The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I have to tweak one last thing in the tech tree and It'll be ready. After that I will send it to Fiera to upload to his page from where everyone will be able to download it.
It is well balanced and all civs are playable... except maybe the neutro germans who get their ass whiped in the first turn maybe... It runs all the way from the Austro-Prussian war of 1866 through to 1939 I believe.
I downloaded the test version, it looks interesting, and the time period is simmilar to the one of Imperialism (I think?). I've not played it yet, but I've read the readme. It seems very interesting. But we need a scenario with 7 playable nations right?
I just started a game as Prussia, first thing that happens when I try to start negotiations whit the other germans is that they offer me the tech "not german" I think that is a bug, right?
The tech should be set to no no and not nil nil, as it is.
This goes for all nation specific techs in the scenario.
The Italians broke thier alliance whit me becouse I wouldn't give them, "Deutshe tech" and many small cities in Russia are being destroyed by barbarians (not captured, they are so small that they are derstroyed), the barbarians around Warsaw didn't attack the city, they went north instead (where I had placed troups in anticipation of the city becoming barbarian so that I could take it).
When I conquered an austrian city neutral infantry popped up around it as partisans.
Apart from this I really like the scenario and the period it depicts.
[This message has been edited by Henrik (edited March 24, 2001).]
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