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ADC Dip 51 South American Supremacy Fall 1839

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  • #16
    MDR: Interesting new lineup for 20th. I'm not sure it solves the "central" problem since now Columbia will be in-between Argentina and the USA, and it will be in their interests most likely to team up and tear into it, as it what usually happens when countries are arrayed in a line. So Columbia has more access to SC's to make up for it, which ironically only seals her fate more, because while before, perhaps the USA might concentrate on Japan and hope that Argentina & Columbia stalemate, now the USA and Argentina will be forced to always go after Columbia, because if you are at peace with them, they will assuredly gobble up the other nation, and then be unstoppable when they turn on you. This is of course a gross generalization, but what I would see as normal.

    Still, I think it works better than the current set-up. Another way you could work it is make South America a vast empty landscape of very large empty territories and maybe only 2 or 3 SC's total inside it (after all, most of SA was not nearly as powerful as, say, Germany at the time). If you want to add an extra layer of rules to the map, you can use the "neutral armies" trick like Sengoku did and have it so that each of these SC's in South America have a neutral army defending it. So somebody can go imperialist and fish for a few extra SC's in South America, but it won't be particularly rewarding.

    RUFFHAUS: Perhaps a bit of an over-generalization to just say "there are tough draws." Different draws requiring different strategies and diplomacy perhaps, but still, a good map has mostly equal countries.

    If you try to play Mexico in Imperia,l or Venezuela or Paraguay in South American Supremacy without allies

    Hehe. Both Defiant and I made extremely trusting Spring moves in that we were expecting allies but didn't get 'em. Perhaps you should remove the word "try" since it sure seems we did. ;-)

    Also, I'd say that should be a true statement (without the try part) about any but the most unbalanced Diplomacy map. Even a "good" draw like, say, Japan in the Colonial map (which from what I've seen is consistently ranked the best) requires allies if you want to survive.

    MDR: That sounds about right for Imperial. The price for far-flung colonies (which gives you a dramatically better chance to solo) is that you're spread out, and any compotent one-continent player will quickly move to squash colonies, since it's easy to do at first, and prevents armies cropping up there from nowhere. So in most games, the colonial powers are in trouble without good diplomacy in the other continents.

    While not quite a good parallel, when I played Holland in Apolyton's game of Colonial (23/Amatsu), priority A1 for me was the elimination of the British at Singapore, and the French aimed to take them out of Hong Kong. This made Britain a much less potent enemy later in the game. It also balances out Britain in Imperial, since it has such great potential and twice the starting SC's of most powers, but can lose its great advantages so easily.

    Defiant: I would have to agree that Venezeula is in trouble and probably the worst position on the map- it desperately needs Peru to attack Columbia with it, and Peru has a lot more freedom. So they might help, they might not.

    However, the solution isn't giving Ven a new SC- just take Bogota from the Columbians. Say there was a minor revolution or something, and stick an army in Cartagena. That would balance that sector of the map right there. Columbia would grow a bit slower and a blitzkrieg against the Venezeulans is much less likely.

    And oh yes, I don't consider Paraguay an unbalanced position. I think it's in one of the best positions to solo on the map. If Argentina works with it, Paraguay would tend to get most of the spoils of war, and can quickly turn on Argentina I think, especially if Argentina has become the sea power and has too many fleets. Paraguay is also great for attacking Bolivia later and collecting the SC's in that area. Of course, in exchange for the comparative ease in soloing, you do need an Argentinian ally at the beginning (or a Brazilian one, but that is a very dangerous alliance). I didn't get it. Simple as that.

    If you want to make a Brazilian alliance more possible, or make it more plausible for an Argentinain stab of Paraguay, then you can just make Salvador neutral, like Maranhao. Brazil has a ton of SC's in its sphere of influence, but can't quite move out immediately like it can now. That's why an Argentinian stab is so deadly for Argentina- if you don't conquer Paraguay REALLY QUICKLY, Brazil will have already gained the crucial few extra SC's it needs to outnumber Argentina by 2-3 armies, and after that all it has to do is overwhelm Argentina. If Argentina has Paraguay working with it, the Paraguayans can quickly deny those extra armies and make it a much fairer fight.
    All syllogisms have three parts.
    Therefore this is not a syllogism.

    Comment


    • #17
      SF: I don't think it's overgeneralized at all. I think it's exactly the point. Many people scream that Italy and Austria are terrible draws on the standard map. I disagree. I like playing both powers.

      Erm, I obviously misunderstood you here or soemthing, because that's exactly what I was saying. Italy and Austria aren't terrible draws; they just require different strategies.

      My apologies, I interpreted your original statement as "these maps are unbalanced, tough, get used to it."

      I think you both got hit with extremely bad luck in that you got hit from the side that you didn't protect or expect to be hit. In my book to blame the map is to discredit Sahib, Iain, and Hogfather for duping you guys.

      Not quite. First of all, I'm not blaming the map; you were talking about my death long before my initial post so I felt somewhat obliged to post that I wasn't whining about the map. You'll note in my previous post I said "I don't consider Paraguay an unbalanced position." Trust me, I will blame Iain for my death, when it comes.

      As for not expecting to be hit by Argentina, my logic was that if Argentina stabbed I was doomed anyway so why bother. I might as well go whole hog against Brazil.

      it could just as easily be someone else sitting there hating life right now.

      I don't know about you, but I was immensly amused by this game. My freedom fighters have been wandering around for how long now? Not to mention after I planted the suitcase nuke in San Miguel De Tucuman which will go off any year now. If those wires haven't rusted.

      Sengoku

      Sengoku's a great map. Also, Shimazu's an exception, since it's one of the rare powers to only have 2 neighbors on that map.

      Maybe a tuck and a pull here and there is warranted, but I don't see either position in SAS (Venezuela, Paraguay) as not viable.

      I should probably re-iterate again, I like Paraguay! Good position.

      Anyway, RUFFHAUS, I agree with most of your post.
      All syllogisms have three parts.
      Therefore this is not a syllogism.

      Comment


      • #18
        SF: I don't think it's overgeneralized at all. I think it's exactly the point. Many people scream that Italy and Austria are terrible draws on the standard map. I disagree. I like playing both powers. It's all what you make of it. Many of these same people claim that Russia is a powerhouse, starting ewith 4 units. But what happens to Russia if they get attacked by Turkey and England? Bad news for the Tsar!

        I want to reitterate that I'm not slamming you or definat in SAS here. Both of you refer to stabs that effectively wiped you out. The same can be said of paly on other maps. Clearly on one where you star with only 2 centers, it's a lot easier to get hit with a fatal stab. I think you both got hit with extremely bad luck in that you got hit from the side that you didn't protect or expect to be hit. In my book to blame the map is to discredit Sahib, Iain, and Hogfather for duping you guys. And hell, Iain started off with three builds and is down from 6 to 2 already. I'm probably getting too specific for this discussion, and as the GM I should refrain from that. But my point is that IF things had gone another way, it could just as easily be someone else sitting there hating life right now.

        I think the Sengoku map will produce a few quick casulties as well, and cries of imbalance will sprout up in a hurry there too. My first choice in Hagakure Dip was Shimazu. But in Dip 750 on Cat 23 Shimazu was gang banged by Chosokabe and Mori, and dead in two years. It's really a matter of how you play it, who you play it with, and a little luck. Same thing as standard Dip. Look at what happened to Gibby in the championship game. Middle power with no allies - dead in 2-3 years. Hel,l I had England, a supposed powerhouse, and was starting at a 1904 elimination until I finally (after hours and hours of intensive diplomacy) was able to "whore myself" to Defiant to save my ass and turn things around, finishing with 6 SCs.

        Maybe a tuck and a pull here and there is warranted, but I don't see either position in SAS (Venezuela, Paraguay) as not viable. Nor do I see Mexico on the global maps as such. Keep in mind that Mexico has home SCs on both coasts, whereas the CSA does not. I'm not going to attempt to argue the Mexico has a higher survival rate than some other powers, but in the examples being cited here, the play of Mexico has been extremely poor ,and stabs have been a huge factor. If Mexico and Britain hook up against the USA, then the US play is screwed, and both England and Mexico are sitting pretty. The fourth SC in Domination Dip would have made a difference with a capable (or shall I say attentive) player at the helm.
        What is best in life? Crush your enemy! See him driven before you. And to hear the lamentation of his women.

        Comment


        • #19
          I could've sworn my last post went through. Oh well. Since it seems it didn't, I'll post it again...

          Ruffhaus: The one problem I have with the Sengoku map is the fact that everyone starts out with only two units. It doesn't give you the flexibility to setup a good opening move, and it leaves you too weak to defend against another country if they go all out to kill you. Basically you don't start out with enough force to defend yourself and grab reinforcements from elsewhere. The only mitigating factors to this are the neutral armies and the fact that the countries all have manuever room.

          And speaking of manuever room:

          Snowfire: I'm already ahead of you concerning the "stacking" problem in the 20th Century map. I plan on redesigning the provinces and sea zones in Central America, South America, & the Caribbean to allow for at least five powers to fight for control & they're not one on top of the other like it seems in the original map. The only concern I have with it at the moment is how to deal with USA & Canada like they are. The three major powers in the region will be the USA, Columbia, & Argentina. However, they will have to put up with one and two dot territories controlled by Britain, France, and\or Belgium\Holland. Combine this with problems these powers may be facing outside of the Americas (such as Japan or Germany), and it should add some depth to that side of the map. It'll be more like North America in Imperial.

          However, I do not intend on using neutral armies. It makes it too hard for the smaller nations to get enough SCs to compete with the larger powers. The only alteration I plan on making to the rules will be the Home SC occupation rule from Imp3.

          Most of this is on top of a whole other mess of things I'm thinking about doing to the 20th Century map. A number of improvements that popped up in Imp3 might find their way into the new map, as well.

          Anyway, this all depends on when I can find the time to do this. It's rather hard to make new maps of this size, even if you have templates laying around.

          As for colonies in Imperial? They just have to either make strong deals or try to stick together. The tough part is not getting in each other's way. The one continent powers can be just as vulnerable as the colonial ones.
          "I kick a$$ for the Lord!"
          -- Father McGruder, Peter Jackson's _Dead Alive_

          Comment


          • #20
            **okay, well back to the game, eh?***



            ADC Dip 51 South American Supremacy Fall 1839 Retreats

            PRESS:

            (none)


            ORDERS:

            ARGENTINA (Iain Lindley)

            No Change


            BOLIVIA (Berzerker)

            Build A La Paz
            Build F Antofagasta


            BRAZIL (Hogfather)

            No Change


            CHILE (Chazzy)

            No Change


            COLOMBIA (Sahib)

            Build A Cali
            Build A Bogota


            PARAGUAY (Snowfire)

            No Change


            PERU (Gerwald)

            Disband F Trujillo


            VENEZUELA (Defiant)

            No Change


            MAP:

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            GM COMMENTS:

            Spring 1840 orders will be due Monday, June 11, 23:59 EST.

            As always, please check for accuracy.
            What is best in life? Crush your enemy! See him driven before you. And to hear the lamentation of his women.

            Comment


            • #21
              !! Deadline Reminder !!

              Spring 1940 Orders are due In just over 24 hours. That's Monday as 23:59 EST. I have 3 of 7 sets logged in right now.
              What is best in life? Crush your enemy! See him driven before you. And to hear the lamentation of his women.

              Comment


              • #22
                Could I have a one day extension please?

                Comment


                • #23
                  Very well, the deadline is extended 24 hours....
                  What is best in life? Crush your enemy! See him driven before you. And to hear the lamentation of his women.

                  Comment


                  • #24
                    thanks.

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