs it becomes MUCH harder for him..evil is not the easier way.. its a way to get lots of money fast.. money isnt everything though!

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      • #33
        True, which is why Fed Space is called The Great Equalizer. If Hutak doesn't leverage his easy gains soon, he'll lose what little chance he had anyway.
        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

        "Yin": Your friendly, neighborhood negative cosmic force.

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        • #34
          Hutak: I thought we already had that discussion.
          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

          "Yin": Your friendly, neighborhood negative cosmic force.

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          • #35
            quote:

            Originally posted by yin26 on 05-01-2001 02:55 AM
            Hutak: I thought we already had that discussion.


            Yeah, but your last comment looked awfully OOC.

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            • #36
              quote:

              Originally posted by RyanR on 04-30-2001 11:08 PM
              1 mil is *very* easy to get with 400 turns when you are evil. Just steal.. its a piece of cake..80 holds = ~$11,000 per two turns until you get busted.. which is not often if you have lots of exp.



              You're not going to make $11,000 on 80 holds. There's also a small problem of getting somebody pay you. Ports tend to fill up rather quickly and your profit goes down with each run.

              (\__/) 07/07/1937 - Never forget
              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
              (")_(") "Starting the fire from within."

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              • #37
                You must not be basing this on experience Urban Ranger. I can tell you I am playing a game RIGHT NOW in which I am doing.

                You are stealing back exactly what you sold to them. There is some leakage in profits but it is very little. The port can never "run out" as you say using this method. You go until you get busted. And yes, you do get at least 11,000 for 80 holds of equipment.
                [This message has been edited by RyanR (edited May 01, 2001).]

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                • #38
                  Hutak: For the record, I'm very happy that SOMEBODY out there is playing evil. I was thinking of being that guy, but then MarkG invited me to be his first member of Apolyton Co., so I thought that could be fun, too. I am a bit worried that the game is a bit unbalanced toward the Evil style of play, but since this is my first game, I'll have to see for myself.
                  I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                  "Yin": Your friendly, neighborhood negative cosmic force.

                  Comment


                  • #39
                    I'm happy to sacrifice myself for the good (evil) cause. As I said before, I picked up evil when I saw that everyone else was going to play a do-gooder.

                    For the record: Unlike other games, evil, in Tradewars, is the hard way to go. Good is the easy path. Not evil. Having said that, it doesn't prevent me from being good at it. Case in point: except for myself, what are the scores and death rate of evil players in the game? Now what are the scores and death rate of good players? Notice any differences? And that's just one example.

                    -Hutak
                    [This message has been edited by Hutak (edited May 01, 2001).]

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                    • #40
                      quote:

                      Originally posted by Hutak on 05-01-2001 11:55 PM
                      For the record: Unlike other games, evil, in Tradewars, is the hard way to go. Good is the easy path. Not evil. Having said that, it doesn't prevent me from being good at it. Case in point: except for myself, what are the scores and death rate of evil players in the game? Now what are the scores and death rate of good players? Notice any differences? And that's just one example.


                      There is a big difference between Hutak and other evil traders. He is a pro and others are a bunch of amateurs. I mean, he played as good until he had exp near 1000, enjoying fed space protection. Then, he quickly turned into evil side (probably jetting some colonialists into deep cold space). He needs alignment under -100 to be able to steal and high exp to steal high amounts of money and products without getting busted too often.

                      After that things go rather easy being as evil. He can easily make money to get cloaked every night (25t). As photon missiles are disabled he is completely safe in his cloak. He can boost easily his exp level further by detonating planets out there.

                      I'm not saying that playing evil is easy, but if you are good enough, it's a extremely profitable way to play TW2002 - and fun too! I'm glad that we have Hutak in our game as our worst mutual enemy.

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                      • #41
                        dont know....
                        he had only 45-46 figs on his merchant freighter...

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                        • #42
                          I don't care about my merchant freighters! I have more profitable things to do than bothering to protect them.
                          [This message has been edited by Hutak (edited May 02, 2001).]

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                          • #43
                            PLEASE! Is that why, Hutak, EVERY strat guide talks about getting your commision, an ISS then going Evil? Are you saying making 1,000,000 / day in credits doesn't give you an advantage over our 200,000 / day? Please. Fed Space is barely meaningful after a few days of playing anyway, and you can buy a cloak like candy.

                            So let's keep this for real, shall we?
                            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                            "Yin": Your friendly, neighborhood negative cosmic force.

                            Comment


                            • #44
                              O.K. Home from work and away from the stress of my day: Hutak, I think playing Evil is more COMPLICATED, if that's what you mean by "hard," then I agree with you. I jumped to a conclusion that you were saying that Evil is somehow a disadvantage, which obviously it isn't if you are a good player, which you might well be.
                              I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                              "Yin": Your friendly, neighborhood negative cosmic force.

                              Comment


                              • #45
                                Gee, what kind of job do you have Yin? It sure as hell doesn't seem to be putting you in a good mood!

                                I still stand by my opinion that, in this game, evil is an harder path than good (ie. the game mechanics are biased against evil players). I'll add, however, that I think the no proton torpedoes rule mostly even out that playing field.

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