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  • This is REDICULOUS!

    I first for a REBANG!!!

    Ok, I will be the "man" and bring it up first.....this game is basically a "route" for Corp #1...What the hell? Have you all been training since the last time we had an Apoyton TradeWars Game?!?

    This is REALLY getting rediculous with Corp #1 placing mines just out of Fed space all around Terra and the Starport.

    I for one, say ENOUGH. Rebang this puppy while my interest is still with the "game" it self....at this rate, my interest is rather short lived.

    If anyone else wishes to contrinue this "fiasco" I say go for it....but for me this is reallly rediculous....or have I said that already?

    Oh, and another thing - ONCE A GAME IS STARTED (IE "BANGED") NO RULES WILL BE CHANGED. PERIOD. If this happends again - I WILL leave. PERIOD. Have I made myself clear?

    If you all don't like my stance...then please do NOT invite me to another TW game. What Corp #1 did concerning the population levels on Terra - after our corp was hit by them is WRONG. When the population ratio was changed the game should have been considered null and void right then and there....but for some reason it wasn't.... Ok. Now I will speak/have spoken: ENOUGH!

    In my mind did Corp #1 win? Yes.

    Was it a fair and honest game? No.

    Gentlemen, we really need to discuss the rules of play here....or shall we just accept the status of: Ye who hosts the game shall make the rules and change the rules (in game) however he sees fit?!? If this is infact the case, then count me out.
    Last edited by Wittlich; December 4, 2004, 02:53.
    ____________________________
    "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
    "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
    ____________________________

  • #2
    Ok, first let me clarify something:

    Corp 1 did NOT take any colonists from terra on the day the colonist regen rates were changed. The rule change meant maybe 1750 extra colonists appeared on terra that day. Corp 1 has done no colonizing in the last week. Corp 1 in no way benefitted from the temporary change in rules, and the change in rules was not done to benefit Corp. 1

    I admit changing the rules during the game was inappropriate and apologize for doing so. I hope you can see why I might do it, and after the above clarification I hope nobody will think I changed the rules to give my corp some sort of advantage or disadvantage someone else.

    Secondly:

    I am just as interested in a balanced, competitive game as you are, Wittlich, and I certainly didn't invite people to this game and put hours and hours into setting it up in order to build up my ego in an easy win. I want this game to be fun for everyone, competitive, and challenging.

    Regarding the whole landslide victory thing... yes, SPQR has walked away with this game by many miles. We admit it. You admit it. Let me explain why.

    Before banging this game I looked up some strategies for evil and thought I would try them out this time.

    This is my first game ever as evil, at least I don't remember playing evil before (I did coach solarwind in one game as a split corp) and I never before made 10 million credits in one sitting as evil. As it is, Oerdin and I make more than 10 million every day working together.

    10 million credits is a huge amount of money and making all that money is the reason we won by so much. This success surprised me

    Nevertheless, strategic innovation tends to come in big leaps; remember when you first realized that building lots and lots of little cities in Civ 2 was a more efficient and faster growth strategy than having a medium sized empire?

    This evil strategy, called SST, is no less revolutionary.

    There is a rebang in the works. Burbel and I have been talking about how to ensure the next game is more competitive and balanced. One of the ideas was fixing the corps before the bang to ensure that they are balanced. Another idea was reducing the number of turns per day to make it more difficult for more experienced players to walk away with it. I encourage everyone to contribute to the discussion.

    I'll have more to say later.
    Last edited by aeturneus; December 4, 2004, 03:45.
    "There are but two powers in the world, the sword and the mind. In the long run the sword is always beaten by the mind."
    - Napoleon Bonaparte

    Visit the Tradewars 2002 Forum

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    • #3
      Solar got all of the colonists on the one day where it was changed. MarkG protested and the rate was changed back to the original setting without SPQR taking a single colonist on that day or the next.
      Try http://wordforge.net/index.php for discussion and debate.

      Comment


      • #4
        One way the game might be able to stay fun for everyone is if everyone can improve their strategies - I would like the opportunity to work with some new people next bang, and Oerdin can take what he knows and work with some other people, and the game will be competitive and people will exchange knowledge.
        "There are but two powers in the world, the sword and the mind. In the long run the sword is always beaten by the mind."
        - Napoleon Bonaparte

        Visit the Tradewars 2002 Forum

        Comment


        • #5
          a new game should be started but let's leave this running as well. i'm builting a nice little sector as a learning experience
          Co-Founder, Apolyton Civilization Site
          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
          giannopoulos.info: my non-mobile non-photo news & articles blog

          Comment


          • #6
            Originally posted by MarkG
            a new game should be started but let's leave this running as well. i'm builting a nice little sector as a learning experience
            Do you have any suggestions to prevent the next game from playing out the same way? Or any preference for settings or corporations?

            Who can bring balance to the force?
            "There are but two powers in the world, the sword and the mind. In the long run the sword is always beaten by the mind."
            - Napoleon Bonaparte

            Visit the Tradewars 2002 Forum

            Comment


            • #7
              There are stilll questions concerning sector 2909 from both SPQR AND Apolyton - quite frankly, I feel that Apolyton betrayed me...and think I might have been better off alone... Yes, "Rock Terra" was dear to me.....and I want ANSWERS! How was it from one day to the next, there is only my lone planet......then, the next day, out of the blue, there are 4 other planets in the system along with a destroyed starport and hasmat out the ass...(I start to wonder WHAT is my corporation doing?)..and to top this all off, after the fact of me being dead (Yes, I stayed the night in Rock Terra's Citadel since all that Hazmat flying around, why not?) - Then, before I actually logged in - one of the pre-messages - ONE OF MY CORP PARTNERS (Do the math, we all know who it is) - sends me a message basically stating: Opps! sector 2909 should probably be evacualted since I "accidentally" told the sector to SPQR!

              How in the hell does one give out one of our main bases to the enemy?!?!

              I am not the one to point fingers, but Markos and I have our SOLID alibies.............Everyone else can do the math.
              (please don't force me to publish the message...but I will if forced to (yes I copied it) )

              So it would seem Markos, that we had a spy in our Corporation from the start...of course. this would go far in explaining SPQR's leaps.......but one still wonders why the "spy" did what he did.....what was in it for him?
              Last edited by Wittlich; December 4, 2004, 06:25.
              ____________________________
              "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
              "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
              ____________________________

              Comment


              • #8
                No one told us where your sector was. We've mapped around 85% of the universe and we decided to go hunting all the deadends for people's home worlds. Using Swarth it's very easy to keep track of things. Also we put up the nav haz as a was to deter people trying to take the sector back. Since we have trans warp drives we don't have to go through the nav haz we just jump from safe sector to safe sector.
                Try http://wordforge.net/index.php for discussion and debate.

                Comment


                • #9
                  BTW SPQR got so far ahead because a properly played evil will make 10-12 million credits per day SSTing. With that kind of cash you can put mines and fighters every where.

                  Basically, you want to sign in ASAP after the bang so you can start e-probing before people put up figher clouds and then you put fighters EVERY WHERE in order to prevent other people e-probing as much of the universe as you. The strategy is to map everything and to prevent everyone else from doing the same.
                  Try http://wordforge.net/index.php for discussion and debate.

                  Comment


                  • #10
                    1) the extra planets was from burbel trying to get an oceanic planet (which was succesfull eventually)

                    2) the haz from the destroyed port was created from me doing an sbb only minutes before burbel suggesting that an sbs would be better since equipment cant be produced in decent amounts and we would need an equipment-selling port for upgrades

                    3) it was a terrible idea to spend the night on the planet. we hadnt built significant defences

                    4) i'm unsure what burbel meant with the message, i think the port destruction was noted in the daily log including the sector number

                    5) according to aeturneus, the existance of 2909 was known to SPQR a lot earlier than the attack. they evilly left us spend our time building it

                    6) as you can understand i think your accusations are wrong. it would be really silly to play such a game against us and i dont think burbel is silly
                    Co-Founder, Apolyton Civilization Site
                    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                    giannopoulos.info: my non-mobile non-photo news & articles blog

                    Comment


                    • #11
                      Originally posted by aeturneus
                      Who can bring balance to the force?
                      well for a start, knowledge exchange is a good thing

                      for example i didnt know of the tactics oerdin just described and never made than kind of cash

                      on the other hand i didnt start playing from day 1 and spend my first 3-4 days geting blown up. so much for competition
                      Co-Founder, Apolyton Civilization Site
                      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                      giannopoulos.info: my non-mobile non-photo news & articles blog

                      Comment


                      • #12
                        Right, sorry Wittlich, I popped the port to build a SBS, didn't know that NavHaz would be created. It was noted in the daily log that a port was destroyed in 2909. If Aeturneus and Oerdin never checked the log, we would have been fine. If they ever did, well, they at least knew to come and check out 2909, and see what happened there.

                        That's why I popped a couple of other ports that day, to try and make it look like I was on some crazy new strategy. Guess that didn't help.

                        Also, in terms of me helping SPQR, perhaps you didn't notice their two home sectors that I captured/cleared out, moving the colos to Rock Terra. I think that they noticed. Almost 4,000 of the colos there were from SPQR planets our corp took.

                        What drove the point home to me was this; here we were, getting our sector developed, and I had just gone very good in alignment by attacking Corp #1s fighters. When Aeturneus found me at the Stardock, and I saw that he had 50k figs, I knew we were finished, as I had destroyed by that time another 20k deployed figs, and barely had 10k left to me.

                        I'm all for a rebang, now that we've gotten a chance to see who will play, and who won't, and that there are some new strategies needed...

                        Comment


                        • #13
                          OK I think Wittlich made a good point about discussing rules in his first post - I've made a rebang thread, and I'd appreciate it if you guys would discuss the rules of play, the settings, and try to work out fair teams. Please continue this discussion in the rebang thread.
                          "There are but two powers in the world, the sword and the mind. In the long run the sword is always beaten by the mind."
                          - Napoleon Bonaparte

                          Visit the Tradewars 2002 Forum

                          Comment


                          • #14
                            Mark, SST stands for Steel Sell Transport. It takes two players to do correctly; one evil player to steal and one other player to tow the other guy around. Basically you get two maxed out Colonial Transports with 250 hold and the other guy has a tow vehicle (ISS works well). Each of the red's turns are worth gold so you don't want him to use any turns doing anything but SSting thus the tow vehicle moves both Colts to star ports that buy equipment. Once your in place you steal equipment from the 1st Star Port, sell it back to the people you just stole it from, then use the transporter to beam over to your other Colt. Repeat until out of turns.

                            Swarth has a script which automates everything and I can complete a thousand turns in about 20 minutes with 10-12 million to show for it.
                            Try http://wordforge.net/index.php for discussion and debate.

                            Comment


                            • #15
                              I was just messing around last night and checking out one of Apolyton's home sectors when I hit a piece of nav haz and one of my own photons went off making me lose 1970 turns.

                              We all know where each other's main sectors are but the truth is SPQR hasn't even been playing for three days now. Since everyone decided the game is over what's the point of going on? I see that Burbel tried to invade Ferringal but even if we don't play for a week he's not going to suceed where as we could have destroyed 2295 three days ago. When you have 20 times the fighters of everyone else it's easy to invade.

                              Still, I suppose I should have gone back after midnight and moved my ship so Burbel wouldn't have destroyed it but the truth I couldn't be bothered. The game is already over.
                              Try http://wordforge.net/index.php for discussion and debate.

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