The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Additions in v1.04f:
* Added autopatching ability via GameSpy
* Added the Pillage ability to Armies
* Added confirmation message for building outposts on top of colonies.
* Added ability to airlift to and from airfields.
* Added ability to airdrop from airfields.
* Added confirmation message for building airfields on top of colonies.
Changes in v1.04f:
* Removed Explore action from Cruise Missiles.
Fixes in v1.04f:
* Fixed several Multiplayer stability issues.
* Fixed bug with being unable to contact players who have used the espionage screen
* Fixed bug that caused players to win when they, in fact, lost.
* Fixed bug with draft button not updating in MP.
* Fixed memory leak with advisor screens.
* Fixed crash with advisor screens.
* Fixed bug with multiple advisor screens being open.
* Fixed bug with era not advancing.
* Fixed crash on replay screen.
* Fixed bug with goody huts not redrawing properly in some cases
* Fixed bug that caused starting locations in scenarios to be incorrect
* Fixed bug that caused civilopedia entries to be incorrect on the espionage screen
* Fixed bug that caused cities with air units to be unable to be captured in Multiplayer.
* Fixed bug that caused air units to not be destroyed if they are not in a city.
* Fixed bug that caused Play-By-Email mode to not function.
* Fixed bug that caused barbarians to receive victory points.
* Fixed typo in password popup.
* Fixed redraw bug that occurred after capturing/destroying airfields, towers, outposts, and colonies.
* Editor: Fixed bug causing invalid prerequisites after changing a tech's era
* Editor: Fixed bug causing commas to be added to some fields on the tech property page
* Editor: Fixed bug causing non-numeric characters to be allowed to be entered on the terrain property page
* Editor: Fixed bug that caused tech rate to have a comma in it
Una pregunta, cuando juegas en un mapa predefinido, como la tierra p.e., antes de empezar la partida le puedes decir que los recursos los ponga aleatoriamente ¿no?
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