The disagreement is really over the definition of winning. Since vicotry conditions state at set number of centers, usually 50% ot the total, Diplomacy is by nature a very difficult game to win. On the larger maps, this is even more so. I would be very suprised to see a solo victory on onw of the larger maps like imperial and 20th Century. In fact you are seeing first hand just how difficult getting a victory in Dip 22 is.
Now I think you can walk away from Dip 22 knowing that you were the best position in the game, but unless you get to 43 SCs or have a concession vote, you technically do not win. Semantics perhaps, but that's the game. Some games establish a time limit and declare the winner as the one with the most centers when the game is over (like the WM games). But these are the 'house rules' games. Traditional Diplomacy rules have a set victory condition.
[This message has been edited by RUFFHAUS8 (edited January 24, 2001).]
Now I think you can walk away from Dip 22 knowing that you were the best position in the game, but unless you get to 43 SCs or have a concession vote, you technically do not win. Semantics perhaps, but that's the game. Some games establish a time limit and declare the winner as the one with the most centers when the game is over (like the WM games). But these are the 'house rules' games. Traditional Diplomacy rules have a set victory condition.
[This message has been edited by RUFFHAUS8 (edited January 24, 2001).]
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