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La primera rewiew de Conquest: Alucina, vecina

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  • La primera rewiew de Conquest: Alucina, vecina



    JUEGO GENERAL (épico):

    The English and Carthaginians are seafaring people now, while the Celts and Iroquois are agricultural.
    In addition to the unique units for the new civs, there are nine new units available to all players. An early naval unit that doesn't require resources can help you scout out your coastline, while a late era anti-tank unit (also not requiring any resources) can shift the weight towards the defensive player. There are some small tweaks to most of the existing units in the game as well. For the most part, these changes are fairly minor but the new defensive first strike capability of musketeers and the enslavement potential of some of the naval units definitely change the pace of the game. Bombers can now destroy ships through bombardment and submarines can choose which unit to attack when going up against a stack of enemies. Both these additions make these units much more effective than they were previously
    ¡nueve nuevas unidades! creo que hay una bateria antiaerea y el bote inicial de exploración, no se más.
    Lo de las unidades navales que capturan, primer golpe de los mosqueteros, sumarinos eligiendo blancos y bombarderos hundiendo naves....me quito el sombrero

    Five new Wonders have been added, primarily to the early portion of the game.
    the team has addressed a number of smaller issues that have a profound effect on the pace of the game. You can clear forests now in half the time it used to take, for instance. On the other hand, the maximum research time has been increased from 40 to 50 years. Players who rely on that 40-turn ceiling will find themselves falling farther and farther behind now. (Although, if it's taking you 40 turns, there are plenty of other problems to be dealt with.) Hurrying production is now 50% more expensive than it was before, making those rush jobs much more costly.


    ESCENARIOS:

    Rise of Roma:

    For the Roman player, whose Legions can also build roads, you can develop a fairly convenient road network relatively early in the game without sacrificing your military development.


    Mesoamérica:

    Three civs competing for cultural victory on a very small bit of habitable land

    Suddenly it's about capturing enemies and enslaving them. It's not unusual to see ownership of a worker change back and forth a couple of times before they finally make it to the city's altar.

    Pacific WWII:

    Geared as a massive naval battle with attendant island hopping, the real conflict here is between the Japanese and the Americans. Still the British and Chinese have plenty of opportunity to help sway things toward the Allied side. Although the American and Japanese experience is more engaging, you can find yourself influencing that conflict by taking part as a minor player. With so many units and such a large map, it seems like it takes forever to reach the 50th and final turn.
    Comete esto, Napoleon:
    Attached Files
    Campeón 2006 Progressive Games
    civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
    civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic

  • #2
    El mapa de la era de los descubrimientos está guapísimo


    Attached Files
    Campeón 2006 Progressive Games
    civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
    civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic

    Comment


    • #3
      WWII:
      Attached Files
      Campeón 2006 Progressive Games
      civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
      civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic

      Comment


      • #4
        Tiene muy buena pinta. Aunque lo de los legionarios que construyen carreteras estoy seguro de haberlo visto en algún escenario de Civ2...
        "Son españoles... los que no pueden ser otra cosa" (Cánovas del Castillo)
        "España es un problema, Europa su solución" (Ortega y Gasset)
        The Spanish Civilization Site
        "Déjate llevar por la complejidad y cabalga sobre ella" - Niessuh, sabio cívico

        Comment


        • #5
          a mi eso de que los portugueses nos quiten las islas canarias no me termina de convencer....

          Comment


          • #6
            ¿No se dice nada de una mejora del multiplayer?... ¿De corrección de errores?

            Comment


            • #7
              Originally posted by Jay Bee
              a mi eso de que los portugueses nos quiten las islas canarias no me termina de convencer....

              Comment


              • #8



                Esto viene mejor de lo que yo pensaba
                "Todos piensan en cambiar el mundo, pero nadie piensa en cambiarse a sí mismo". Tolstoi
                "El tiempo es un fuego que quema, yo soy ese fuego". Jorge Luis Borges
                "El mundo no está amenazado por las malas personas, sino por aquellos que permiten la maldad". Albert Einstein

                Comment


                • #9
                  .. y que hay del edito??

                  Fortune and Glory, here I come!!!.
                  Indiana Jones
                  Spanish Empire Civ for Civilization 5 (in Spanish/en Español)

                  Comment


                  • #10
                    ¿ Dice algo de EVENTS ?
                    «… Santander, al marchar te diré, guarda mi corazón, que por él volveré ». // Awarded with the Silver Fleece Medal SEP/OCT 2003 by "The Spanish Civilization Site" Spanish Heroes: "Blas de Lezo Bio" "Luis Vicente de Velasco Bio" "Andrés de Urdaneta Bio" "Don Juan de Austria Bio"

                    Comment


                    • #11
                      que salga ya por diosssssssssssss espero que no se retrase como el ptw, crucemos los dedos(todos)
                      "Gu sortu ginen enbor beretik sortuko dira besteak, borroka hortan iraungo duten zuhaitz ardaxka gazteak"

                      Comment


                      • #12
                        Hola, karviz bienvenido

                        Las preguntas, ni idea, el dia cuatro se las podremos hacer a MZ
                        Campeón 2006 Progressive Games
                        civ4 mods: SCSCollateral GrayAgainstBlue ProperCrossings
                        civ3 terrain: Irrigations Roads Railroads Borders Multimine Sengoku Napoleonic

                        Comment


                        • #13
                          Propongo que MZ abra un trhead y nos cuente "sus secretos"

                          Alfonso, podrías hacerle una entrevista para la web



                          Israel = apartheid

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                          • #14
                            ok, hablare con el y a ver si quedamos esta noche.
                            El futuro pertenece a quienes creen en la belleza de sus sueños.
                            - Eleanor Roosevelt

                            Comment


                            • #15
                              Cuesta mas rushbuildear?!

                              dios mio, si antes era carísimo, ahora..... x_x

                              deberían hacer que ciertas techs suban el valor de los workers de forced labor... ahora no voy a rushbuildear por nada del mundo...
                              Indifference is Bliss

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