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The War of the Oranges --- Help pleez!

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  • #16
    Might not be as hard to convince as you think.

    Been considering two concepts, both have never been done.

    The first is indeed the war in Spain, 1807-1814.

    What would be different is that only the Spanish could build Regulars, the French And British would come via recuring events.
    This would force the players to preserve their armies for fighting, instead of stock-piling the best units for a late blitz.

    The French could build conscripts and could research their infantry, which would be at the end of tech tree.
    Only seige artillery would be available, and then only be event, so if it's lost, it's gone forever

    The British would be in a similar situation, but would have the only navel units, and these would only be transports. Historically, the French could not hinder British sea movement, and bombardment is too extreme in civ-2, so it wouldn't exist. The British would be able to build Porteguese units at start, but no other infantry. Their artillery would be the same as the French, and they would have as research option leading to KGL, Regulars, and special troops, called Rifles, that would move as moutain troops.

    Cavelry would be as the other branches, in limited supply, so it would have to be husbanded.

    Both powers would have a few leaders (Soult, Messina, Suschet, and Joseph) for the French, and for the brits Wellington, Moore, Beresford, and Uxbridge.

    The only other power would be Spain, which would have a terribly weak infantry unit, but a farly powerful and cheap partisan type, with a smaller mix of horse and artillery.

    This is just a setch outline of ideas, if I ever do it, it could change radically.

    The other concept would be Caesar's conquest of gaul.

    Some similar concepts would be used, the Romans only getting Cohorts and other units via events, while trying to subdue a hostile Gaul.
    The Romans could only build auxilleries for garison, with all there best units at the end of the tech tree, almost unreachable.

    The problem with this is research, finding a good atlas of cities in Gual, correct tribal strength, and so forth, but the idea would be to fight the campaign.

    Both ideas would run against normal civ-2 principles.
    Bigger, better cities wouldn't help a lot, as there would be little to build, so combat and siegies would have to be approached carefully. In either, a recklass player would find his units gone, and no way to replace them.

    But this may never see the light of day, as I have little free time.
    I believe Saddam because his position is backed up by logic and reason...David Floyd
    i'm an ignorant greek...MarkG

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    • #17
      Chis,

      It sounds like you have plenty of good ideas there. My advice would be to retain the possibility of diplomatic realignments and scientific advances. (Which you seem to be doing).

      It may not make so much historical sense, but it makes for a much better Civ game, in my opinion.

      John

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