Shields:
I forget who brought up this idea, but it had to do with keeping a thin layer of plasma just off of a ships hull to deflect laser weapons. I think this is a good idea, and we should let ships have "shields" (not all ships would have them; its a ship stat) that, when turned on, releases some plasma which is held against the surface of the ship through an electromagnetic field. In game terms, this means that a ship is impervious to laser fire. A certain amount of the plasma would continually seep through the field while the shield was on, so the ship would every so often have to restock its reserves of the plasma. This amount is not modified by the amount of fire directed against the shield. At, say, 50% plasma, the shield would become ineffective.
Planetary "railgun":
This would just be a long tube sticking down into the ground with a large metal ball at the bottom. Inside the metal ball is a device that projects a non-gravity field (i.e. gravity doesn't exist inside of it). WHOOSH! Ball flies out of tube at high speed and hopefully hits ship in orbit. In game terms this weapon can only be built near or on the equator, and has a (probably small) chance of hitting any ships in orbit near or above it, but any ships that are hit are destroyed instantly. It can hit more than one ship.
Orbits: We should have ships have to go into orbits of some sort around a planet before attacking it. While it's in orbit, it moves over a series of tiles each turn, and can attack those tiles or tiles near those tiles. Also, spy satellites will only see part of the planet at a time. If a ship is attacking a planet, it CAN just go into a "flyby" that brings it into range of the target for a short period of time, but doesn't lock it into orbit around the planet.
I forget who brought up this idea, but it had to do with keeping a thin layer of plasma just off of a ships hull to deflect laser weapons. I think this is a good idea, and we should let ships have "shields" (not all ships would have them; its a ship stat) that, when turned on, releases some plasma which is held against the surface of the ship through an electromagnetic field. In game terms, this means that a ship is impervious to laser fire. A certain amount of the plasma would continually seep through the field while the shield was on, so the ship would every so often have to restock its reserves of the plasma. This amount is not modified by the amount of fire directed against the shield. At, say, 50% plasma, the shield would become ineffective.
Planetary "railgun":
This would just be a long tube sticking down into the ground with a large metal ball at the bottom. Inside the metal ball is a device that projects a non-gravity field (i.e. gravity doesn't exist inside of it). WHOOSH! Ball flies out of tube at high speed and hopefully hits ship in orbit. In game terms this weapon can only be built near or on the equator, and has a (probably small) chance of hitting any ships in orbit near or above it, but any ships that are hit are destroyed instantly. It can hit more than one ship.
Orbits: We should have ships have to go into orbits of some sort around a planet before attacking it. While it's in orbit, it moves over a series of tiles each turn, and can attack those tiles or tiles near those tiles. Also, spy satellites will only see part of the planet at a time. If a ship is attacking a planet, it CAN just go into a "flyby" that brings it into range of the target for a short period of time, but doesn't lock it into orbit around the planet.
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