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Preview/Sign-up Thread: NES2 III Remake Poly

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  • Preview/Sign-up Thread: NES2 III Remake Poly

    Hello Apolyton NESing community! Or whats left of it. I decided to remake this nes that is currently going on in CFC and is being modded by the NES originator himself, das. Its pretty fun, and since I know CFC type nes' have been successful in poly before.

    I made a preview thread to kinda gauge who would want to join an NES here at all, I dont know how many regulars still come here.

    This is an alternate history NES starting in 1930, hope you all like it!

    Oh, and I also ask that noone posts before I finish the remaining 2 posts with the nations and the map. Thanks.

    History Timeline

    - Titanic survives. Soon enough more such “Grand Ships” as they are labeled are produced by Germany, Russia, France, UK and USA. UK and USA end up to have the most and the best ships.
    - Numerous crises over national waters and coaling stations arise between USA and UK, causing increase of tensions. UK is, if a little reluctantly, backed by the Entente and this provokes the Central Powers to back USA instead.
    - Erzherzog Ferdinand and his wife don’t go to Sarajevo – instead, they go on a luxury cruise on Austro-Hungary’s only Grandship – “Mozart”. Thus WWI is delayed. Nevertheless, UK and later Germany start secretly working on tanks.
    - Eventually in 1917, the British Grandship “Wellington” is boarded by American soldiers for violating American national waters. Neither side wants to back down, and war begins pitting UK, France, Russia and Japan against USA, Germany, Austro-Hungary, Ottoman Empire and Italy (which backed the USA in the beginning in solidarity with the other Central Powers, hoping that UK will back down, and when war begun backing down would be a horrible loss of face).
    - World War One thus begun, with planes already in good use, and with first tanks being produced by UK and Germany. Submarines are also somehow more developed, as are Zeppelins. Several military Grandships are operational, and are floating fortresses that can stand for themselves against fleets of enemy ships.

    1917:
    - American Front: Pershing commanded the American offensive into eastern Canada. It is a success, taking Quebec, Toronto and Montreal. However the supply situation begins to worsen, and the British forces soon arrive in Halifax. First Grandship duel at the Bahamas ends in American defeat, however the British fleet fails to achieve a significant victory.
    - Atlantic Theater: numerous battles between British and German fleets leave no one victorious until the Germans unleash their Zeppelins and U-Boats, sinking a British Grandship and winning the Battle of Bermuda.
    - West European Front: Zeppelins are used by Germans in bombing Paris and London; Buckingham Palace is damaged. The Germans sign a secret treaty with Belgium, promising it a bit of French land in exchange for free passage. Belgium agrees, and Germans quickly invade and overrun the French. The Germans already have developed tanks while French only have their prototypes, and the German Panzers break the back of the French army at Marne and enters Paris. The government flees to Toulouse and considers capitulation, but Joseph Joffre arrests the French parliament for treason in a move that becomes legendary in French history, and is declared, to the cheers of the crowd, a Dictator of the Republic. Italians act quickly and seize Corsica and Nice, however are soon defeated at Annecy.
    - East European Front: Russian army is better prepared then in the real history. Unfortunately General Samsonov died from asthma, and was replaced by Ivanov, who is not a worthy replacement. Nevertheless Russians manage to invade East Prussia and seize Thorn and Konigsberg after the local German commander issued general retreat in panic. Nevertheless, the Germans soon sent Luddendorff to command at the front, and he managed to stop the Russian offensive into Silesia, though failing to inflict a crushing defeat. Austro-Hungarians attempted to invade Poland, but Brusilov defeated them at Radom.
    - Middle Eastern Front: Russian and British forces launch numerous offensives against the Ottomans, and seize several border areas.
    - Colonial Front (Africa and Far East): Basically the British and the French overrun all German colonies save for German East Africa where von Lettow gave them a very hard time. In the Pacific, several naval battles between UK and USA are rather in American favor, allowing the American marines to seize Hong Kong and Singapore. But Japan’s fleet soon enough defeated the Americans at Manila.

    1918-1920:
    - American Front: British tanks and the Canadian winter allow the British to turn the tide, and to drive Pershing out of most of Canada. Nevertheless Vancouver is soon taken by the Western Offensive in 1919. British defeat Americans in the naval battle at Kingston and then occupy Puerto Rico and Cuba.
    - Atlantic Theater: the British adapt to German submarine and zeppelin warfare, and defeat Germans at Biscay.
    - West European Front: the Germans continue to advance, but the French and British now also have tanks on that front, and the Germans are beaten back a little, though holding on to Paris. Mostly the fighting quiets down, but occasional offensives take place here and there.
    - Eastern European Front: German tanks manage to drive the Russians back considerably, and the front neared catastrophe if not for the BEC and the successful landing in Dardanelles performed by the British and the French. Nevertheless, the Russians were driven back in East Prussia. Brusilov’s Breakthrough, the first use of tank by Russians, greatly damages the Austro-Hungarian fighting capabilities and leads to Serbia, Romania, Bulgaria and Greece (note that in 1915, Greece and Serbia divided Albania between each other over Austro-Hungarian protests) joining the Entente.
    - Middle Eastern Front: Ottoman forces suffer a defeat after a defeat, losing Armenia, Trebzond, Iraq and Palestine to the Entente forces. After Galipoli falls, the Ottomans surrender and cede large parts of Thrace to Bulgaria, west Anatolian coast to Greece, Armenia and Kurdistan to Russia, Iraq and Hedjaz to UK, Palestine and Transjordan to France.
    - Colonial Front: Lettow continues his fight, and soon enough this and the victories in France persuade Belgium and Portugal to join the Central Powers wishing to grab some land. Japanese and British forces occupy Philippines and retake Singapore.

    1921:
    - UK and USA start to sink into debt due to war, soon followed by the other participants. Anti war sentiment begins to rise, just as the casualties do (over 50,000,000 now).
    - American Front: UK starts numerous destructive zeppelin raids and naval bombardments against Eastern USA. Heavy fighting in Canada continues, but Russo-British forces manage to retake Vancouver and seize Anchorage, to counter the American victory at Halifax. Mexico enters the war against USA, but soon drops out after losing Veracruz, ceding some border territories.
    - Atlantic Theater: Fighting is very intensive, but the British forces continue to hold the advantage, for now.
    - West European Front: The Charlemagne Offensive is launched, as the French forces, using the distraction in the Eastern Front, attacked the unexpecting German forces and winning at Versailles and at Orleans. Paris is retaken, and Joffre is viewed as a national hero. Italian forces finally face the French and are defeated at Grenoble allowing the French to occupy Piedmont.
    - East European Front: Under the stress of many defeats, Austro-Hungary collapses into revolts and anarchy after Franz Joseph was assassinated by a Croat nationalist in Zagreb. Germans and Russians quickly send all their local forces to Austro-Hungary, and thus Russia takes Budapest and Germany – Vienna. Serbs occupy Sarajevo.
    - Middle Eastern Front: Enver Pasha is overthrown by Kemal Mustafa Ataturk who declares the Turkish Republic and reenters the war. That doesn’t do him much good as Bulgars soon occupy Constantinople and he is captured. Turkey gives Constantinople to Bulgaria and some border territories to Russia, and pays large reparations for breaking the treaty.
    - Colonial Front: Belgian, Portuguese and German forces launch a daring invasion of South Africa and are backed by the Boers who rebel and seize large parts of South Africa. Last German possessions and Portuguese possessions are captured by the British and the Japanese.

    1922:
    - American Front: several revolts, riots and strikes hit USA, calling for peace (the same happens in UK). Nevertheless the war goes on, and Americans take Toronto and Vancouver once more.
    - Atlantic Theater quiets down as both British and German naval resources are pretty much exhausted.
    - West European Front: Joffre is assassinated by German spies, and General Petain takes over. By then the anti-war sentiment in France became greater then the revanchism and France started separate peace negotiations with Germany.
    - East European Front: Here the fighting was especially intensive in the end of the war. The Germans have invaded Poland and Hungary pretty successfully at first, but eventually the Russian trench tactics and superior numbers have stopped the Germans. Trench warfare soon proved to be very costly for both sides, and farther increased anti-war sentiment.
    - Colonial Front: Several rebellions begin throughout Africa, as native peoples decided to use this moment to gain independence. Nevertheless, due to poor organization the rebellions here fail. Cape Town is captured by the Boers and their allies. Indian rebellions are more fortunate then the African ones and the British are thrown out of most of India.

    1923:
    - The war’s last year. Casualties reach 75,000,000 now. Entire armies mutiny and rebel, and riots fill several countries. Communes appear throughout USA and France. Most fighting stops. In Russia and in Germany, military leaders coup their governments. Several treaties are signed between various nations, and the old alliance system dies out. Ironically the issue of national waters is never fully cleared out, despite being the one that started the war.
    - In America, UK cedes British Columbia and the west of Northwestern Territories to USA. In exchange, UK keeps Cuba and Puerto Rico.
    - In Europe, France cedes Artois to Belgium, and abandons claims on Lorraine-Alsace for now. Hungary and Poland become independent, but Germany takes Austria and Bohemia, Serbia takes Bosnia, Russia takes Galicia. Ottoman Empire’s two capitulations are acknowledged.
    - In Africa, Germany keeps its colonies. Furthermore, it gains Morocco. All Italy’s colonies go to UK. Sudafrika (South Africa) is given independence and is the Boer state.
    - In Far East, Japan gains Philippines from USA and Tsingtao from Germany, and Australia gains German New Guinea. Germany does keep its Pacific Islands.

    It is now the year 1930, and the world is quite different.

    America suffered a civil war which resulted in USA being divided into USA in the west and the Union of Councilary Socialist Republics (UCSR) in the east. Canada has lost all ties with UK and is now divided into Canada and Quebec.

    The shockwave that was sent by the communist UCSR’s survival across the world has led to new communist regimes. The nation count in Latin America is quite decreased with the creation of Democratic Union of Central America (DUCA, spreading from Mexico to Costa Rica), Gran Columbia (a fascist state consisting of Panama, Ecuador, Columbia and Venezuela, formed to oppose communism), the Brazilian People’s Republic (including the Guineas), the Andes Commune (Peru and Chile) and the Socialist Federation of La Plata (Argentina, Paraguay, Uruguay).

    In Europe, France and Italy too are communist. UK is in pitiful state – indeed, it is just Great Britain now, as the whole of Ireland seceded and the Commonwealth came apart, and most colonies are lost now. Belgium, Netherlands and Luxemburg have now united into Benelux, slightly dominated by Belgium. Germany and Russia still have the same borders, only Germany annexed Poland. Russia and Germany get along quite fine, and both are ruled by military regimes that, while they sound fascist, are not all that oppressive and were quite beneficial especially to Russia which managed to industrialize and modernize with German assistance. In the Balkans, the nation of Yugoslavia was formed by Serbia and Bulgaria, scaring Greece a little. Greece still holds on to its growing Anatolian colonies, and is becoming a pretty good economic power.

    In Middle East, French colony of Palestine-Transjordan is now the People’s Republic of Israel, while Iraq and Hedjaz are now ruled by the Saudi dynasty, as is the whole of Arabia. Russia expanded into Persia as per agreement with Germany (which was allowed to conquer Poland) and India (which was allowed to conquer Afghanistan).

    In Africa, France managed to keep Tunisia and Algiers, but the rest of the colonies are occupied by German forces ever since the Second Paris Commune. Portugal, Egypt and Abyssinia took a few British colonies nearby, while Belgium grabbed French Congo.

    India is the newest world power if you don’t count the UCSR. It consists of the entire British India, plus Afghanistan, plus Siam, plus French Indochina. It is very friendly towards Russia and Germany, forming the so-called Triple Alliance which more or less dominates the world.

    Japan is a rising power, which greatly expanded into China and Indonesia and kept all of its previous gains. It also used the Second American Civil War to capture Hawaii. It is believed that it is the most likely challenger to the Triple Alliance, but it too would need allies if it is to win such a struggle.

    Australia and New Zeeland are now out of Commonwealth and are federated into one. It is a rising naval power and allied with USA.

  • #2
    The map to this history:

    Comment


    • #3
      Rules

      Setting

      This is set in a completely different world... as if you didn’t get that already. Titannic was never sunk, WWI was fought between USA and UK and resulted in the destruction of those two powers, the world is completely different and most of the nations across it only now managed to reestablish stability after the destructive war. The fall (okay, so they survived – but all of these were greatly diminished territory-wise and otherwise) of USA, France and UK left one hell of a power vacuum. Now is the moment when you can take a nation and use this opportunity to make it great.

      For your usage, each nation has a national background.

      Introduction

      NES2 I was a good NES, and my only hope is that this will be at least half as good. Pick a nation, and begin to plot evil plans. As always.

      TEMPLATE
      Nation Name
      Capital:
      Ruler:
      Government:
      Tech. Level:
      Army:
      Navy:
      Air Force:
      Military Support:
      Economy:
      Education:
      Culture:
      Confidence:
      Projects:
      Nation Background:

      Players, stories, orders, countries, NPCs, updates, map.

      Players - no limit. Anybody can join.

      Stories - not necessary, but very encouraged. Good story-writers would get bonuses based on their stories. In the immortal words of stalin006, “storywriters get random events!”. Or something like that.

      Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects - the local analog of wonders, but more about that later.

      Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. Also, please read your nation background, and don’t act uncharacteristically for it.

      If two or more players claim one nation and all of them really want it, they are encouraged to start a civil war and try to outrule the other player’s ruler.

      NPCs - lol, considering they’re NPC, I will play them, kinda. Same as the NPCs in all other NESes of late – but don’t expect them to roll over just because they’re NPC. As I’m the one playing them – fear them (almost) as much as PCs

      Updates – I will, probably, update on Wednesdays save for emergencies. Updates will consist of “global events” (main news), “random events” (random events - people who write good stories get good random events, often related to what they’re writing about. And there is also always a “bad” random event for a random nation), “spotlight” (a more detailed description of something that happened) and “ooc” (OOC comments and death threats).

      Map - I will use Jason’s - much as I would like to use NK’s modification, but I’m too lazy to draw the map again. Anyone is welcome to do that, though. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white area within nations). Some might want to know that a large light gray circle means a nuke.
      Government

      Government - is your form of government. Now note that I DON’T want the “Sheep2’s Oceania” syndrome in this NES. You are free to change your government, and explain it how ever do you want, but that can piss off followers of the previous governments, and might lead to nation-wide riots. Or a civil war, depending on what mood I am in. In other words – change governments at your own risk.

      Technology Level

      Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. You can always try to invent something that was invented later in OTL, or you can, if giving me a good reason why this should work within your current technocapabilities, invent something which was never invented. This begins in the Early Modern Age, and I know this isn’t completely realistic, but I am quite sure some players will get into the next age absurdly quickly.

      Early Modern Age: early tanks, early planes, machine guns, armored trains, heavy non-rocket artillery, grandships, U-boats, poison gas, outemperors.
      Middle Modern Age: advanced tanks, advanced planes, mechanized infantry, rocket artillery, primitive nukes, space satellites, total wars, professional genocides and ruler impersonators. And whatever you people think off by then.
      Late Modern Age: guided missiles, stealth planes, early robots, modern armor, ICBMs, advanced space programs, night-vision, Internet, NESes. See above.
      [insert something about what the future holds here]

      Military

      That will, as of now, consist of army, navy and air wings. These will be number-based as it gives more versatility. These will be represented in divisions, ships and air wings respectively. In the future you can get

      What will you have in it? Anything that is allowed by your tech. level! Infantry, cavalry, artillery, engineers - you name it. Each “stat-growth” will increase any part of military by 5.

      Using advanced tactics and strategy is advised. If you just order “attack enemy on the border with 10 divisions”, I will think that you order me to launch a mere charge at the enemy. That might work, but rarely.

      Mercenaries - if you pay an economy level, you will get 10 divisions of well-trained fighting men. They will be separated from your own battalions in the stats, and will leave after two turns, unless you pay them another economy level. Yes, they are expensive, but they are quite worth the price. Btw, you can also hire “mercenary” ships that can also act as privateers.

      (note about mercenaries – now that professional armies are well into existence, it might seem much less profitable to see it. On the other hand, they are much more likely to remain secret on “privateer” duty, and recently thrived in various local conflicts after many dominant professional armies of the world were crippled by WWI. They are also ideal as a Black Army, as with them it will become nearly impossible to figure out who are they working for, unlike with the original).

      UUs - one per nation, but can be changed at any point (though the newly-“demoted” UU units will not be happy). I will keep a list of them, somewhere. Could be land, sea, or air at a later point. They will be separated from other battalions/ships in the stats. They are grown as normal units. Remember to keep them REALISTIC.

      NEW RULE – Military Support. It is just how much divisions/ships/air wings you can support – as simple as that, in numbers. You can grow it by 5 per econ. point. If you have more troops then you can support, you are in for it.Your troops that are beyond your support limit are likely to suffer from bad morale, to desert and to fight much worse then otherwise.

      CAUTION: The mod is obsessed with the concept of crack teams of polar bear commandos raiding other people’s supply lines and unprotected flanks in tiny Faster-Then-Light helicopters. So if your troops failed to advance despite not encountering sufficient resistance, ignored a cease-fire, didn’t arrive to where they were supposed to be at all or suffered unreasonable casualties, know that you fell a victim of these fellows.
      Economy

      This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you don’t have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You will have a number of spend points for every turn (depending on your economy level), to be spent on increasing any stat save for economy. To grow economy, you mustn’t spend on anything else.

      If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level (two per turn only, although compatible with the project being hurried up) to receive six extra spending points for a turn. When economy goes above Monopoly, you get “Monopoly +x”, where x is a number of levels you have beyond Monopoly. Also note that the value of “x” is added to your spend points by definition, so beyond Monopoly really does make you an uberpower.

      Know that random events WILL damage your economy here and there, unless I forget about it for the third time.

      You can send spend points or economy levels to other players for some reason. If you gain negative economy points, you will get a one-level decrease in a random stat.

      Depression (-1)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Normal (+1)-Good Enough (+1)-Rich (+2)-Very Rich (+2)-Richest (+3)-Economic Powerhouse (+3)-Monopoly (+4)

      Education

      This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a “miraculous invention”. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.

      Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels.

      None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment

      Culture

      This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities.

      None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

      Confidence

      People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need?

      Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

      Projects

      Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns.

      Complaining to the Mod

      If you have complaints to the mod, walk out of the door, find the first huge angry drunkard that you see and tell him that he’s stupid.
      Other then that, ofcourse, you can complain to the mod about his mistakes. The mod will listen. Whether or not he will do something about it is unknown even to me.

      Nation Background

      Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...

      To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME - after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.

      Comment


      • #4
        last but not least, the nation stats

        United States of America (USA)
        Capital: Los Angeles DC
        Ruler:
        Government: Democracy
        Tech. Level: Early Modern Age
        Army: 60 divisions
        Navy: 30 ships
        Air Force: 10 air wings
        Military Support: 100/300
        Economy: Rich (+2)
        Education: Well Educated
        Culture: Patriotic
        Confidence: Respecting
        Projects:
        Nation Background: World War One wrecked many nations, some much more so then the USA. But it was in USA that the true damage was felt. Not only did many people die, but the economy was shattered and a communist revolution begun. Only barely did the “Blue” forces hold back the “Red” ones in the Second Civil War.

        Canada
        Capital: Ottawa
        Ruler:
        Government: Democracy
        Tech. Level: Early Modern Age
        Army: 20 divisions
        Navy: 10 ships
        Air Force: 15 air wings
        Military Support: 45/70
        Economy: Normal (+1)
        Education: Educated
        Culture: Strongly Cultured
        Confidence: Tolerating
        Projects:
        Nation Background: Canada could have been a great nation - if not for WWI. The British “betrayed” her at the negotiations table, causing Canada to leave the Commonwealth (soon followed by Australia), and it later lost Quebec as well. Though currently still a democracy, there is a rising amount of fascist Anglo-Canadian organizations.

        Quebec
        Capital: Montreal
        Ruler:
        Government: Fascism
        Tech. Level: Early Modern Age
        Army: 30 divisions
        Navy: 10 ships
        Air Force: 5 air wings
        Military Support: 45/80
        Economy: Good Enough (+1)
        Education: Well Educated
        Culture: Patriotic
        Confidence: Admiring
        Projects:
        Nation Background: War of Quebecian Independence was short, yet bloody. Saying that “Anglo-Saxon plutocracy still threatens Franco-Canadian people”, a group of military officers created the first fascist government in the world there.

        Union of Councilary Socialist Republic (UCSR)
        Capital: Karl Marx City (KMC, former Washington DC)
        Ruler:
        Government: Communism
        Tech. Level: Early Modern Age
        Army: 70 divisions
        Navy: 20 ships
        Air Force: 30 air wings
        Military Support: 120/275
        Economy: Good Enough (+1)
        Education: Educated
        Culture: Patriotic
        Confidence: Nation Personified
        Projects:
        Nation Background: The death toll of World War One has been horrible. So horrible that the socialist movement, which was against the war to begin with, quickly became a symbol - especially in the East Coast where the damage was best felt. The revolution begun, and though northern Midwest was lost to the Blue armies, the Southeast was overran successfully.

        Democratic Union of Central America
        Capital: Mexico City
        Ruler:
        Government: Communism
        Tech. Level: Early Modern Age
        Army: 50 divisions
        Navy: 5 ships
        Air Force: 20 air wings
        Military Support: 75/100
        Economy: Rich (+2)
        Education: Literate
        Culture: Hyperpatriotic
        Confidence: Loving
        Projects:
        Nation Background: The UCSR’s example was followed quickly in Mexico. The Mexican Democratic Republic was invaded by the USA in 1925, but, though losing the northernmost territories, defeated the Blue attempt of further advance.

        Gran Columbia
        Capital: Bogota
        Ruler:
        Government: Fascism
        Tech. Level: Early Modern Age
        Army: 40 divisions
        Navy: 20 ships
        Air Force: 10 air wings
        Military Support: 70/150
        Economy: Very Rich (+2)
        Education: Educated
        Culture: Hyperpatriotic
        Confidence: Respecting
        Projects:
        Nation Background: After USA and British Empire fell, Columbia was quick to retake Panama and Ecuador. The local caudillo successfully waged a propaganda war combined with terror police to decimate the local communist movement. Gran Columbia is now the only non-Communist Latin American state.
        Andean Commune
        Capital: Communera (former Lima)
        Ruler:
        Government: Communism
        Tech. Level: Early Modern Age
        Army: 40 divisions
        Navy: 10 ships
        Air Force: 10 air wings
        Military Support: 60/110
        Economy: Good Enough (+1)
        Education: Well Educated
        Culture: Patriotic
        Confidence: Loving
        Projects:
        Nation Background: After Mexican, French and Cuban revolutions happened, several other communist uprisings took place throughout the world. In many countries, these were brutally stomped out - but not in Peru, where the “Andean Commune, spanning the entire nation” was declared.

        Socialist Federation of La Plata (SFLP)
        Capital: Buenos Aires
        Ruler:
        Government: Communism
        Tech. Level: Early Modern Age
        Army: 50 divisions
        Navy: 10 ships
        Air Force: 30 air wings
        Military Support: 80/140
        Economy: Rich (+2)
        Education: Well Educated
        Culture: Hyperpatriotic
        Confidence: Respecting
        Projects:
        Nation Background: In the same time as the Peruvian Revolution, the Argentineans started a revolution of their own which soon spread to Paraguay and Uruguay. Now, SFLP is the southernmost communist nation.

        Brazilian People’s Republic
        Capital: Rio de Janeiro
        Ruler:
        Government: Communism
        Tech. Level: Early Modern Age
        Army: 60 divisions
        Navy: 15 ships
        Air Force: 15 air wings
        Military Support: 90/120
        Economy: Good Enough (+1)
        Education: Well Educated
        Culture: Patriotic
        Confidence: Nation Personified
        Projects:
        Nation Background: South of Brazil was, already since 1923, in a civil war between communists and the government. After the “Latin Revolutions”, Brazilian communists received large amounts of economic and military assistance that allowed the stalemate to be broken and the BPR to be set up.

        Ireland
        Capital: Dublin
        Ruler:
        Government: Democracy
        Tech. Level: Early Modern Age
        Army: 15 divisions
        Navy: 5 ships
        Air Force: 10 air wings
        Military Support: 30/50
        Economy: Normal (+1)
        Education: Well Educated
        Culture: Patriotic
        Confidence: Respecting
        Projects:
        Nation Background: The fall of the British Empire allowed the successors of the Fennians to finally fulfill their ancient dream. Ireland is free, Ireland is united - and Ireland is plagued by the Ulster Republican Army.

        Great Britain
        Capital: London
        Ruler:
        Government: Parliamentary Monarchy
        Tech. Level: Early Modern Age
        Army: 40 divisions
        Navy: 30 ships
        Air Force: 10 air wings
        Military Support: 80/130
        Economy: Poor (0)
        Education: Well Educated
        Culture: Hyperpatriotic
        Confidence: Admiring
        Projects:
        Nation Background: Britain. No longer very great. WWI ruined it economically and weakened her positions everywhere, and now, it no longer has an empire nor a commonwealth and only recently begun on its long path towards recovery.

        French People’s Republic (FPR)
        Capital: Paris
        Ruler:
        Government: Communism
        Tech. Level: Early Modern Age
        Army: 70 divisions
        Navy: 20 ships
        Air Force: 30 air wings
        Military Support: 120/130
        Economy: Good Enough (+1)
        Education: Educated
        Culture: Jingoist
        Confidence: Respecting
        Projects:
        Nation Background: France, defeated twice by the Germans, felt that it was the “bourgeois fault” and punished the bourgeois scapegoats by starting a communist revolution. The new French leader is already often called “Red Napoleon” - both for his capabilities and ambitions.

        Benelux
        Capital: Brussels
        Ruler:
        Government: Parliamentary Monarchy
        Tech. Level: Early Modern Age
        Army: 40 divisions
        Navy: 30 ships
        Air Force: 20 air wings
        Military Support: 90/120
        Economy: Economic Powerhouse (+3)
        Education: Academic
        Culture: Average
        Confidence: Respecting
        Projects:
        Nation Background: Belgium, Netherlands and Luxembourg, reunited at last - under Belgium’s newfound dominance - quickly became a serious regional power, despite the previous Dutch loss of Indonesia to Japan. Not all of the Dutch accept “Belgian rule”, though...

        Portugal
        Capital: Lisbon
        Ruler:
        Government: Fascism
        Tech. Level: Early Modern Age
        Army: 20 divisions
        Navy: 30 ships
        Air Force: 20 air wings
        Military Support: 70/80
        Economy: Economic Powerhouse (+3)
        Education: Academic
        Culture: Hyperpatriotic
        Confidence: Nation Personified
        Projects:
        Nation Background: If any nation really prospered from World War One, it was Portugal. Its army had comparatively low casualties, it expanded in the colonies and it entered, although under a harsh hand, a new era of prosperity - amongst other things, filling the Atlantic trade power vacuum.

        Spain
        Capital: Madrid
        Ruler:
        Government: Absolute Monarchy
        Tech. Level: Early Modern Age
        Army: 50 divisions
        Navy: 20 ships
        Air Force: 5 air wings
        Military Support: 75/90
        Economy: Good Enough (+1)
        Education: Well Educated
        Culture: Jingoist
        Confidence: Barely Tolerating
        Projects:
        Nation Background: Spain, though not involved in World War One, was and still is going through harsh times. Monarchy is becoming increasingly hated, and fascist and communist organizations are on the rise. The only serious achievement the king made was the regaining of Gibraltar - which is why he still isn’t lynched by an angry mob.

        Sweden-Denmark-Norway (SDN)
        Capital: Stockholm
        Ruler:
        Government: Parliamentary Monarchy
        Tech. Level: Early Modern Age
        Army: 40 divisions
        Navy: 25 ships
        Air Force: 15 air wings
        Military Support: 80/150
        Economy: Monopoly (+4)
        Education: Academic
        Culture: Strongly Cultured
        Confidence: Loving
        Projects:
        Nation Background: The economic powerhouse that is the Scandinavian nations, untouched by WWI and recently unified under the king of Sweden, is an extremely potent empire, given the right leadership. But there are many enemies around it...

        Germany
        Capital: Berlin
        Ruler:
        Government: Militarism
        Tech. Level: Early Modern Age
        Army: 60 divisions
        Navy: 30 ships
        Air Force: 10 air wings
        Military Support: 100/250
        Economy: Rich (+2)
        Education: Educated
        Culture: Jingoist
        Confidence: Respecting
        Projects:
        Nation Background: Though Germany too was hurt very badly by WWI, it was in a far better shape after it then its British enemy. Able to reinforce itself by sucking everything out of the colonies and the conquered territories, Germany rebuilt itself by now, and is preparing to assert its recognition as the undisputed leader of the world.

        Swiss Confederacy
        Capital: Zurich
        Ruler:
        Government: Democracy
        Tech. Level: Early Modern Age
        Army: 20 divisions
        Navy: 0 ships
        Air Force: 5 air wings
        Military Support: 25/75
        Economy: Rich (+2)
        Education: Well Educated
        Culture: Patriotic
        Confidence: Respecting
        Projects:
        Nation Background: WWI or no WWI, Switzerland remained neutral throughout it and intends to do so forever.

        People’s Republic of Italy (PRI)
        Capital: Rome
        Ruler:
        Government: Communism
        Tech. Level: Early Modern Age
        Army: 25 divisions
        Navy: 15 ships
        Air Force: 10 air wings
        Military Support: 50/100
        Economy: Poor (0)
        Education: Well Educated
        Culture: Strongly Cultured
        Confidence: Admiring
        Projects:
        Nation Background: Despite fighting on the “right” side in WWI, Italy still lost its African colonies and there was very little consolation in the “reconquest” of Malta from the British. Thus, a communist rebellion overthrew the king and now, communism is under construction in Italy as well...

        Hungary
        Capital: Budapest
        Ruler:
        Government: Militarism
        Tech. Level: Early Modern Age
        Army: 40 divisions
        Navy: 10 ships
        Air Force: 5 air wings
        Military Support: 55/115
        Economy: Rich (+2)
        Education: Educated
        Culture: Patriotic
        Confidence: Respecting
        Projects:
        Nation Background: The nationalist government of Hungary was, though overtly harsh towards dissidents and Croats, efficient and built up Hungary since its independence, preventing the “inevitable” (as was thought) collapse. Hungary is strong - but what do with that strength.

        Yugoslavic Empire
        Capital: Tsargrad (former Constantinople)
        Ruler:
        Government: Absolute Monarchy
        Tech. Level: Early Modern Age
        Army: 35 divisions
        Navy: 10 ships
        Air Force: 10 air wings
        Military Support: 55/90
        Economy: Rich (+2)
        Education: Literate
        Culture: Hyperpatriotic
        Confidence: Admiring
        Projects:
        Nation Background: Formed as a Russian-sponsored union of Serbia and Bulgaria after the Fourth Balkan War in 1926, Yugoslavic Empire capitalized heavily on trade and tourist income from Constantinople and built up a promising economy. However, recently tensions both within (the Muslim populations) and outside (Hungary) the empire begun to rise...

        Greece
        Capital: Athens
        Ruler:
        Government: Parliamentary Monarchy
        Tech. Level: Early Modern Age
        Army: 20 divisions
        Navy: 15 ships
        Air Force: 5 air wings
        Military Support: 40/70
        Economy: Good Enough (+1)
        Education: Educated
        Culture: Strongly Cultured
        Confidence: Respecting
        Projects:
        Nation Background: Since its foundation in 1832, the Greek state expanded, slowly, yet surely. Perhaps now, its expansion reached its zenith. Or maybe, its only the beginning?

        Russia
        Capital: Petrograd
        Ruler:
        Government: Militarism
        Tech. Level: Early Modern Age
        Army: 90 divisions
        Navy: 20 ships
        Air Force: 30 air wings
        Military Support: 140/300
        Economy: Rich (+2)
        Education: Well Educated
        Culture: Hyperpatriotic
        Confidence: Admiring
        Projects:
        Nation Background: The energetic leadership, the vacuum of power, the industrialization and many other factors after WWI allowed Russia to remain a great power, and even to expand. However, now Russia is a turning point. Will the numerous ethnic and religious groups within it cause this empire to collapse... or will the Russian Bear dominate the world?

        Egypt
        Capital: Cairo
        Ruler:
        Government: Absolute Monarchy
        Tech. Level: Early Modern Age
        Army: 40 divisions
        Navy: 5 ships
        Air Force: 5 air wings
        Military Support: 50/80
        Economy: Very Rich (+2)
        Education: Literate
        Culture: Jingoist
        Confidence: Loving
        Projects:
        Nation Background: As soon as the British Empire begun to fall apart, Egypt was quick to break free from the British protectorate and take along the previously-codominated Sudan as well as the Suez Canal. The latter helped out Egypt immensely, and now Egypt is the strongest Muslim power in the world.

        Liberia
        Capital: Freetown
        Ruler:
        Government: Fascism
        Tech. Level: Early Modern Age
        Army: 40 divisions
        Navy: 10 ships
        Air Force: 10 air wings
        Military Support: 60/60
        Economy: Very Poor (0)
        Education: Tolerable
        Culture: Jingoist
        Confidence: Nation Personified
        Projects:
        Nation Background: After the 1922 Rebellions in the African colonies failed and the colonial powers begun brutal campaigns of subduing the natives, a flood of West Africans started - into Liberia, creating a refugee crisis which still is a problem. Since then, as “Black Nationalism” gained a foothold in Liberia, Liberia was ran by a militant black supremacist dictatorship.

        Abyssinia
        Capital: Addis Adeba
        Ruler:
        Government: Absolute Monarchy
        Tech. Level: Early Modern Age
        Army: 50 divisions
        Navy: 20 ships
        Air Force: 10 air wings
        Military Support: 80/100
        Economy: Normal (+1)
        Education: Literate
        Culture: Jingoist
        Confidence: Loving
        Projects:
        Nation Background: The Black Lion of Africa, Abyssinia has modernized itself and made itself a powerful nation on the Japanese principle (“western technology, eastern wisdom”).

        Sudafrika
        Capital: Pretoria
        Ruler:
        Government: Fascism
        Tech. Level: Early Modern Age
        Army: 35 divisions
        Navy: 10 ships
        Air Force: 5 air wings
        Military Support: 50/80
        Economy: Rich (+2)
        Education: Well Educated
        Culture: Patriotic
        Confidence: Respecting
        Projects:
        Nation Background: The Boers have regained their old territory and much more after WWI, as a reward for assisting the German expedition to South Africa. Sudafrika’s independence was the beginning of the end for the British Empire - soon, other nations followed it out.

        Turkish Islamic Republic (TIR)
        Capital: Ankara
        Ruler:
        Government: Islamic Republic
        Tech. Level: Early Modern Age
        Army: 20 divisions
        Navy: 10 ships
        Air Force: 20 air wings
        Military Support: 50/90
        Economy: Recession (-1)
        Education: Literate
        Culture: Strongly Cultured
        Confidence: Tolerating
        Projects:
        Nation Background: Ottoman Empire was ruthlessly destroyed by WWI. Its successor, Turkish National Republic, was short-lived and was destroyed in the same war. The result was an economically crippled remnant of the once-great empire barely in existence. Surprisingly, rather then embrace communism, the Turks found consolation in religion.

        People’s Republic of Israel
        Capital: Tel-Aviv
        Ruler:
        Government: Communism
        Tech. Level: Early Modern Age
        Army: 40 divisions
        Navy: 20 ships
        Air Force: 20 air wings
        Military Support: 80/80
        Economy: Good Enough (+1)
        Education: Academic
        Culture: Strongly Cultured
        Confidence: Respecting
        Projects:
        Nation Background: People’s Republic of Israel, a nation of Zionists and Jewish and Arab communists, has been granted complete independence to by FPR in 1924 for the outstanding assistance given by Arye Bronshtein (a.k.a. Leon Trotsky) and his CIB.

        Saudi Caliphate
        Capital: Riyadh
        Ruler:
        Government: Theocracy
        Tech. Level: Early Modern Age
        Army: 35 divisions, 20 mercenary divisions
        Navy: 35 ships
        Air Force: 10 air wings
        Military Support: 80/110
        Economy: Economic Powerhouse (+3)
        Education: Educated
        Culture: Hyperpatriotic
        Confidence: Admiring
        Projects:
        Nation Background: The Saudis - religious fanatics, British allies, oil magnates and caliphs - are in charge of a sizeable Middle Eastern empire. Even more importantly, they control oil sources, an army trained by western specialists such as the famed Saudi general, T. H. Lawrence and religious authority over all that is Muslim.

        Indian Empire
        Capital: Delhi
        Ruler:
        Government: Absolute Monarchy
        Tech. Level: Early Modern Age
        Army: 100 divisions
        Navy: 30 ships
        Air Force: 10 air wings
        Military Support: 140/300
        Economy: Rich (+2)
        Education: Well Educated
        Culture: Patriotic
        Confidence: Respecting
        Projects:
        Nation Background: India, if one doesn’t count the UCSR, is the newest great power. The stolen jewel of the British crown, the loss of which put the nail in the coffin of Pax Britannia. India has since then developed great relations with Germany and Russia... but will that last? Its population powerbase is potent enough to make India’s military the largest in the world.

        Japanese Empire
        Capital: Tokyo
        Ruler:
        Government: Absolute Monarchy
        Tech. Level: Early Modern Age
        Army: 80 divisions
        Navy: 40 ships
        Air Force: 10 air wings
        Military Support: 130/200
        Economy: Rich (+2)
        Education: Educated
        Culture: Jingoist
        Confidence: Nation Personified
        Projects:
        Nation Background: Another one of those few nations that benefited from participating in WWI. Avoiding meatgrinders, Japan became a superpower just as British Empire fell apart - immediately, Japan stole Malaysia and Hong Kong. Since then, Japanese also defeated Netherlands, France and China, expanding their colonial empire further.

        China
        Capital: Shanghai
        Ruler:
        Government: Militarism
        Tech. Level: Early Modern Age
        Army: 60 divisions, 30 conscript divisions
        Navy: 5 ships
        Air Force: 5 air wings
        Military Support: 100/90
        Economy: Poor (0)
        Education: Tolerable
        Culture: Patriotic
        Confidence: Respecting
        Projects:
        Nation Background: The Chinese Empire’s fall in 1911 started a series of brutal civil wars, with occasional Japanese intervention. This is how it was - until 1929, when one of the warlords successfully put under his control the peasant masses with efficient propaganda and stunning successes with his initial forces, and then managed to take Shanghai, disturbing the Japanese greatly.

        Australian Federation
        Capital: Brisbane
        Ruler:
        Government: Democracy
        Tech. Level: Early Modern Age
        Army: 10 divisions
        Navy: 50 ships
        Air Force: 20 planes
        Military Support: 80/90
        Economy: Richest (+3)
        Education: Well Educated
        Culture: Hyperpatriotic
        Confidence: Loving
        Projects:
        Nation Background: Ever since becoming independent, Australia placed all of its hopes military-wise in the navy. The result is the world’s largest and best-trained fleet, ready for action against whoever might want to attack the “Down Under”.

        Comment


        • #5
          well..I don't know, honestly. Probably I'd take part.
          Those walls are absent of glory as they always have been. The people of tents will inherit this land.

          Comment


          • #6
            I'd probably play this, however, it may be a bit too unrealistic for my taste.

            Comment


            • #7
              Once I read everything, I will grace the forums of apolyton with my most humble and agragarian decision!

              Until then my glorious public will have to wait.

              But til then, count my beautiful self in.
              Lysistrata: It comes down to this: Only we women can save Greece.
              Kalonike: Only we women? Poor Greece!

              Comment


              • #8
                Yeah, I'm in, as Japan. Question: When you say Australia's air force consists of 20 planes, do you mean wings, or is their air force just tiny?
                Last edited by appleciders; March 27, 2005, 13:08.
                "Bother," said Pooh, "Eeyore, ready two photon torpedoes and lock
                phasers on the Heffalump. Piglet, meet me in transporter room
                three. Christopher Robin, you have the bridge."

                Comment


                • #9
                  If anyone has contact with people over on CFC that used to NES here, it'd be good to pm them that we're trying to revive Apolyton.
                  "Bother," said Pooh, "Eeyore, ready two photon torpedoes and lock
                  phasers on the Heffalump. Piglet, meet me in transporter room
                  three. Christopher Robin, you have the bridge."

                  Comment


                  • #10
                    Lets see if I have much time to play, but mark me in for now.
                    The Chuck Norris military unit was not used in the game Civilization 4, because a single Chuck Norris could defeat the entire combined nations of the world in one turn.
                    - Chuck Norris Facts

                    Comment


                    • #11
                      ok, looks like we have some interest here...

                      @appleciders, yea, the stats should say WINGS not PLANES....heh, sorry about that

                      I hope to start this within the next 2 weeks, school is winding down but I still have a project or 2 to finish up.

                      Comment


                      • #12
                        As for the country selection, I'll be out of the centers of conflicts and take Abyssinia.
                        The Chuck Norris military unit was not used in the game Civilization 4, because a single Chuck Norris could defeat the entire combined nations of the world in one turn.
                        - Chuck Norris Facts

                        Comment


                        • #13
                          sounds good, UCSR for me
                          Those walls are absent of glory as they always have been. The people of tents will inherit this land.

                          Comment


                          • #14
                            Israel for me.

                            Comment


                            • #15
                              Darn, I was hoping that was planes. I'm in, although orders may be sketchy for a couple weeks.
                              "Bother," said Pooh, "Eeyore, ready two photon torpedoes and lock
                              phasers on the Heffalump. Piglet, meet me in transporter room
                              three. Christopher Robin, you have the bridge."

                              Comment

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