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Segunda Encuesta VI Progressive Game. C3C ¿Cambiamos?

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  • #46
    Yo todavía no tengo el C3C.
    Cuando la gente tiene lo suficiente para vivir,
    se advierte que no sabe para qué habría de vivir.
    Viktor Frankl

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    • #47
      Amidala, a todo esto ¿no deberias ser princess? ¿pusiste "female" en el profile? porque queen si hay ¿no?
      Campeón 2006 Progressive Games
      civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
      civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic

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      • #48
        no, me parece que son titulos personalizados que dan los admin.
        >>> El cine se lee en dvdplay <<<

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        • #49
          Gracias Niessuh y CP por lo detallistas , me voy a fijar en el profile creo que puse lady .......

          Sera por eso ....?

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          • #50
            modosilencioso : On
            pschhhh... a los que le falta el C3C.. ¿habeis pensado en que os lo traigan las mulitas de los Reyes Magos?.
            Yo se lo pedí a la mía... y me lo trajo.
            modosilencioso : Off

            Por cierto... si hay jarana contad conmigo. Lo tengo instalado y en perfecto estado de funcionamiento.
            Sólo teneis que decirme... qué hay que hacer.
            ¡Hazlo, o no lo hagas... pero no lo intentes!
            (El Maestro Yoda a Luke Skywalker en Dagobat - Star Wars V)

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            • #51
              Ya lo tengo

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              • #52
                Gracias a la ayuda de slayer...I'm Readyyy!!
                "Todos piensan en cambiar el mundo, pero nadie piensa en cambiarse a sí mismo". Tolstoi
                "El tiempo es un fuego que quema, yo soy ese fuego". Jorge Luis Borges
                "El mundo no está amenazado por las malas personas, sino por aquellos que permiten la maldad". Albert Einstein

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                • #53
                  Ok, la mayoría tiene C3C, así que la próxima edición la jugaremos con Civilization III Conquests, lo único que me hace falta saber es si la actualización 1.02 provoca algún cambio inesperado en el .exe del juego.
                  «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

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                  • #54
                    No, no toca el exe para nada.
                    Cuando un dedo señala la luna, los tontos miran el dedo. (del Mayo francés)

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                    • #55
                      Bien, en ese caso nos actualizamos todos y listo.

                      Jugaremos con la versión Civilization III Conquests v1.02
                      «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

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                      • #56
                        Originally posted by Kramsib
                        Bien, en ese caso nos actualizamos todos y listo.

                        Jugaremos con la versión Civilization III Conquests v1.02
                        *ejem* creo que la próxima semana sacan la 1.10

                        Creo que deberiamos esperar los cambios son importantes

                        BETA `C3C` PATCH NEXT WEEK

                        ---------------------------------------------
                        Updates BETA v1.10:
                        CIV III: CONQUESTS BETA v1.10
                        * Fixed issues with corruption

                        * Fixed issues with double gold being awarded

                        * Shifted minimap and unit info boxes slightly
                        inward to prevent problems with scrolling and
                        button-clicking.

                        * Re-enabled Intel optimizations from PTW.

                        * Fixed issue that caused scientific leaders to
                        use only the first name in the list.

                        * Fixed issue that caused selections on the
                        Foreign Advisor screen to be cleared.

                        * Modified combat calculations to make combat
                        appear less "streaky." Combat results are now
                        calculated multiple times before determining a
                        result. This should reduce spearman defeating
                        Tanks and other extremely frustrating combat
                        results.

                        * Optimized main menu code.

                        * Cleaned up INI preferences code

                        * Fixed issue with the audio preferences (sound
                        volume).

                        * Greatly improved the ability of Seafaring civs
                        to start near the coast. It should happen most
                        of the time now.

                        * Fixed numerous problems with Seafaring civs
                        starting near the coast in hotseat games.

                        * Implemented Seafaring civs starting near the
                        coast in MP games.

                        * Updated the interface on the world chooser
                        screen so selected options were more apparent.

                        * Fixed upgrade all bug (for units that do not
                        have the upgrade ability but are part of the
                        upgrade chain).

                        * Added feminine titles for Despotism,
                        Feudalism, and Fascism (for English default
                        rules only!).

                        * Editor: Added Flavors to the Import dialog.

                        * Corrected display of silk as luxury in city
                        view in Rise of Rome

                        * Corrected Scourge of God splash screen art in
                        Fall of Rome

                        * Build road/fort animations now show for
                        Legionary in Fall of Rome

                        * Cataphract now uses Ancient Cavalry art in
                        Middle Ages

                        * Corrected Mining tech art in Age of Discovery

                        * Text: Several civilopedia fixes (mostly
                        spelling, grammar, spaces)

                        ---------------- Features --------------------
                        * Implemented ability to enter a seed value on
                        the world setup screen. It is located in the
                        upper-right corner. Any character can be entered
                        as the seed. If the seed is 0 (the default), it
                        will generate the world normally. If every
                        character is a number, the value is interpreted
                        as the seed value and used to generate the
                        world. In all other cases, a hash table formula
                        is applied to the string to generate a unique
                        value that is used to generate the world. While
                        it is technically possible for two different
                        strings to evaluate to the same seed, it is
                        unlikely (i.e., SEED is not the same as DEES --
                        upper- and lower-case letters will yield
                        different results as well).

                        * Implemented the "Play Last World" option. This
                        option appears on the main menu after playing
                        the first SP random-map game. When chosen, the
                        player is taken to the world chooser with the
                        seed filled in and all the previous settings
                        selected. The player can make any changes or
                        keep the world exactly the same. Note that if
                        ANY changes are made on this screen, the map
                        that is generated will be different. Next the
                        player is taken to the player setup screen with
                        all the civs and settings from the previous game
                        selected. Again, the player can make any changes
                        or keep the settings the same. If ANY civs are
                        changed, player starting locations MAY change
                        (depending on the number of seafaring civs,
                        actually).

                        * Implemented support for CAPS LOCK to work as
                        the SHIFT key to skip unit movement animations
                        (so you don't have to hold shift for the AI's
                        turn to skip the animations).

                        * The MP timer values are now read from
                        scenarios (the default values remain unchanged).

                        * Editor: Added MP timer values to the Scenario
                        Properties. There are 3 values: Base, Per Unit,
                        and Per City (with defaults of 24, 1, and 3,
                        respectively). They represent the Base amount of
                        time per turn + the amount of time Per Unit +
                        the amount of time Per City (number of
                        units/cities used each turn are based on the
                        player with the most units and the player with
                        the most cities on that turn). The values can
                        range from 0-100. The higher the number, the
                        more time per turn. FOR INTENSE FAST MP GAMES
                        PLAY THE CONQUESTS FAST MP scenario that is
                        provided with the Patch.

                        -- Please Thank Mike Breitkreutz for his efforts!

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                        • #57
                          de acuerdo que sea con el 1.10

                          por cierto, porque no empezamos los preparativos esta semana para empezar ya cuando el juego este listo? Estoy ansioso de un progressive antes de navidad

                          (y esta vez si voy a micromanagear )
                          A true ally stabs you in the front.

                          Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                          • #58
                            pues si podriamos ir empezando las votaciones para en cuanto este listo el parche empezar

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                            • #59
                              Pero digo yo que el parche 1.10 ese tocará el exe, no ? Pues me parece que muchos de nosotros estaremos un tiempo sin poder jugar hasta que no salga su correspondiente nomepidaselputocd.
                              Dame argo mi alma ... necesito pc nuevo para jugar al CIV 5

                              CivELO:2556 (9º) (CIV3 Edition)

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                              • #60
                                Pues si lo tocará, y mucho....tendremos que esperar, quizás despues de navidades, que durante las fiestas no habrá tampoco tiempo de jugar entre atracón y atracón
                                Campeón 2006 Progressive Games
                                civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
                                civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic

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