Announcement

Collapse
No announcement yet.

Space Empires: Introduction, Rules, Suggestions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    I think this might be my longest post ever...

    Some of you may claim that I have no life what so ever after posting this, but the fact is that I found most of this information on the web. All of it acutally. Here's the link if you don't believe me:
    http://www.mersinet.co.uk/~andyp/ufo...html#resources

    And here is the information:

    /---Planetary Classes---/

    Class A: Class A planets (Gas Supergiants) are very large, typically 300 to 1,000 times the mass of Earth, and are their sun's cold zone. Low solar radiation and high gravity have allowed them to keep thick atmospheres of hydrogen compounds. High core temperatures cause them to radiate heat.

    Class B: Class B planets (Gas Giants) are large, typically 10 to 100 times the mass of Earth, and are in their sun's cold zone. Low solar radiation and high gravity have allowed them to keep thick atmospheres of hydrogen and hydrogen compounds.

    Class C: Class C planets are typically of about the mass of Earth and are in their sun's habitable zone. Due to the greenhouse effect of dense atmospheres heavy in carbon dioxide, their surfaces are very hot and water is found in vapor form, if present at all.

    Class D: Class D planets are typically of about the mass of Earth and are in their sun's habitable zone. They are newly formed, and their surfaces are still molten. Their atmospheres still retain many hydrogen compounds, as well as reactive gases and rock vapors. These planets will cool, becoming Class E.

    Class E: Class E planets are typically about the mass of Earth and are in their sun's habitable zone. They are recently formed, and their surfaces are thin. Their atmospheres still contain some hydrogen compounds. These planets will cool further, becoming Class F.

    Class F: Class F planets are typically about the mass of Earth and are in their sun's habitable zone. They are younger than the Earth, and their surfaces are still crystallizing. Their atmospheres retain small amounts of toxic gases. As these planets continue cooling they may become classes C, M or N.

    Class G: Class G planets are typically about the mass of Earth and are in their sun's hot zone. Their gravity allows them to retain an atmosphere of heavy gases and metal vapors, but due to strong solar radiation, their surfaces are very hot.

    Class H: Class H planets are small, typically 1 to 1/10 the mass of Earth, and are in their sun's cold zone. They are newly formed and their surfaces are still molten. Their atmospheres still retain many hydrogen compounds, as well as reactive gases and rock vapors. These planets will cool, becoming Class L.

    Class I: Class I planets are small, typically 1 to 1/100 the mass of Earth, or less. Due to low gravity, they have lost their atmospheres. Their surfaces, directly exposed to radiation and meteor impact, are typically lifeless and heavily cratered.

    Class J: Class J planets are small, typically 1/10 the mass of Earth, and are in their sun's hot zone. Due to a combination of weak gravity and strong solar radiation, their atmospheres are very tenuous, with few chemically active gases, and their surfaces are extremely hot.

    Class K: Class K planets are small, typically 1/10 the mass of Earth, and are in their sun's habitable zone. Due to weak gravity, their atmospheres are tenuous, but water is usually present.

    Class L: Class L planets are small, typically 1 to 1/10 the mass of Earth and are in their sun's cold zone. Due to a combination of low solar radiation and little heat, their atmospheres are permanently frozen.

    Class M: Class M planets are typically about the mass of Earth and are in their sun's habitable zone. Their atmospheres contain significant oxygen, liquid water is a significant surface feature, and lifeforms are generally abundant. With more water they would be class N.

    Class N: Class N planets are typically about the mass of the Earth and are in their sun's habitable zone. Their atmospheres contain significant oxygen, liquid water covers over 97 percent of the surface. Lifeforms are generally abundant. With less water they would be Class M.

    Class S: Class S planets (Gas Ultragiants) are very large, typically 10,000 times the mass of Earth, and are in their sun's cold zone. Low solar radiation and high gravity have allowed them to keep thick atmospheres of hydrogen and hydrogen compounds. High core temperatures cause them to radiate visible light. These are the largest possible planets, as more massive bodies generate enough core heat to initiate fusion reactions and become stars.

    Class T: Class T planets (Gas Supergiants) are very large, typically 3,000 times the mass of the Earth, and are in their sun's cold zone. Low solar radiation and high gravity have allowed them to keep thick atmospheres of hydrogen and hydrogen compound. High core temperatures cause them to radiate enough heat that liquid water is present.

    Class Y: Class Y planets (Demon Class) are typically about the mass of earth and are in their sun's habitable zone. Their gravity's are about Earth's. Their atmospheres are full of toxic gases, radiation. Their atmospheres relese spikes of Thermeonit (ther-me-on-itck) radiation.The temperature on the planet is over 500 Kelvins.

    /---Types of Star---/

    Lazarus star: is a super nova remnant which, instead of being forced inward into neutron-star mode, survives as a normal star. After expansion into red giant phase, Lazarus stars collapse and undergo supernova for a second time.

    Neutron Star: is usually type B-0 and measures only a few kilometres in diametre. An early main sequence star that has completed the nuclear burning processes often explodes. The reactive force of the explosion and the star’s self-gravitation eject shell electrons (as in a white dwarf) and nuclear positrons. This leaves a neutroneum core, possibly covered by a thin degenerate matter shell.

    Population 1: stars are old stars well down the main sequence (class F, G, K, and M stars) and short on heavier elements. Planetary systems accompanying Population I stars primarily consist of gas giants without accompanying satellites.

    Population 2: stars are younger stars showing traces of heavier elements, hydrogen, and helium. Planetary systems accompanying Population 2 stars include gas giants, stony worlds, satellite companions and planetoid and comet shells.

    Red Giant Star: The red giant phase is common in the evolution of many less massive stars. When core hydrogen is exhausted, gravitational collapse ignites hydrogen shell burning outside the core. The star’s envelope expands far beyond the photosphere limit. The star’s atmosphere is relatively cool.

    Runaway Star: is a star with a velocity significantly different from its neighboring stars.

    Supernova: when a massive young star exhausts its core hydrogen it undergoes second-stage gravitational collapse. The resulting core temperature increase leads to runaway nuclear burning of helium, carbon, nitrogen and an explosion that blasts the star’s outer layer into space. Supernova explosions are the major source of metals and other galactic elements.

    T Tauri Star: is one manifestation of a star in formation undergoing initial nuclear burning.

    /---Dwarf Stars---/

    'Dwarf' is a category comprising various small and dim energy-radiating or formerly energy-radiating objects.

    Black Dwarf: is an object of stellar mass that has undergone gravitational collapse, reaching minimum potential energy and maximum entropy. Black dwarfs are sub-planetary size and do not radiate.

    Brown Dwarf: is a gaseous body producing much more energy through self-gravitation than it receives from the ambient medium, but which is not massive enough to initiate internal fusion reaction and, therefore, not truly a star. Brown dwarfs hot enough to produce visible light (substellar objects) are listed as Class S planets. They are both also known as supergiant gas planets. Some giant gas planets (Class A) may produce slightly more energy than they receive, but they are not generally considered to be brown dwarfs.

    Red Dwarf: is a main sequence star of type M. The vast majority of stars in the galaxy are red dwarfs: small, dim and long lived.
    White Dwarfs: primarily degenerate matter, this main sequence star, usually of type G-late A, has completed nuclear burning processes and has collapsed into a configuration roughly the size of a small planet. White dwarfs radiate at various levels of intensity through self-gravitational collapse. Nuclear burning occurs only on the surface through accretion of unburned matter from other sources; in such cases, nuclear ignition can regularily occure and is the source of the ‘recurrent nova’ effect. The spectral class of white dwarf stars is usually prefixed with a 'D'.

    /---Spectral Types---/

    There are seven major spectral types of stars, forming a continuous band of types from 0 through M:

    0 B A F G K M

    These are divided into ten numbered subtypes. For example:

    A1 A2 A3 A4 A5 A6 A7 A8 A9 A0

    Stars at the '0' end of this band are hotter (around 50,000 degrees K); bluer in colour and more massive; those at the other end are cooler (around 2,000 degrees K), redder in colour and less massive. A conventional code for star colour is:

    0 - Violet = White
    B - Blue = White
    A - White
    F - Yellow = White
    G - Yellow
    K - Orange
    M - Red

    While a 'Giant' star may have a radius of up to 1,000 times that of Sol and be up to 100,000 times as luminous, most of the stars are in the 'main sequence' portion of their lifetimes and have values near the typical main sequence ones for their type. Sol, Earth’s sun, is a type G. Its spectrum, as filtered by Earth’s atmosphere, is the basis for standard illumination in Human quarters.

    Type 0 : (Violet-White)
    Main Sequence Value Ranges: (Approximate)
    Temperature: 30,000 - 50,000k
    Mass: 10 - 30 Solar Masses
    Radius: 2.5 - 3.0 Solar Radii
    Luminosity: 1,000 - 100,000 SOL

    Type B: (Blue-White)
    Main Sequence Value Ranges: (Approximate)
    Temperature: 10,000 - 30,000k
    Mass: 3 - 5 Solar Masses
    Radius: 2.0 - 3.5 Solar Radii
    Luminosity: 10 - 1,000 SOL

    Type A: (White)
    Main Sequence Value Ranges: (Approximate)
    Temperature: 7,500 - 10,000k
    Mass: 2 - 3 Solar Masses
    Radius: 1.5 - 2.0 Solar Radii
    Luminosity: 5 - 10 SOL

    Type F: (Yellow - White)
    Main Sequence Value Ranges: (Approximate)
    Temperature: 6,000 - 7,500k
    Mass: 1 - 2 Solar Masses
    Radius: 1.0 - 1.5 Solar Radii
    Luminosity: 1 - 5 SOL

    Type G: (Yellow)
    Main Sequence Value Ranges: (Approximate)
    Temperature: 4,500 - 6,000k
    Mass: 8 - 1 Solar Masses
    Radius: 0.8 - 1.0 Solar Radii
    Luminosity: 0.1 - 1 SOL

    Type K: (Orange)
    Main Sequence Value Ranges: (Approximate)
    Temperature: 3,500 - 4,500k
    Mass: 0.5 - 0.8 Solar Masses
    Radius: 0.5 - 0.8 Solar Radii
    Luminosity: 0.01 - 0.1 SOL

    Type M: (Red)
    Main Sequence Value Ranges: (Approximate)
    Temperature: 2,000 - 3,500k
    Mass: 0.02 - 0.5 Solar Masses
    Radius: 0.01 - 0.5 Solar Radii
    Luminosity: 0.00001 - 0.01 SOL

    /---Planetary Development Scale---/

    AAA
    No Known Intelligent Indigenous Life-Forms
    Examples: Ceti Alpha 5, Manark 4, Melnos 4, Miridian 4, Nelvana 3, Nervala 5, Ohniaka 3, Omicron Ceti 3, Quazulu 8, Regulus 5, Septimus Minor, Sherman's Planet, Tethys 3, Titus 4,Vilmor 2, Zayra 4

    AA
    Prehistoric Age (No Tools) Examples: Alpha Carinae 2, Alpha Majoris 1, Bardakia, Berengaria 7, Dimorus 4, El-Adrel 4, No'Mat, Ruah 4, Surata 4

    AS
    Primitive Space Dwelling
    Examples: Alpha Omicron System(Junior), Giant Amoeba, Nitrium Parasites from the Pelloris Asteroid Belt near Tessen 3, Ordek Nebula(Wogneers)

    A
    Stone Age
    Examples: Altair 3, Gamma Trianguli 6, Hanson's Planet

    AR
    Primitive ( RESTRICTED - No contact permitted)
    Examples: Tarchannen 3, Tarella, Taurus 2

    B-
    Agricultural Age
    Examples: Malkus 9, Miramanee's Planet, Rousseau 5

    B
    Metal Age
    Examples: Apella, Capella 4 , Sigma Draconis 6, Galvin 5, Malurians(before demise), Rigel 7, Zeta Bootis 3(Neural)

    C-
    Scientific Intelligence With No Tools
    Examples: Janus 6, Tyrellia

    C
    Scientific Age
    Examples: Barkon 4, Fendaus 5, Mintaka 3

    D-
    Pre-Industrialization
    Examples: M-113(before demise), Omega 4, Organian Society's Outward Appearance, Sigma Draconis 3

    D
    Steam Age
    Examples: Argo, Brax, Canopus 2, Omicron 4, Rigel 7, Tartarus 5

    D+
    Electric Age
    Examples: Landris 3, Minara 2(before relocation), Mintonia, Rubicun 3 (Edo)

    E-
    Liquid Fuels Age
    Examples: Kraus 4, Loren 3, Stakoron 2, Suvin 4

    E
    Atomic Age
    Examples: Barzans, Deneb 4(Bandi), Beta 3, Mordan 4, Sigma Iotia 2

    F
    Space Age
    Examples: Alpha Carinae 5, Altec, Argelius 2, Balosnee 6, Brekka, Kea 4, Penthara 4, Sarona 7, Straleb, Talin 4, Theta 7, Turkana 4

    F+
    Conscientious Space Age
    Examples: Halkans, Marejaretus 6, Norpin Colony, Tagus 3, Thalos 7, Tohvon 3

    G
    Fusion Age
    Examples: Antica(Beta Renna System), Deneb 2, Drema 4, Gamma Vertis 4, Jaros 2, Ligon 2, Manu 3, Minos Corva, Nahmi 4, Niau, Ophiucus 3, Regula, Selay (Beta Renna System), Sigma Draconis 4, Solais 5, Thelka 4, Ventax 2, Xelata

    H
    Planet Age
    Examples: 892 4(Magna Roma) , Angel One, Bre'el 4, Ekos, Elas, Kataan, Kenda 2, Krios, Malcor 3, Ornara, Phylos 2, Quadra Sigma 3, Relva 7, Rochani 3, Troyius, Vault Minor, Zeon

    I
    Star Age
    Examples: Algolia, Altair 6, Antide 3, Barolia, Breen, Chalna, Corvan 2, Gamelan 5, Largo 5, Ligos 7, Miradorns , Pakleds, Pelleus 5, Pentaurus 5, Regulus 2, Rura Penthe

    J
    Expansion Age
    Examples: Alcyones, Berellians, Brakas 5, Gault, Lysia, Mudor 5, Nausicaa, Ogus 2, Otar 2, Qualor 2, Sothis 3(Sataarans), Shiralea 6, Styris 4, Tarsas 3, Tormen 5, Tyrus 7A, Valeria, Zibalia

    K
    Introversion Age
    Examples: Acamar 3, Alpha Proxima 2, Beta Antares 4, Coridan, Epsilon Hydra 7, Gamaris 5, Mizar 2, Narendra 3, Nimbus 3, Peliar Zel, Persephone 5, Setlik 3, Vadris 3, Xanthras 3, Zytchin 3

    K+
    Enlightenment Age
    Examples: 15 Lyncis 2(Cait), Bajor , Gaspar 7, Hoek 4, Hurkos 3, Kurl(before demise), Mariah 4, Mataline 2, Meles 2, Memory Alpha, Pacifica, Parliment, Risa, Sauria, Sirius 9, Valo 2, Valo 3, Wrigley's Pleasure Planet, Zeta Alpha 2

    L
    Power Age
    Examples: Angosia 3, Beltane 9, Benzar, Devidia 2, Dopteria, Eminiar 7 , Epsilon Canaris 3, Lenaria, Mantilles, Mariposa, Melina 2, Midos 5, Milika 3, Morikin 7, Oceanus 4, Promelians, Rakhar, Rigel 2, Rutia 4, Tagra 4, Tarsus 4, Vendikar, Zadar 4

    M
    Ion Age
    Examples: Alpha Cygnus 9, Ardana, Bilana 3, Catualla, Canopus 3, Dachlyds, Daran 5, Delos 4, Deneb 5, Gonal 4, Hurada 3, Kaelon 2, Kaldra 4, Krisa, Kostalain, Lemma 2, Makus 3, Menthars(before demise), Merak 2, Nehru Colony, Zaldor

    MR
    Ion Age (RESTRICTED - No contact permitted)
    Examples: Kavis Alpha 4(Evolved Nanites), Ktaria, Mab-Bu 6 A, Moab 4, Rigel 8(Orion), Sarthong 5, Tanuga 4, Velara 3

    N-
    Pre-Technocracy Age
    Examples: Aurelia , Axanar, Beta Lankal, Beta Thoridar, Beta 6, Beth Delta 1, Bolarus 9, Cardassia , Edo(Edoans), Ferenginar, Kora 2, Malaya 4, Talaria, Tau Ceti 3(Kaferia), Tiburon

    N
    Technocracy Age
    Examples: 61 Cygni 5 (Tellar) , Alpha Centauri, Alpha 3, Andor (Epsilon Indii 8) , Arvada 3, Babel, Benecia, Bersallis 3, Beta Agni 2, Boreth, Borka 6, Cygnet 12, Deneva, Earth, Gideon, Gornar , Haven, Klaestron 4, Marcos 12, Minos Korva, Q'onos (Klinzhai), Rigel 4, Rigel 5

    NR
    Technocracy Age( RESTRICTED - No contact permitted)
    Examples: Minos, Platonius, Remus, Romulus , Scalos, Sheliak Corporate, Tau Cygna 5, Tholia, Tilonus 4

    N+
    Civil Technocracy Age
    Examples: Betazed , Caldonia, Chandra 5, Danula 2, Delb 2, Delta 4, Efrosia, El-Aurians, Icor 9, New Fabrina, Ramatis 3, Tamaria , Trill , Ullians, Vulcan , Yonada, Zakdor

    N+PR
    Civil Technocracy Age ( RESTRICTED - No physical contact permitted)
    Examples: Gagarin 4, Torona 4

    NS
    Space Dwelling Civil Age
    Examples: Beta Renna Cloud, Beta 12-A Entity, Calamarain, Crystaline Entity, Dikironium Cloud Entity, FGC-47 Entities, Gamma Canaris Entity(Companion), Space Jellyfish

    O
    Techno-Power Age
    Examples: Bynaus, Cerebus 2, Legara 4, Medusa, Mudd, Sarpeidon (Before demise), Vorgons (from the 27th century)

    P
    Super Techno-Power Age
    Examples: Amusement Park Planet, Borg Collective , Dyson Sphere Builders, Iconia (before demise), Old Ones of Exo 3 (before demise), Rubicun 3 (Edo God), Sargon's Planet (before demise), Triacus (Epsilon Indii 4, before demise)

    PS
    Space Dwelling Super Techno-Power Age
    Examples: Gomtuu (Tin Man), V'ger, " Whale" Probe

    Q
    Cloaking Age
    Examples: Aldea

    R
    Exploratory Age
    Examples: Cytherians, Tkon Empire(before demise), Makers(of androids on planet Mudd), Vians

    S
    Transformation Age
    Examples: Antos 4, Daled 4

    T
    Illusory Age
    Examples: Melkotia, Prakal 2

    TR
    Illusory Age ( RESTRICTED - No contact permitted)
    Examples: Talos 4

    U
    Dimensional Age
    Examples: Guardian of Forever, Tau Alpha C (Traveler), Triskelion (Providers)

    V
    Altering Age
    Examples: Excalbia, Trelane of Gothos, Kelvans, Pollux 5 (Apollo - before demise), Pyris 7 beings (Korob & Sylvia)

    W
    Galactic Age
    Examples: Bajoran Wormhole Entities (Prophets), Dowds, Kalandans, Metrons, Preservers

    WR
    Galactic (RESTRICTED - No Contact Permitted)
    Examples: Vagra 2 (Armus), Lactra 7

    X-
    Pre-Non-corporeal
    Examples: Discarders of Armus, Zalkonians

    X
    Non-corporeal Age
    Examples: Organians, Thasians, Koinonians, Zetarians

    XX
    Nigh Omnipotence Age
    Examples: The Q Continuum
    [This message has been edited by Coug (edited April 18, 2000).]
    Lo there do I see my father
    Lo there do I see my mother
    and my sisters and my brothers
    Lo there do I see the line of my people
    back to the begining
    Lo they do call to me
    They bid me take my place among them
    in the Halls of Valhalla
    where the brave may live forever

    Comment


    • #32
      Hmm. Ironic that after Polaris says "no Star Trek", Coug goes and posts his longest post ever composed of stuff lifted straight from a Star Trek site. :P

      ------------------
      We will never forget...
      Free Spink and YYYH!


      Your faithful and hell-bent NIMadier CWALer,
      Fjorxc the Maniac

      "Starchild's post is stricken from the thread due to its utter unrealism. This is a high school, not the Council of Doom and Death."
      -LordStone1

      "HAHAHAH! Starchild is such a moron!"
      -Imran Siddiqui

      Comment


      • #33
        Actually, it's not officially Star Trek! But I'm using this information to build my systems...
        Lo there do I see my father
        Lo there do I see my mother
        and my sisters and my brothers
        Lo there do I see the line of my people
        back to the begining
        Lo they do call to me
        They bid me take my place among them
        in the Halls of Valhalla
        where the brave may live forever

        Comment


        • #34
          Some suggested mods to the ship types:

          Titans -- larger than battleships, must research certain techs to build these ships.

          Behemoths -- largest warships, must research tech beyond Titans to build these ships...

          We should also have the option of adding more weaponry as empires advance in tech and get all the weaponry listed.

          Comment


          • #35
            BT, that is stated in the rules already.

            And the weaponry listed is already available. The lists are short so we can develop new ones to make the list large.
            Please Visit:
            http://aow.apolyton.net

            And contribute if you can!

            Comment


            • #36
              I am in...my race will be cool!! Just you wait and see!! Mwa hahahahaha
              We all know what Sodomy is, but does anyone actually know what Gomorrahmy is? I heard that bible thumpers are nazi hillbillies from Arkansas who crossbred with Martha Stewart and are also the gay lovechildren of Andy Warhol and Godzilla...but i cant remember where...oh wait Satan told me that at my Satan Church "Brainwash Children to be Homosexuals" Convention!

              Comment


              • #37
                I will dabble with this twist. It sounds fun, interesting and imaginative.

                The Supreme Xeno
                Lord Gerwald, 1st Pantera

                Comment


                • #38
                  Why can't we have mixed squadrons? It would make tactical sense to balance the weaknesses of one type of weaponry with teh advantages of another...

                  And once again, let me repeat my suggestions for units:

                  CAPITAL SHIP ADDITIONS:
                  Titans and Behemoths

                  STARFIGHTERS:
                  Fighters
                  Interceptor - extremely high speed, intended to take out enemy bombers and torpedoes. Lightly armed (2 banks for beam weaponry, 4 banks for missiles)

                  Space Superiority - high speed, intended to destroy enemy starfighters and gain control of the local space area. Moderately armed (4 banks for beam weapons, 4 banks for missiles)

                  Heavy Fighter - Intended to act as a slower and more heavily armed counterpart to the space superiority. Can destroy smaller capital ships with ease. Heavily armed (6 banks for beam weapons, 8 banks for missiles)

                  Bombers
                  Light Bomber - Cheap, easy to produce, the light bomber is intended to be a general purpose attack craft for both space and ground attacks. (2 banks for beam weapons, 4 bombs)

                  Light Assault - Heavily armored, these are intended to close in to enemy capital ships and destroy them with torpedoes. (4 banks for beams, 6 banks for missiles/torpedoes)

                  Heavy Bomber - Heavily armored, ungainly, and slow, heavy bombers are intended to be the ultimate multipurpose attack starfighters. (banks for 6 beams and 8 bombs)

                  Heavy Assault - the ultimate anti-capital ship starfighter. Heavily armed and armored, these craft must be escorted in order ot survive long enough to close and release their deadly loads (8 beams, 12 torpadoes/missiles)

                  Special craft
                  Recon starfighter - intended to provide first-hand data for the fleets beyond radar range. Before the main fleet arrives, the area is usually run through by recon fighters...
                  (2 beam, 0 missiles)


                  CHANGES TO MISSILES
                  Four types of weapons; beam, missile, bombs and torpedoes.

                  BEAM - Standard anti-ship weapons. Can be light, medium or heavy. Example: laser

                  MISSILE - High speed, low payload anti-ship and anti-surface weapons.

                  BOMBS - Guided munitions released by bombers over a target or capital ships in orbit. Perfect for destroying ground targets.

                  TORPEDOES - Slow, heavy warheaded munitions designed to cripple and destroy capital ships. Ideal way to use is to have heavy assault starfighters release in close to the target...

                  Comment


                  • #39
                    And the Duraii Empire will rise again under my name...

                    Comment


                    • #40
                      I'd like to be the aquatic Trilarians from Master of Orion II. Anyone who've played it knows what I'm talking about.
                      Wiio's First Law: Communication usually fails, except by accident.

                      Comment


                      • #41
                        Alright then, this is too rediculously complex. the rule juggling is going to be discusting when people actually start posting.

                        laters...

                        Comment


                        • #42
                          Vader, I think it will be better than the semi-ruleless threads like BHWT (Big Huge War Thread), as OOC discussion about whose action was unrealistic or not will be much smaller.
                          Wiio's First Law: Communication usually fails, except by accident.

                          Comment


                          • #43
                            BT, I'll add those, don't worry...

                            I suppose we can have mixed squadrons.
                            Please Visit:
                            http://aow.apolyton.net

                            And contribute if you can!

                            Comment


                            • #44
                              But the weapons you gave are not specific as to what do you want them to replace?

                              A gunboat with a torpedo is not possible, but I thought of a system to balance it.
                              Please Visit:
                              http://aow.apolyton.net

                              And contribute if you can!

                              Comment


                              • #45
                                BT, your weapons and fighters completely ruin my system, which I spent hours on.

                                Now I will have to go back into all fighters re-naming how many "medium weapon" and "light weapon" they can have...
                                Please Visit:
                                http://aow.apolyton.net

                                And contribute if you can!

                                Comment

                                Working...
                                X