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  • #46
    Of course!
    Attached Files
    If you don't see my avatar, your monitor is incapable to display 128 bit colors.
    Stella Polaris Development Team, ex-Graphics Manager

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    • #47
      Oh so your not going to charge us?
      -J.B.-
      Naval Imperia Designer

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      • #48
        Biosurvey team, complete(?)

        Here is something that I intend to give out as biological survey team. It isn't as fancy as previous geocrawler, but may be still useful.
        BTW, I've found a dozen of excessive polygons in the geoteam, so it need to be updated.
        Attached Files
        If you don't see my avatar, your monitor is incapable to display 128 bit colors.
        Stella Polaris Development Team, ex-Graphics Manager

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        • #49
          OK, folks, I have a question; while it's somewhat offtopic, it in fact may is related to the units in question.
          Q.: How tracked units shall be drawn:
          a) Low-poly "real" tracks (3D),
          b) High-poly realistic tracks (3D),
          c) Flat track snapshot (2D),
          d) Something else?
          If you don't see my avatar, your monitor is incapable to display 128 bit colors.
          Stella Polaris Development Team, ex-Graphics Manager

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          • #50
            I go for (B).
            -J.B.-
            Naval Imperia Designer

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            • #51
              i dunno have little ideas about that....will come up with some new disciptions soo btw....but anyways wow on the biosurvey unit
              Bunnies!
              Welcome to the DBTSverse!
              God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
              'Space05us is just a stupid nice guy' - Space05us

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              • #52
                Oh Yeah for some reason I forgot to post a comment ...
                I like the biological survey team, but they need a little more fine tuning - making it less cubical and more smooth. Overall its good.
                -J.B.-
                Naval Imperia Designer

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                • #53
                  Tactical fighter

                  Here are sample rendering of brand new Tactical Fighter:
                  Attached Files
                  If you don't see my avatar, your monitor is incapable to display 128 bit colors.
                  Stella Polaris Development Team, ex-Graphics Manager

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                  • #54
                    Artillery

                    And also Long-rang Railgun Artillery:
                    Attached Files
                    If you don't see my avatar, your monitor is incapable to display 128 bit colors.
                    Stella Polaris Development Team, ex-Graphics Manager

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                    • #55
                      me likes the artillery mucho.....but the airplane....me is more of a conventianol airplane design lover....
                      Bunnies!
                      Welcome to the DBTSverse!
                      God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
                      'Space05us is just a stupid nice guy' - Space05us

                      Comment


                      • #56
                        The Aircraft are a bit empty in the sense of Content. It needs more detail. As for the Artillery It is good and doesn't need a whole lot of detail because of the Skin. But I cant distinguish the Long-rang Railgun. It is camuflauged in the camuflauge.
                        -J.B.-
                        Naval Imperia Designer

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                        • #57
                          Details schmetails... how large are these going to appear in the game anyway?

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                          • #58
                            Oh, damn! I've messed that fighter up!
                            Its rear wasn't intended to looks so... angular. I simply unwelded its back polygons in ordr to clean up UV map and forgot to merge cylindrical part back! So rendering engine during lighting "baking " supposed that quads aren't connected and hence didn't anything to smooth seams between them! OK, it'll be remastered.
                            If you don't see my avatar, your monitor is incapable to display 128 bit colors.
                            Stella Polaris Development Team, ex-Graphics Manager

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                            • #59
                              Sorry to hear that, I bid you good luck.
                              -J.B.-
                              Naval Imperia Designer

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                              • #60
                                Heavy carrier

                                Here are sample rendering of my new unit, Heavy Carrier:
                                Attached Files
                                If you don't see my avatar, your monitor is incapable to display 128 bit colors.
                                Stella Polaris Development Team, ex-Graphics Manager

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