Yesterday, I started to play a game with my scenario "Drole de guerre" (recreating the german offensive against France and the Benelux in 1940) and I realized it had any bugs. So I started to correct them and finished inmediatly.
I will upload the new version to my website asap, but I'd like to add a new event: Dunkerke.
It will be something like this:
@IF
CITYTAKEN
city=Calais
attacker=Germans
defender=French
@THEN
TEXT
The germans have surrounded northern allied troops capturing Calais! Every allied unit in the zone has order to reach the coastal city of Dunkerke for evacuation.
ENDTEXT
MOVEUNITS
?????
JUSTONCE
@ENDIF
My questions are:
How exactly does the "moveunit" order works?
Will the allied units try to reach Dunkerke in spite of having german units at their side? If not, How could I solve it?
I will upload the new version to my website asap, but I'd like to add a new event: Dunkerke.
It will be something like this:
@IF
CITYTAKEN
city=Calais
attacker=Germans
defender=French
@THEN
TEXT
The germans have surrounded northern allied troops capturing Calais! Every allied unit in the zone has order to reach the coastal city of Dunkerke for evacuation.
ENDTEXT
MOVEUNITS
?????
JUSTONCE
@ENDIF
My questions are:
How exactly does the "moveunit" order works?
Will the allied units try to reach Dunkerke in spite of having german units at their side? If not, How could I solve it?
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